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Jalepeno hides in the corner and mutters to himself - Dain of Amurites

[Image: 9iV7yQn.gif]

So yes, I'm hoping to get to play with magic. mischief
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Notes for myself:

Bulb lists (assuming these are still valid...)
Code:
Prophet:                     Bard:                        Sage:
TECH_CORRUPTION_OF_SPIRIT    TECH_DRAMA                   TECH_ARCANE_LORE
TECH_PRIESTHOOD              TECH_FESTIVALS               TECH_SORCERY
TECH_RELIGIOUS_LAW           TECH_EDUCATION               TECH_ALTERATION
TECH_COMMUNE_WITH_NATURE     TECH_ASTRONOMY               TECH_PASS_THROUGH_THE_ETHER
TECH_HIDDEN_PATHS            TECH_SANITATION              TECH_DIVINATION
TECH_INFERNAL_PACT           TECH_WRITING                 TECH_ELEMENTALISM
TECH_MALEVOLENT_DESIGNS      TECH_ANIMAL_HUSBANDRY        TECH_NECROMANCY
TECH_WAY_OF_THE_EARTHMOTHER  TECH_ANIMAL_MASTERY          TECH_OMNISCIENCE
TECH_WAY_OF_THE_FORESTS      TECH_EXPLORATION             TECH_STRENGTH_OF_WILL
TECH_DECEPTION               TECH_FISHING                 TECH_KNOWLEDGE_OF_THE_ETHER
TECH_HONOR                   TECH_AGRICULTURE             TECH_ANIMAL_HUSBANDRY
TECH_MESSAGE_FROM_THE_DEEP   TECH_MEDICINE                TECH_ANIMAL_MASTERY
TECH_PHILOSOPHY              TECH_MYSTICISM               TECH_SANITATION
TECH_ANCIENT_CHANTS          TECH_PHILOSOPHY              TECH_AGRICULTURE
TECH_ORDERS_FROM_HEAVEN      TECH_SORCERY                 TECH_MEDICINE
TECH_THEOLOGY                TECH_OMNISCIENCE             TECH_CALENDAR
TECH_MYSTICISM               TECH_ALTERATION              TECH_EDUCATION
TECH_RIGHTEOUSNESS           TECH_CALENDAR                TECH_WRITING
TECH_DRAMA                   TECH_HUNTING                 TECH_EXPLORATION
TECH_ARETE                   TECH_PASS_THROUGH_THE_ETHER  TECH_FISHING
TECH_MIND_STAPLING           TECH_ANCIENT_CHANTS          TECH_HUNTING
TECH_FESTIVALS               TECH_KNOWLEDGE_OF_THE_ETHER  TECH_ANIMAL_HANDLING
TECH_FANATICISM              TECH_ANIMAL_HANDLING         TECH_ASTRONOMY
TECH_DIVINATION              TECH_ARCANE_LORE             TECH_CODE_OF_LAWS
TECH_SORCERY                 TECH_CONSTRUCTION            TECH_CURRENCY
TECH_ARCANE_LORE             TECH_FERAL_BOND              TECH_FERAL_BOND
TECH_EDUCATION               TECH_FEUDALISM               TECH_MATHEMATICS
TECH_KNOWLEDGE_OF_THE_ETHER  TECH_SAILING                 TECH_OPTICS
TECH_OMNISCIENCE             TECH_STRENGTH_OF_WILL        TECH_TAXATION
TECH_ELEMENTALISM            TECH_DIVINATION              TECH_MERCANTILISM
TECH_NECROMANCY              TECH_ELEMENTALISM            TECH_TRADE
TECH_ALTERATION              TECH_NECROMANCY              TECH_WARHORSES
TECH_DIVINE_ESSENCE          TECH_CODE_OF_LAWS            TECH_CARTOGRAPHY
TECH_PASS_THROUGH_THE_ETHER  TECH_OPTICS                  TECH_POISONS
TECH_STRENGTH_OF_WILL        TECH_GUILDS                  TECH_SAILING
TECH_WRITING                 TECH_MASONRY                 TECH_GUILDS
TECH_ASTRONOMY               TECH_ARCHERY                 TECH_HORSEBACK_RIDING
TECH_ARCHERY                 TECH_POISONS                 TECH_INFERNAL_PACT
TECH_CONSTRUCTION            TECH_PRIESTHOOD              TECH_STIRRUPS
TECH_FEUDALISM               TECH_RELIGIOUS_LAW           TECH_MITHRIL_WORKING
TECH_SAILING                 TECH_COMMUNE_WITH_NATURE     TECH_PRECISION
TECH_CODE_OF_LAWS            TECH_HIDDEN_PATHS            TECH_CONSTRUCTION
TECH_BOWYERS                 TECH_MESSAGE_FROM_THE_DEEP   TECH_FEUDALISM
TECH_EXPLORATION             TECH_CARTOGRAPHY             TECH_MASONRY
TECH_FISHING                 TECH_MITHRIL_WORKING         TECH_WAY_OF_THE_FORESTS
TECH_GUILDS                  TECH_PRECISION               TECH_ANCIENT_CHANTS
TECH_MASONRY                 TECH_WAY_OF_THE_FORESTS      TECH_CORRUPTION_OF_SPIRIT
TECH_MILITARY_STRATEGY       TECH_BOWYERS                 TECH_FESTIVALS
TECH_SANITATION              TECH_DECEPTION               TECH_MESSAGE_FROM_THE_DEEP
TECH_TRADE                   TECH_DIVINE_ESSENCE          TECH_MYSTICISM
TECH_FUTURE_TECH             TECH_HONOR                   TECH_COMMUNE_WITH_NATURE
TECH_NEVER                   TECH_MALEVOLENT_DESIGNS      TECH_DECEPTION
TECH_SEAFARING               TECH_MILITARY_STRATEGY       TECH_DRAMA
                             TECH_MIND_STAPLING           TECH_ENGINEERING
                             TECH_RIGHTEOUSNESS           TECH_HIDDEN_PATHS
                             TECH_TRADE                   TECH_HONOR
                             TECH_CURRENCY                TECH_MINING
                             TECH_ENGINEERING             TECH_MITHRIL_WEAPONS
                             TECH_INFERNAL_PACT           TECH_ORDERS_FROM_HEAVEN
                             TECH_MATHEMATICS             TECH_PHILOSOPHY
                             TECH_MERCANTILISM            TECH_SMELTING
                             TECH_MITHRIL_WEAPONS         TECH_THEOLOGY
                             TECH_ORDERS_FROM_HEAVEN      TECH_MACHINERY
                             TECH_SMELTING                TECH_MALEVOLENT_DESIGNS
                             TECH_STIRRUPS                TECH_RIGHTEOUSNESS
                             TECH_TAXATION                TECH_FUTURE_TECH
                             TECH_THEOLOGY                TECH_NEVER
                             TECH_WARHORSES               TECH_SEAFARING
                             TECH_CORRUPTION_OF_SPIRIT
                             TECH_FUTURE_TECH
                             TECH_NEVER
                             TECH_SEAFARING



Merchant:                    Engineer:
TECH_CURRENCY                TECH_ENGINEERING
TECH_MATHEMATICS             TECH_MITHRIL_WORKING
TECH_TAXATION                TECH_MACHINERY
TECH_MERCANTILISM            TECH_SMELTING
TECH_TRADE                   TECH_BLASTING_POWDER
TECH_WARHORSES               TECH_BOWYERS
TECH_CALENDAR                TECH_IRON_WORKING
TECH_AGRICULTURE             TECH_BRONZE_WORKING
TECH_HORSEBACK_RIDING        TECH_CRAFTING
TECH_MEDICINE                TECH_FEUDALISM
TECH_ANIMAL_HUSBANDRY        TECH_MASONRY
TECH_CARTOGRAPHY             TECH_ARCHERY
TECH_CODE_OF_LAWS            TECH_MILITARY_STRATEGY
TECH_FISHING                 TECH_MITHRIL_WEAPONS
TECH_OPTICS                  TECH_RAGE
TECH_SANITATION              TECH_CONSTRUCTION
TECH_ANIMAL_MASTERY          TECH_MINING
TECH_EXPLORATION             TECH_CARTOGRAPHY
TECH_GUILDS                  TECH_GUILDS
TECH_HUNTING                 TECH_PRECISION
TECH_STIRRUPS                TECH_ANIMAL_HANDLING
TECH_MITHRIL_WORKING         TECH_FERAL_BOND
TECH_SAILING                 TECH_OPTICS
TECH_WRITING                 TECH_POISONS
TECH_MACHINERY               TECH_ANIMAL_HUSBANDRY
TECH_ANIMAL_HANDLING         TECH_DIVINE_ESSENCE
TECH_ASTRONOMY               TECH_AGRICULTURE
TECH_ENGINEERING             TECH_CODE_OF_LAWS
TECH_FERAL_BOND              TECH_MEDICINE
TECH_MASONRY                 TECH_ANIMAL_MASTERY
TECH_POISONS                 TECH_CALENDAR
TECH_SMELTING                TECH_FISHING
TECH_CONSTRUCTION            TECH_HUNTING
TECH_EDUCATION               TECH_STIRRUPS
TECH_FEUDALISM               TECH_ARETE
TECH_MINING                  TECH_EXPLORATION
TECH_PRECISION               TECH_MIND_STAPLING
TECH_DECEPTION               TECH_SANITATION
TECH_HONOR                   TECH_FANATICISM
TECH_ANCIENT_CHANTS          TECH_ASTRONOMY
TECH_BOWYERS                 TECH_HORSEBACK_RIDING
TECH_FESTIVALS               TECH_WARFARE
TECH_MESSAGE_FROM_THE_DEEP   TECH_SAILING
TECH_MYSTICISM               TECH_WARHORSES
TECH_ALTERATION              TECH_MERCANTILISM
TECH_ARCHERY                 TECH_ORDERS_FROM_HEAVEN
TECH_ORDERS_FROM_HEAVEN      TECH_THEOLOGY
TECH_PASS_THROUGH_THE_ETHER  TECH_WAY_OF_THE_EARTHMOTHER
TECH_THEOLOGY                TECH_CURRENCY
TECH_WAY_OF_THE_FORESTS      TECH_EDUCATION
TECH_ARETE                   TECH_MATHEMATICS
TECH_BLASTING_POWDER         TECH_RIGHTEOUSNESS
TECH_IRON_WORKING            TECH_STRENGTH_OF_WILL
TECH_MALEVOLENT_DESIGNS      TECH_TAXATION
TECH_MIND_STAPLING           TECH_TRADE
TECH_MITHRIL_WEAPONS         TECH_WRITING
TECH_RIGHTEOUSNESS           TECH_ALTERATION
TECH_STRENGTH_OF_WILL        TECH_ELEMENTALISM
TECH_BRONZE_WORKING          TECH_KNOWLEDGE_OF_THE_ETHER
TECH_COMMUNE_WITH_NATURE     TECH_NECROMANCY
TECH_CRAFTING                TECH_PASS_THROUGH_THE_ETHER
TECH_DRAMA                   TECH_WAY_OF_THE_FORESTS
TECH_HIDDEN_PATHS            TECH_ANCIENT_CHANTS
TECH_MILITARY_STRATEGY       TECH_COMMUNE_WITH_NATURE
TECH_OMNISCIENCE             TECH_DRAMA
TECH_PHILOSOPHY              TECH_FESTIVALS
TECH_SORCERY                 TECH_HIDDEN_PATHS
TECH_WAY_OF_THE_EARTHMOTHER  TECH_MESSAGE_FROM_THE_DEEP
TECH_WARFARE                 TECH_MYSTICISM
TECH_FUTURE_TECH             TECH_OMNISCIENCE
TECH_NEVER                   TECH_PHILOSOPHY
TECH_SEAFARING               TECH_SORCERY
                             TECH_FUTURE_TECH
                             TECH_NEVER
                             TECH_SEAFARING
*edit* password
dain
Power values

Score C&D (not that I'm likely to do much of it this game - I did a lot in EITB 28, and it helped, but I don't have the time nor patience for that now)
Cyneheard Wrote:SCORE.
Your score is the sum of 4 factors:
Population.
Land.
Wonders.
Tech.

Population: Each pop is worth a fixed amount of points, based on the map. We can find this out on the first turn of the game.

Land: If we owned every land tile on a map, then we would have 2000 points. Each land tile is worth (2000 / # Of land tiles on the map). We can find this out on the first turn of the game. Mouse over our civ's score, and this should pop up:

[Image: ms8eC0of]

In this game (and this shot is from T0):
Each Population point is worth 5000 / 2107 = 2.37 points
Each Land tile is worth 2000 / 2054 = 0.97 points.
The 5000 and 2000 are defined in the XML; 2107 and 2054 are map-dependent. The more watery the map is, the higher the pop score is relative to the land score. T-Hawk got to about 3x the map's "Max" population in his Marathon Sushi high-score game. But corporations break game mechanics in a lot of ways.

Land tiles only count when they've been owned for 20t, so I usually mark on a chart when I expect a civ to earn land points from settling their capital, expanding borders, etc. etc. If you look at the "Score" page here, and scroll up, you'll notice that on T20 and T21 Rego put in "9 (22) land", meaning: 9 land tiles earned 22 score on that turn for that civ.

Wonders: Each wonder (National OR World, so the Palace counts) is worth (1000 / 62) = 16.13 points per wonder. So wonders 1 - 7 are each worth 16 points, wonder #8 is worth 17, etc. etc.

Tech: Each tech is worth 6*that tech's era value (1 = Ancient, 2 = Classical, 3 = Medieval, etc. etc.) (EXCEPTION: the first tech is worth 5 points, not 6, because it's technically 5.99 points * the tech's era value). So we start with 11 points from tech, and earn 6 per Ancient Tech, 12 per Classical, and 18 per Medieval tech.
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http://realmsbeyond.net/forums/showthread.php?tid=7440

I'll add that score thing sometime soon.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(May 10th, 2015, 03:39)Qgqqqqq Wrote: http://realmsbeyond.net/forums/showthread.php?tid=7440

I'll add that score thing sometime soon.

Thanks! To add to the PoL article, they're also a great way to get tigers to stick in your carnival. When playing elves, I have a tendency to use carnivals + animals as a happy replacement for guardian of nature, letting me stick with a cheaper, more purely economic (free trade) or militaristic (conquest) civic. And the two best elven leaders (volanna & arnendel) imo get cheaper carnivals.
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Ok, while we're waiting on Kragroth's magic let's discuss my picks

1. [not lanun] banghead
2. [not lanun] rant
3. [not lanun] bang

After rolling a few torusland maps with inland oceans, I've come to the realization that 44% water is a LOT. Oh well, as a seasoned veteran (ahem, 1 pbem) I felt I wanted to go the fun route rather than the, ya know, good one. So here were my picks:

1. Dain of Amurites
2. ummm, beeri of Luchuirp, I think
3. I honestly have no idea

Anyways, I've always loved playing Dain in SP, even though I've heard he's essentially a wet paper towel in MP. but what's not to love? Easy access to uber mages - check. The best starting mana - check. and philosophical to help you bulb your way there quickly - check. ummm, just better hope noone comes knocking in the first 100 turns.

As for Beeri, I just really like the settled GE's from golden hammers. iron chariots (rushed mines of galdur) + dwarven druids has been done, but honestly, this is EITB 43, what hasn't been done?

More detailed planning to come once I see the start...and learn who I got.
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Picks are in:

1. jalapeno 8 PM-midnight EDT : Dain of the Amurites
2. Dreylin 8-11 PM CDT (9PM-midnight EDT) : Decius of the Calabim
3. Ventessel 3:30-4:45* AM or lunchtime or 6-9 PM EDT : Cardith Lorda of the Kuriorates
4. DaveV 6-7 AM or lunchtime or 6-9 PM EDT : Volanna of the Svartalfar
5. Aurorarcher 2-4 PM EDT, sometimes 1-4 AM : Kandros Fir of the Khazad

yikes Despite Kragroth doing his best to give me a chance to change my pick to something good, I stuck with my original choice. I may be in some trouble here. All the powers are here; I think the only way it could be worse would be if Aurorarcher picked Averax and was hell-bent on revenge for our duel (will update later tonight - it's gonna be good popcorn)

With that bit of obligatory moaning out of the way, there's good news here too.

1. noone picked lanun, which I still think would have been a power choice (pending seeing the map of course)
2. I'm first in turn order! Only thing that will likely matter for is religion, as I'm not really planning any wonders or other first-to's.
3. I like playing with magic.
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First save is in! Looks great Kragroth.

That plains hill 2E1S is awfully tempting. and OMG why didnt I pick Lanun? Did we ban them or something? I feel like I really dodged a bullet that noone picked them.


Scout move revealed a silk, so I moved the settler to the PH. Pretty sure that's where I want to settle. I could lose a turn and the PH by moving 1SW from current position, gaining wet rice to go with the wet corn, but that gives up sugar and cow too (PH and turn are the big ones though). I'll think on it for a bit before making my final decision, make sure I'm not missing something.

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I ended up settling on the PH (settler location screenshot above). Worker->warriors->settler at happy cap, agri->calendar, very standard opening. I'm thinking 1SW of silk for the first city. wet rice (opened up by capital 3rd ring) + 3 unforested wet GL for food, 7 hills for production (2 shared with capital). I really like having my 2nd city be a good production city to push units out, as the capital is usually at its cap by then and wants to make workers/settlers.

2 turns of exploration haven't revealed much; there are a couple fish south of my planned 2nd city. The land curves back around down there, so later cities can pick them up. I'll try to post some screenshots next time the turn comes through.
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One of these days I'll put together a sandbox to test out openings, but since the first 15 turns or so are set in stone, let's talk naming schemes? Kragroth's fun leader titles made me think of "things that are helpful." Haven't gotten much further than Helping Hand, Directions, Advice, and Microwaves... Of course, with Dain as the leader, a magic theme of some sort would also be appropriate.

Lurkers - any ideas? (ideally backed up with a long list of options to make my life simple lol)
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Well, you could take inspiration from Vaarsuvius, although that does risk running into the character limit. Still, Evan's Spiked Tentacles of Forced Intrusion, Bugsby's Grasping Hand, these could make fun city names. I'm sure there are a bunch more that weren't quite as memorable.

Or there are a bunch of other names that could be inspired from OotS. Could go with place names, characters, comic titles.

Or you could leave OotS as a one-off and go for something else. Quite a few magic tricks have interesting names: http://en.wikipedia.org/wiki/List_of_magic_tricks

Or you could wait for other ideas smile.
EitB 25 - Perpentach
Occasional mapmaker

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