March 25th, 2015, 01:29
(This post was last modified: March 25th, 2015, 10:42 by Miguelito.)
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Techwise libbing astro sounds fun, as does boating Al's island, although it's more than a little crazy as well. Another attack vector would be to send boats through emerald, forking three of THH's cities, and potentially splitting his land . Also, an artist bomb shouldn't be too difficult to get. (Also for our opponents, have to keep that in mind for defense. It's a real threat to hulk and Perrier/red star
Right now what we really need is military techs. Right now I'm thinking engineering, then guilds, but there are good points to be made for the reverse order. What I would love to do after engineering, if we feel just a little bit safe, is quickly researching paper and bulbing education., then follow with guilds. Oh yes, and music's still there to tempt us .
This turn I want to send three workers onto the iron tile, with a large axe/spear force and two numids in range the turn after.
March 25th, 2015, 13:40
(This post was last modified: March 25th, 2015, 13:41 by Miguelito.)
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One more topic to debate: How do we want to generate the GP? Problem is as follows: Of the next 2-3GPs, we need one to be a GS (for Edu bulb), but three in a row would suck. Pfeffi will be GS-inclined due to TGL and we also want to work scientists there because of the academy. So do I change TOS to merchants, to have a chance of a non-GS GP for the second GA? However, that is the only secure GS we get, after that it's all Pfeffi's necessarily mixed-up pool, so there are (low) chances we would end up without any GS.
Also, we still got the decision pending if we delay the GA or not. I'm leaning slightly towards delaying, but I'm all but sure. Gonna play in 3 hrs or so, your thoughts are appreciated
March 25th, 2015, 13:43
(This post was last modified: March 25th, 2015, 13:44 by AdrienIer.)
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The problem of too many scientists is miraculously solved by the music GA
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yeah you've been mentioning that guy occasionally
but we both agree that we want military techs first or not?
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Yes
March 25th, 2015, 14:34
(This post was last modified: March 25th, 2015, 14:35 by Miguelito.)
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so delay GA 2 turns or not? Please take the responsibility from me!
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We can switch to Bureau on the last turn of the GA... I'm really torn on this.
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Also, CS in 2t means working some scientists somewhere (probably Pfeffi), instead of growing.
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(March 25th, 2015, 14:44)AdrienIer Wrote: Also, CS in 2t means working some scientists somewhere (probably Pfeffi), instead of growing.
I've tested this. 60% (3t) is sustainable, 70% (2t) isn't. With 60% we need precisely 1 scientist in Pfeffi instead of a mine to get it to 2t. So we go 50% this turn and the next either 70% with the scientist, or go 80% with a wealth build eg in Peas
March 25th, 2015, 15:24
(This post was last modified: March 25th, 2015, 15:24 by AdrienIer.)
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Well it's not great but it's doable. I've looked into this with different angles, I actually like the prospect of getting Bureau at the same time as the rest. I say we wait.
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