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[SPOILERS] Donovan Zoi and AdrienIer: Slümhund Millionaires!

I don't see what's in it for Elkad, and impi vs axe is just funny
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Hum... Did GJ just get a third city ?
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AdrienIer Wrote:Hum... Did GJ just get a third city ?

Sure appears so, though I have not been able to verify yet. I should be able to check out the save in an hour or two.
At least we are kind of keeping pace.


Let me tell you what else I found this turn. Pics may come later.

1. The Ivory/Banana site to our west is a 3-tile island. No new goodies have appeared in that area.

2. Sheep have been located just west of the hill at our Stone City site. That gives this location 3 food resources to use/share.

3. Biggest news -- we will shortly have access to two sets of Horses! The first revealed itself just east of the Duquense Gems, so we will grab it in 6 turns when the border pops. The second one is just south of our intended Fish site aka City #4.

4. No visible Horses on the way to GJ although there is one that he and Elkad will fight for. It's in the second ring for both, roughly, just SE of our natural mountain/lake border. Gavagai has Horses about 6-7 tiles east of his eastern border (IIRC). They could obviously have other options as well.

5. Grimace has a huge jump in points this turn, but I do not see any new wonders. I need to go back and evaluate the last 20 turns to see how everyone is accruing their points to get an idea of what everyone may have.

6. Oh yeah, and our lucky Scout down south met Borsche this turn. He and Johns are way on the south pole. So just retap, HAK and Grimace to meet. I must say again how thrilled I am to be playing on this map, as I really like the layout so far.

7. Lastly, after some thought I went ahead with Pottery over Hunting despite our Horse discovery, only because I think the Cottages will help us more and can constantly keep our workers busy. Hunting should definitely be next though.
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Micro

Salmon Falls

Queue: The chop completed, we will still get the settler in 2 turns with some overflow into the next item. I would like to go with a Warrior to allow our capital growth to Size 4 and get 1 happy back, and then possibly an FW or Axe after that.

Worker: Finally time to Camp those Deer. smile After that, I think we can time it perfectly to meet the other FW to get the Gems up in only 2 turns just as the border pops. Have not tested this yet though.

Duquesne

Tiles/Queue: Debated going for growth (River GL: 2f - 1c) or production (Furs 3h - 1c) this turn and decided to go with production to get the Axe in 1 turn instead of 2. Then after, we can get an FW there in 5 turns if my calcs are correct.

Worker: After camp, either start road to city 3 or road Gems tile.

Let me know your thoughts on all this.
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I went in to see the details. Tech should be pottery-hunting-fishing-sailing IMO. The sooner we get island cities (especially good ones like the ones we can see) the better.

Don't forget to road towards city 3, the settler will take ages to get there already so diverting one of our FW there will probably be necessary. I'm actually in favor of getting another FW up before the next settler.

You'll find some random signs all around the map. Some are useful some are just me freaking out at the city sites. I'll try to take a closer look at your new dotmap in the near future. For now I didn't see anything particularly bad, but I'm not yet sure it's the best one.
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Oh and the research was set on 80% again, losing us one commerce each turn. I put it on 0% for this turn, next turn don't forget to put it back on 100%
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OK, I don't get that at all since we only get 13-14 gpt at 100%, which is not enough to cover the loss of 3gpt at 100% for 6 turns. I know how it works once there is more commerce, but not sure we really need to be doing this at this time.

Re: dotmaps, I think we both need to present each of our cases to this thread and hash it out. The lurkers apparently love this kind of stuff. lol
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We have a cost of 3 and a commerce output of 16. At 100% we lose 3gpt and make 16 beakers. At 0% it's 13 gold and no beakers. Which means a total output of 13. At 80% we're on breakeven but make 12 beakers (due to rounding). Which is a total output of 12.
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OK, I'll look at that in the future. It still doesn't get us the tech any faster and will even delay us a turn if we go back to 0% before Pottery is finished, which it seems we would have to based on this premise.
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Yeah we may lose a turn on pottery (not sure actually) but we gain on actual beakers researched. It could be worthwhile to check (once we've run out of gold) if we can run the slider differently. This time we could have put the slider at 50% without loss for example, so we could maybe regain the turn on pottery by not going 0% again. If you have a doubt I can check again on the turn in question (that's in 4t, our commerce output will be different).
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