March 27th, 2015, 05:34
(This post was last modified: March 27th, 2015, 08:49 by plako.)
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Unless scout reveals something better planting 1S to switch Sheep to pigs and preserving a forest seems best. Seems to be lots of rivers up in the north.
I hope I'll find a bit more time to think this out before choosing, but currently I'm thinking to playing one of the BtS powerhouses or going grazy with specialists. Latter is already a bit less appeling because of Mali already picked i.e. this path is most preferential without competition for Pyramids. Of course one could do this also totally without Pyramids, but IND+PHI seems still by far the best combination to go for specialists.
BtS powerhouses
Pacal i.e. Exp-Pro-Fin - Inca+Pacal would have been the best for this, but Krill took already Inca. I still could make this with India. Even if getting fast workers from Machinery is too late to have significant impact on the game. There are also other pairings worth considering.
Willem i.e. Cre-Fin-?? or Sury i.e. Exp-Pro-Cre - Creative nerf hits these. Still there are some pretty potent combinations available here. Liking Willem version a bit more. Could even try out Cre-Fin-Phi that would benefit a lot from couple of Academies supported by the settled Great Scientists (seeing there is lot of rivers in the north makes 2 commerce cities with Academies good idea). Balance between working cottages and specialists is a quite hard to manage though.
Specialists:
Main alternatives are PHI+IND+something or Rome+Pericles(Phi+Cre). Latter is now a bit more appeling because of Mali gone.
Concerning opponents we've only 1 top tier player here i.e. Krill. Cheater Heater and Brick are a from the weaker side and all the rest are in the very competent category. We have chances to win, if RNG gods are helpful enough.