Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[Spoilers] QBrick's 2015: A Smeg Odyssey

Cause I'll be as effective as a chimp trying to figure out what the he'll to do with this monolith.
Reply

Q hurry up and get in here we need spam
Reply

Q is out at the moment, do you want to leave a message?
How many times must I discharge my blunderbuss?
Reply

Yeah who are we going to rush Krill? Oh I mean rush kill but Krill works too
Reply

So, what leader/civs do we want? I still haven't had a chance to play round with the mod (and won't for another week or so) but I think I'd favor something unusual.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

I think that everything with this mod is unusual (not that I've had a good look at it either).

Also, I think you definitely win the thread title contest. goodjob
Reply

I've played through a test game and a half so far. However I haven't been paying serious enough attention to tell you what's good and what isn't. It'd help to get a list of what exactly each trait does now written down to look at to help with the decision.
Reply



Reply

Aggressive:
-25% city maintenance
Free Promotion (Combat 1)
Melee Units
Gunpowder Units
Double Production Speed of Barracks, Stable, Drydock

Philosophical:
+67% GP Birth Rate
Double Production Speed of University
every naturally produced GP produces 1 settled great person in the city that produced the GP

FIN: +1 commerce on tiles that produce 3 commerce. +100% production of Bank, Breakwater.

PRO: Free CG1 on Archery/GP units, +100% production of Granary, Walls, Shipyard.

CRE: +1 culture/city. +100% production of Observatory, Theatre. +50% production of Library

IND: +35% wonder production. Can build 2 copies of national wonders. +100% production of forge.

Organized:

-50% civic upkeep
300% faster production of lighthouse
double production speed of factory, courthouse

Expansive:

+2 health per city
35% faster producton of worker, work boat
Double production speed of Aqueductm Customs House, Market, Grocer


Charasmatic:

+2 happy per city
-25% XP needed for unit promotions
Double production of Quay, Colosseum
+1 happy per broadcast tower

Imperialistic:

+100% GG emergance
60% faster production of settler
Double production speed of harbor.





I think this is the whole up to date list.
Reply

Settle in place?

I have no idea what we want, looking at those traits. Hum. Maybe just try and mix it up with early/late?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply



Forum Jump: