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(April 13th, 2015, 00:26)Qgqqqqq Wrote: So what are you proposing? That the game altered your production for you?
Something happened...
(April 13th, 2015, 00:26)Qgqqqqq Wrote: I've never come across a case of that occurring in all my time lurking this forum, nor even the suggestion. I consider it far more likely that you simply changed it by accident or forgot that you had. (Your screenshot of the city is not of end of turn, btw).
The screenshot of the city is not end of turn, but the screenshot of the Demographics are- and show no increase in Soldier count which would occur if I had completed a Warrior last turn... Nor does the message that I completed a Warrior appear at the top of the other screen from after end-of-turn...
(April 13th, 2015, 00:26)Qgqqqqq Wrote: I didn't say your moving next to the spider was a mistake. Merely that it would, obviously, have to be redone if you were to replay the turn.
Most likely. I'm more concerned with the fact that my build queue changed. I have proof that it occurred. What could have caused it?
Regards,
Northstar
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I have a theory for what happened.
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(April 13th, 2015, 00:55)Ellimist Wrote: I have a theory for what happened.
I'm listening...
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Hang on, so you're saying no warrior was built?
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He finished the warrior that was in the queue. He didn't intend to switch production to the warrior but there's a old bug/quirk that "helped" him switch.
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(April 13th, 2015, 11:08)Ellimist Wrote: He finished the warrior that was in the queue. He didn't intend to switch production to the warrior but there's a old bug/quirk that "helped" him switch.
Please explain.
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It's difficult to explain in full. It can happen if you save your game after ending turn and then load that save. I encounter it sometimes when I do that for screenshot purposes.
The workaround that I've found is to load my next save twice consecutively after doing that. Any weirdness that happens will occur the first time you load a new save after loading an end-of-turn save. The second time you load a "normal" save there won't be any persisting issues.
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Ellimist, do you mean saving the game /before/ hitting End Turn and then reloading before ending?
Because if you save after ending turn, how does that affect the ongoing save that's already been saved?
From the SoT popup asking for a new build, it's clear that the Scout was dropped from the queue; Northstar you did mention that your mouse was having problems, could you have accidentally clicked the build off?
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He saved after ending turn. It might have been on an earlier turn from this game. It might have even been one of his other games. This created what I'll call a "paused-save." The age or origin of the paused-save doesn't matter, only that it exists.
- At some point yesterday, he loaded a paused-save. Most likely, that save was made immediately after his city (in that game) had finished building something(anything.)
- The game would have immediately asked him what he wanted to build next in that city, and he would have had to choose something to make the pop-up go away. He chose a warrior.
- The game that he loaded, however, was paused and production could not be changed to warrior. So nothing happened.
- However, the game remembers that he wanted to change production in city #1 to a warrior. It hasn't forgotten.
- At some point after that, he loads a save that isn't a paused-save. It might have been immediately, it might have been hours later.
- Immediately when the save loads, the game carries out all of the orders that he told it to do in the paused-save. LOTS of weirdness is possible here, such as revolting to civics, changing your research, or reassigning citizen micro.
- Northstar didn't notice his build queue had been overwritten. The build progress for the warrior was not overwritten though, and his city had already completed 7/8 of the warrior build. So the warrior was completed that turn.
I don't think this sort of thing is a fixable bug. It's tied into the way that the game processes player actions and results from accessing the game in an unexpected way. Also, I've investigated a few potential exploits involving this and so far believe that is not exploitable. (locked civics/units will be reverted or prevented, beaker and hammer costs are not circumvented, etc.)
The solution for this is either:
(a) Don't load(or create) paused-saves.
or
(b) If you do, load a regular save afterward, then immediately load it again before continuing to play.
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Ah, that makes sense (and also might explain a few odd things I've seen happen when playing a string of saves), thanks for the full explanation!
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