Cause I'll be as effective as a chimp trying to figure out what the he'll to do with this monolith.
[Spoilers] QBrick's 2015: A Smeg Odyssey
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Q is out at the moment, do you want to leave a message?
How many times must I discharge my blunderbuss?
So, what leader/civs do we want? I still haven't had a chance to play round with the mod (and won't for another week or so) but I think I'd favor something unusual.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
I think that everything with this mod is unusual (not that I've had a good look at it either).
Also, I think you definitely win the thread title contest.
I've played through a test game and a half so far. However I haven't been paying serious enough attention to tell you what's good and what isn't. It'd help to get a list of what exactly each trait does now written down to look at to help with the decision.
Aggressive:
-25% city maintenance Free Promotion (Combat 1) Melee Units Gunpowder Units Double Production Speed of Barracks, Stable, Drydock Philosophical: +67% GP Birth Rate Double Production Speed of University every naturally produced GP produces 1 settled great person in the city that produced the GP FIN: +1 commerce on tiles that produce 3 commerce. +100% production of Bank, Breakwater. PRO: Free CG1 on Archery/GP units, +100% production of Granary, Walls, Shipyard. CRE: +1 culture/city. +100% production of Observatory, Theatre. +50% production of Library IND: +35% wonder production. Can build 2 copies of national wonders. +100% production of forge. Organized: -50% civic upkeep 300% faster production of lighthouse double production speed of factory, courthouse Expansive: +2 health per city 35% faster producton of worker, work boat Double production speed of Aqueductm Customs House, Market, Grocer Charasmatic: +2 happy per city -25% XP needed for unit promotions Double production of Quay, Colosseum +1 happy per broadcast tower Imperialistic: +100% GG emergance 60% faster production of settler Double production speed of harbor. I think this is the whole up to date list.
Settle in place?
I have no idea what we want, looking at those traits. Hum. Maybe just try and mix it up with early/late?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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