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Weakest possible custom wizard?

Well my wizard has finally returned!

https://www.youtube.com/watch?v=GnZ37Jq87Oo
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I started my own worst wizard game. Small size world, because I don't like managing dozens of cities and I like the otherwise-overlooked naval part of the game. I got dwarves and beastmen neutral cities on my continent so it wasn't a total loss. I used Klackon Halberdiers as my go-to unit in the beginning. I used to *never* build halberdiers. I thought they were a waste, at the price I'd rather have two Swordsmen. But after reading here I understand their place in the game.

The entire game I used nothing but heavy infantry. First Halbediers, then Stag Beetles, then Hammerhands, then Minotaurs. Very few ranged units! The few times I used Priests they were promptly slaughtered by my Myrran rival Freya. I would go into battles with only B'shan or Shuri shooting, the rest all slow, lumbering heavy walkers. It was a different game, to be sure. I got both Wraiths and Shadow Demons, but by the time I got them the computer players weren't troubled by them.

At one point Lo Pan cast Great Wasting and all my cities revolted. Come to find that this spell is bugged, so I tried to get rid of it. I tried the save game editor and removed Lo Pan's knowledge of the spell but that doesn't help when it's already cast. I tried the real-time tweaker but it doesn't seem to offer any way to remove a global enchantment. I tried increasing the maintainence cost of the spell to 2000/turn, but Lo Pan seemed to be able to pay it every turn, even if it reduced his mana and gold to 0.

Freya's capital had Gaia's Blessing cast on it. The enchantment remained after I took the city! Is this a bug? She was banished, who was paying the spell maintainence cost?

In all of Myrror there was only 1 Dark Elf city. No trolls in this game! Again I was forced to improvise as my go-to Myrran strategy is War Trolls. I had nothing for unit enhancement except Cloak of Fear, which doesn't even work properly (does it work according to the manual in 1.4?) I spent most of the game battling Freya on Myrror and didn't go to Arcanus until late in the game (except exploring with Magic Spirits). I had 3 Klackon cities and the rest conquered, mostly Dwarves. This sucks when you have black spellbooks that use resistance rolls, and Dwarven units are very high resistance. frown I didn't even get to use most of my limited spells all game.
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Geez Tiltowait. Here I was grumbling about how insanely difficult the worst wizard challenge is and you kicked it's ass your first try!

Great job. We'll see if I can't finish this thing myself.
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It turns out that the hardest part of the game is at the beginning. Until you get other races conquered and producing units, it's tough. After that, I set my 3 Klackon cities on trade goods for the rest of the game and used Beastmen and Dwarves. It certainly was an experience not using ranged units, though. That wasn't a part of the challenge, it just turned out that way.

So the unrest caused by Great Wasting was fixed in 1.4? That's what I was playing. Although my cities did shoot up in unrest...or maybe I imagined it. That is a really crappy spell, though. I don't like it, nor the other spell that causes volcanoes everywhere. Changes the environment of the game too radically.
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IT IS DONE!

https://www.youtube.com/watch?v=KlPIDLCwtV0

And I am never, ever, doing the worst wizard again!
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Good job Hadriex!
Creator and maintainer of the Master of Magic Random Game Generator (MRGG)
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(September 3rd, 2014, 23:40)Tiltowait Wrote: So the unrest caused by Great Wasting was fixed in 1.4? That's what I was playing. Although my cities did shoot up in unrest...or maybe I imagined it. That is a really crappy spell, though. I don't like it, nor the other spell that causes volcanoes everywhere. Changes the environment of the game too radically.
Armageddon is actually powerful, though, because it gives you something like 300 power income once it gets rolling. Great Wasting is just kinda meh.
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Sorry for necro this but its not easy to find a forum to discuss strategy of this game. Ive played from back then and ive played in the original patch.
In the original patch the game always crashed on my computer when wraiths attack so i had to kill them with ranged units. It also crashed at other instances. And yes, some picks costed less and some picks were different. Runemaster made your spells harder to dispel instead of stenghting your own dispel spells.

So the point I want to make to the OP. Ive used almost a similar wizard as the video and I know why they called the ultimate mage. Its not weak at all. I use right now

Agressive Build

Alchemy
Warlord
Famous
Charismatic
Node mastery
1Life (or 1 death wich is more difficult) 1Chaos 1Nature 1Sorcery

Lizardmen/Klackon

I use this build and no summon hero/champion because they are cheesy also no wraiths.
Its very fast and you need no extra buildings. Simply swordmen can conquer any indy city. Lizards get more HP. Klackon more defense. A lizard javelineer is very strong as are the turtle and beetle. Alchemy gives magic weapons to the primitive races. I try to make a strng stack fast to get extra books from ruins. Charismatic and the varied books makes me more able to get a lot of spells from the other wizards.

This other build I call Amigo wich is similar but weaker


Warlord
Charismatic
Node mastery

1 life 2 sorc 2 fire 2 nature

Barbarian

This build is very challenging because its weak but getting 2 books gives you more trading choices. After I recently read prima strategy guide, a pdf of an old guide that explains at detail EVERITHNG i learned that life magic gives a bonus to relations similar to charismatic and death a minus.
barbarian are the race thats gets the least unrest in you other races cities.
The goal of this build is to archieve the ultimate wizard. That is having "ALL" the spells. First trade to all of the other wizard spells. (you need to have 3 spellbooks in a magic to get the good ones) Maybe 4 books to the really rare such as move fortress, time stop, etc. You really dont need to give spells at all you just do spell brokering. And after that get the rest of the books to get the spells you have missing. Save and reload if needed to get acually books insted of other stuff. Life and death books are found in ruins. You will be missing death spells ofcourse.
Imagine having:
Healing-Call ligthning-Flame strike-Invisibility-Magic immunity-Invulnability-Wind Walking-Spell Lock-Earth Gate-Flight
Torin-Warrax-Malleus-Markus-Alorra-Roland Maybe Yramarag or elana replacing someone. The rest of the stack made of Sky drakes. Of course its an overkill but the goal is getting the ultimate stack of units.

Prima strategy guide:
http://www.oldgames.sk/en/game/master-of-magic/docs/

Some Cheesy builds

All death, summon wraiths
(from several guys in youtube)

Runemaster-Artificer 5 sorc 2 life 2 nature
(from this guy)
https://www.youtube.com/watch?v=CtQBxdAo6JM

Channeler-Conjurer-Nature mastery-Node Mastery
4Nature 1sorc 1fire
(my cheesy build, summon sprites, then profit)
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(July 22nd, 2014, 19:53)Hadriex Wrote: So I'm guessing the worst wizard is Myrran, famous, mana focusing, conjurer, sagemaster. 3 death. -Famous is 2 picks right? If not toss another retort like node mastery one the heap (Node mastery is only good if you can take a node. This build is designed to give you the worst start possible.)

Mana focusing will need 4 spellbooks in any one color.
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(March 15th, 2015, 00:45)Torin Wrote: Sorry for necro this but its not easy to find a forum to discuss strategy of this game. Ive played from back then and ive played in the original patch.
In the original patch the game always crashed on my computer when wraiths attack so i had to kill them with ranged units. It also crashed at other instances. And yes, some picks costed less and some picks were different. Runemaster made your spells harder to dispel instead of stenghting your own dispel spells.

So the point I want to make to the OP. Ive used almost a similar wizard as the video and I know why they called the ultimate mage. Its not weak at all. I use right now

Agressive Build

Alchemy
Warlord
Famous
Charismatic
Node mastery
1Life (or 1 death wich is more difficult) 1Chaos 1Nature 1Sorcery

Lizardmen/Klackon

I use this build and no summon hero/champion because they are cheesy also no wraiths.
Its very fast and you need no extra buildings. Simply swordmen can conquer any indy city. Lizards get more HP. Klackon more defense. A lizard javelineer is very strong as are the turtle and beetle. Alchemy gives magic weapons to the primitive races. I try to make a strng stack fast to get extra books from ruins. Charismatic and the varied books makes me more able to get a lot of spells from the other wizards.

This other build I call Amigo wich is similar but weaker


Warlord
Charismatic
Node mastery

1 life 2 sorc 2 fire 2 nature

Barbarian

This build is very challenging because its weak but getting 2 books gives you more trading choices. After I recently read prima strategy guide, a pdf of an old guide that explains at detail EVERITHNG i learned that life magic gives a bonus to relations similar to charismatic and death a minus.
barbarian are the race thats gets the least unrest in you other races cities.
The goal of this build is to archieve the ultimate wizard. That is having "ALL" the spells. First trade to all of the other wizard spells. (you need to have 3 spellbooks in a magic to get the good ones) Maybe 4 books to the really rare such as move fortress, time stop, etc. You really dont need to give spells at all you just do spell brokering. And after that get the rest of the books to get the spells you have missing. Save and reload if needed to get acually books insted of other stuff. Life and death books are found in ruins. You will be missing death spells ofcourse.
Imagine having:
Healing-Call ligthning-Flame strike-Invisibility-Magic immunity-Invulnability-Wind Walking-Spell Lock-Earth Gate-Flight
Torin-Warrax-Malleus-Markus-Alorra-Roland Maybe Yramarag or elana replacing someone. The rest of the stack made of Sky drakes. Of course its an overkill but the goal is getting the ultimate stack of units.

Prima strategy guide:
http://www.oldgames.sk/en/game/master-of-magic/docs/

Some Cheesy builds

All death, summon wraiths
(from several guys in youtube)

Runemaster-Artificer 5 sorc 2 life 2 nature
(from this guy)
https://www.youtube.com/watch?v=CtQBxdAo6JM

Channeler-Conjurer-Nature mastery-Node Mastery
4Nature 1sorc 1fire
(my cheesy build, summon sprites, then profit)


You definitely needs to try 4Sorc 1Nature 1Chaos + Conjurer + Sorcery Master + Node Mastery + Archmage + Alchemy.
Pick Phantom warrior, Confusion, Word of recall (or Psyonic blast), Human/Halfman. This is almost the fastest build! Just spam magic spirits and Phatom warrior. Once you have conquered some nodes, the build is going exponentially fast.

In fact, this is similar to your last strategy (Channeler-Conjurer-Nature mastery-Node Mastery 4Nature 1sorc 1fire). I think Archmage + Alchemy combo is better than Channeler.
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