March 23rd, 2015, 04:41
(This post was last modified: March 23rd, 2015, 04:51 by Northstar1989.)
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(March 20th, 2015, 21:27)Qgqqqqq Wrote: Realms Beyond doesn't play with small maps.
The map size was literally limited to Duel, Tiny, or Small. In many of the PBEM's the chosen size isn't larger than Standard. I would call those small maps- how many Large maps have *ever* been used here?
(March 20th, 2015, 21:27)Qgqqqqq Wrote: Besides, you were welcome to determine your own settings for these duels.
The rules forbid game speeds slower than Quick and maps larger than Small. As certain civs (Elves, Hippus, Dwarves) I would have *much* preferred to play on normal speed...
Slower speeds give the Hippus more time to take advantage of their mobility. Same with the Elves and their Horse Archer UU equivalents (which can also move double-speed through forests, being Elven and all...) and the Elven Archer/Recon units have more time to shine before becoming obsolete on slower speeds... Dwarves gain more advantage from their faster Workers on slower speeds (when improvement build-times are larger, there is less rounding-error and more often it actually makes a difference of one or more turn, and relatively less time is spent moving instead of working...) and the Khazadh have more time to potentially get a random even that gives them gold (which, with their vault-mechanic, can potentially make a HUGE difference in their favor) and more random events that can allow them to exchange vault gold for something of even greater value (such as a Great Person or unit...) whereas the penalty for storing up a treasury of gold for random events becomes even greater for all the other civs (as random events, while increasing in absolute number, decrease in frequency...)
Regards,
Northstar
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Why would you want a 7 player sized map for a 2 person game? Like 200 turns would go by before the players even started interacting with each other on quick speed on a map that big, perhaps 300 on standard speed.
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(March 23rd, 2015, 05:30)GermanJoey Wrote: Why would you want a 7 player sized map for a 2 person game? Like 200 turns would go by before the players even started interacting with each other on quick speed on a map that big, perhaps 300 on standard speed.
I didn't say a 7 person sized map for a duel. I said larger maps for PBEM's- i.e. larger games with 3 or more people...
Anyways, being busy with the other games and real life, etc. I finally got around to taking another turn:
Nothing much of interest- just my Scout exploring a little more.
Also, a review of the Demographics confirms that the Malakim (Aurorarcher) did indeed settle on a Plains Hill tile. There's no other way for them to start off with this high a combination of hammers and crop/food yield...
I guess that means they couldn't have settled within 1st-ring range of a Flood Plains, at least. At WORST they could have settled on the hill west of the Corn, which would give them a Flood Plains with their first border-pop...
Regards,
Northstar
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(March 23rd, 2015, 04:41)Northstar1989 Wrote: (March 20th, 2015, 21:27)Qgqqqqq Wrote: Realms Beyond doesn't play with small maps.
The map size was literally limited to Duel, Tiny, or Small. In many of the PBEM's the chosen size isn't larger than Standard. I would call those small maps- how many Large maps have *ever* been used here?
Chosen map size is irrelevant in PBEMs. What matters is number of tiles per player, and it is invariably larger than what the game would prescribe. I don't think we've ever had a PBEM here with more than 6 players (save '10), and Standard's "recommended players" is 7.
But again, number of tiles per player is what matters. And it's almost always larger than what a nomal script-gen would get you for that number of players.
Quote: (March 20th, 2015, 21:27)Qgqqqqq Wrote: Besides, you were welcome to determine your own settings for these duels.
The rules forbid game speeds slower than Quick and maps larger than Small. As certain civs (Elves, Hippus, Dwarves) I would have *much* preferred to play on normal speed...
The rules give default settings, and then go on to say that you can pick your own, they just need to be agreed by both parties. Good luck getting anyone to agree to normal speed, of course.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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OK, so when I started up the save I got a VERY WEIRD MESSAGE:
"Northstar has joined the game."
I thought that only appeared when a save was loaded from Worldbuilder?! (which should NOT have happened this turn...)
Anyways, the borders of my capital expanded this turn, as did Aurorarcher's (he is now working a Flood Plains tile, according to the Demographics- which fairly narrows down the range of locations he could have settled to just one- the Plains Hill immediately to the west of the Corn...)
My Scout continues exploring...
And here are a look at the end-turn Demographics:
Aurorarcher has a temporary lead at this point from settling on a Plains Hill and his civilization's bonus commerce from Flood Plains. But my Expansive trait should soon kick in and start paying its dividends soon enough- at which point I'll be glad I settled my capital in a site next to the Cotton- which should push up my happy-cap for all of them and help me to pay maintenance on the cities... (since I don't have the Malakim's advantage of +1 commerce on Flood Plains tiles...)
Regards,
Northstar
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The ... has joined the game message is nothing to be concerned with.
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Indeed. I thought it happened for every save, tbh.
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(April 5th, 2015, 17:38)Qgqqqqq Wrote: Indeed. I thought it happened for every save, tbh.
Umm, this is the first time I've ever seen it...
Strange.
Regards,
Northstar
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Nothing too exciting...
Just my Scout exploring...
Other than the new terrain knowledge nothing else has changed- not even the Demographics...
Regards,
Northstar
April 12th, 2015, 23:10
(This post was last modified: April 12th, 2015, 23:11 by Northstar1989.)
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Not too much new to report...
My Scout explores...
My capital builds towards a Worker:
And here are the Demographics:
Regards,
Northstar
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