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EitB PBEM XLIII

(May 8th, 2015, 07:05)DaveV Wrote: I endorse Ventessel's settings post. Proposed map settings:

Standard size
Thaw era
Quick speed
Balanced strategic resources
Inland Oceans (44% water)
No scattered improvements
No mountain ranges (normal peaks)
About 52 wide by 32 high. The target is roughly 1000 land tiles (200 per player); contrast with 39's 1080 land tiles (270 per player)

This sounds good to me.

Are we ready to send our picks? I won't be available on Saturday/Sunday, so things will be delayed for a couple days, at least for me.
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is there any chance for a last minute add to the game? (perhaps 6 people game might get things slower, but at least i think iam quite a fast player, not a good one :P)

as you are almost set to start, i would understand if u prefer to start it like it is... if not, just give me a random civ (tell me the version of Erebus you are all playing, and ill get things moving), and ill do my best to give a fight.
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I'm fine with you joining, as long as you're ok with the settings. When can you consistently play your turn during the day?
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Kredom - the fact that you apparently completely missed this thread for two and a half weeks doesn't inspire much confidence in your attention, frankly. I'm not opposed to a 6 player game in principle, but this is indeed very much a last minute request.
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I agree with Dave. Also, I'm afraid that adding 6th player could potentially drop the pace significantly.
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I'm still waiting on Picks from Auroarcher and Dreylin.
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ok then iam out, i wasnt thinking on playing another game, and changed my mind... but its ok.

good luck every1.
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(May 9th, 2015, 15:31)Kragroth Wrote: I'm still waiting on Picks from Auroarcher and Dreylin.

Sorry for the delay; picks sent via pm.
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Alright guys. I have decided on a preliminary map. I want your feedback on strategic resources.

I used the option for Torusland to put strategic resources near players. This ensures that either horses, copper, or iron are within 6 plots of your starting position. Some players have all three resources within 8 plots, some have only two or one.

Mardoc suggested a larger list of:

Copper
Horse (or deer or pig, for Ljo and Khazad)
Iron
Mithril
Incense
Reagents
Mana
Gunpowder
Marble

Should any effort be made at adding any of the above resources to guarantee they are available to players, or should the map's generation be used as is?

Please respond quickly. (Also, I really need a map checker.)
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I would be in favor of expanding the resource list as per Mardoc's suggestion.
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