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Clan 9 From Outer Space

I've always used 25 posts per page so that I don't have to click so much, but your thread is making me consider going down to 10...

Seriously, your images seem to be .PNGs about 1Mb each, I think you can set Civ to save them as .JPG instead at about 200Kb instead. It might be in the options or the .INI file. The quality of the JPGs isn't much worse than the PNGs.
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Hmm, my settings do say they're being saved as JPGs. Maybe it's to do with dropbox?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Used a bulk converter to change them all, and then manually edited each post. Also put spoilers for every post with more than 4 images. Bit frustrating on phones, but I'd say less so then having to load ~100 images for page 5.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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T57:

This is all done on a second playthrough of the save. That is to say, I did all the micro and stuff 2(?) days ago, am still waiting for a save, and so thought I'd update. Hence, some of the micro will be screwy, but it should give you a good idea.

21 images, so buckle up, kidos.

Got RoK in pretty much the worst place possible:



It wasn't the island, so I suppose I should be happy of that. Still, fits well with finishing Dereptus before spamming Thanes.

These two are grouped together:




Remember how I mentioned I might lose a city? The axe put paid for one turn, and I got cold feet (seeing as lizard still isn't dead, so he's far off) and moved Rantine and a warrior into position to cover/kill if the axe takes city. Shouldn't happen, but who knows.

Also 16xp on Rantine. He gets 3xp every 2t. Warfare due in ~7t, so about perfect.




I want trade routes to see North's resources. Also, it would be fun if he interpreted this as a greater threat and gave me his world map shades

Oh and this guy will be the one who secures circumnav in ~2t. No one else has met anyone else yet, and I've seen no boats, so should be a cert.


Cluny's:


Remember, micro may be off. But the grow/finish in two was right, and should be good for happy.

Cheesethief's:


You work those cottages! Actually, despite the abuse it's suffered, this is a great hpt city. I'm seriously considering making it build FotT (sucks with Warrens, but alternative is solely SoK, and they're inefficient with copper) instead of Cluny's

Redtooth's:


Training Yard finished. Yah! Probably axes next, and for a while - well, depends on Dreylin's actions. If that lizard remains alive I might only get one set.

Although, might be best to get some warriors out of here for settlement. Depends on turn-time.

Darkclaw's:


This city has had the most abuse. This late, and still no warrens? That was always going to happen as a naval, but eh well. Tempting as it is to put a Lighthouse here, I'm 99% sure it's not worth it. This is another candidate for Form, although very unlikely given the only two mines, and that I think others are heading there.

Skulltooth's:


Almost certainly not the best place for a settler, but convenient for the "main" cities needing to grow. Lovely commerce, only hampered by the lack of rivers, and the fact that so many of its tiles are shared (including the rice by our next city.

Fangburn's:


This guy built our circumnav galley, which is why it's only just got a culture pop out. Still, going to be a great naval/general producer, and it'll get a warrens - not entirely sure if I'll go warrens or workboat next.

Frogblood's:


Compare this, and the above city, and you'll get a good idea for two things - one, how imperative sharing tiles is, and how beneficial it can be, and two how much I sacrificed for the ICTR. I hold that was worth it, but this pitiful excuse of a city makes me question it every time I look at it. Workboat probably not for this city, actually, but for a new one. I'll undoubtedly warrens this city eventually, though not sure it's worth it.
One of the clams is about to be netted.

Mangefur's:


This is what it was all about! Or not even - this island was found by chance whilst we moved towards the cow. Isn't she a beaut, though? <3 Not much food, which is a pain, but decent commerce (Pearls>>Lumbermill) and hammers. This city will never get a warrens, but instead work on naval infrastructure (lighthouse for size 10/3c routes) and perhaps the odd workboat or galley.

Ragear's:


Another runt I honestly regret settling. This one is a) for the marble, although I'm starting to think we'll lose Bone Palace, and b) for the border control/vision it'll get with border pops allowing us to see Dreylin's movements. Also helps as a staging post.
But yeah, I really wish I hadn't settled it yet. It's a bit of a waste.


Last one missed a screenshot.


Next two cities, being made from Skulltooth. Firstly, for copper:



Totally 100% for the ability to shut down Dreylin. Decent city, and okay choice generally, but being able to ignore him will be a massive asset.

Secondly, here:



Shares rice, has a good bunch of mines. Needs a bit of work between the island cow and the fish, though. Decent city all round, aids in micro, settled fast, and there are workers around to improve it.

Means I either drop a tile or build a city 3w, which is a bit of a waste. Considering settling SW, but hills > lumbermills, so I dunno. Thoughts?


Graphs. Blahblahblah I'm caning in food, winning by a decent margin in hammers and power, and doing okay in GNP (up to second!).









Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Vague comparison notes:

Players:Cities:Workers:Population:GNP:Food:Hammers:
Q101654 (49.6% of world)55 (48gpt)15780 (75% of 75% hammers doubled = 125 real hammers)
Dreylin4??? (<6?)~22 (20% of world)86 (~116gpt - prob. research currently, modifier ~135% when gold)5868
Northstar5??? (<4?)16(?) (17.5% of world??)42 (40gpt (?) - big culture values, but prob. researching and high gpt)5636
Kragroth3??? (<5?)13(?) (12.5% of world??)53 (~56gpt, presuming current max research - utterly unconfirmed)3928

A bunch of it is fudged, but largely should be very accurate (and generally more favorable than reality; overestimating their gpt).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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How are you estimating number of workers?

Also you don't need separate spoilers for all those pictures - if we're going to look at one we'll look at all of them neenerneener.
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Separate spoilers was easier to do earlier for find->replace, and I just got into habit of it.


I should have mentioned - no. of workers is incredibly subjective, the most of any category there. But it's based basically on output of population they have and number of tiles/cities. Dreylin has the most pop, but only just 4 cities, and his workers are more productive then normal. So slightly less than 2 workers per city, which is my rule of thumb. So certainly less than 8, maybe 6-7? But one of his cities is new, like past 2-3 turns, so let's go with 6.

And so on.

Northstar gets a massive reduction because I've seen his land and it has like no improvements in it. Besides, his cities seem to be quite far apart, and he's had low output per pop (and low pop) forever - I mean look at him v. Dreylin. Same food, basically, but half the hammers and GNP. He has unimproved gold, unhooked Sugar, and his forests seem all but untouched (so no chopping). So his is actually probably less than 4, but I was feeling charitable.

Kragroth is basically just spitballing. No clue, only seen hints of his culture. But he certainly hasn't been doing too well, though he went FoL so maybe they're all lumbermilling....basically I just tacked a reasonable number on there and called it a day wink
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Circumnav hit goodjob

I don't remember if I reported this or not, but I'm having some fun with Northstar:



If he gives me his world map, I'll go away. Otherwise...we might as well just stay at war for the rest of the game. He can't hurt me - if he builds drown, as I have a weird hunch he will, I'll just run rings around them and kill them with my 5str 5-move galley.

And more broadly, he can't reach me forever, I have naval units to see any attack that way and any land one has to take a very long path. Besides, it gives me more options to exercise force - and I'm pretty sure I can benefit more from (eventually) absorbing his lands then anyone else, so I'll be very happy to stymie his growth even more than he already is.

Next turn I pillage his clams and head north to check on his marble (that was where I thought his city would be, because he has philosophy).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Also: I still haven't lost barb peace naturally. Perhaps I was a bit trigger-happy there lol
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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lol I take it eitb didn't nerf blockades?
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