May 13th, 2015, 14:28
(This post was last modified: May 13th, 2015, 14:56 by Kragroth.)
Posts: 915
Threads: 30
Joined: Nov 2014
Updated Starting location info below with the Civs for Happy/Commerce Resources. I have not included unusuable resources (Forested or Jungled Resources. I need to think on my method to balance these out.
Player 1: Amurite
1. Deer: 10 tiles away
2. Copper: 5 tiles away
3. Horses: 5 tiles away
4. Pigs: 6 tiles away
5. Mana: 5 tiles away, 11 tiles away. Generated a Mana node 0 tiles north/south, 0 tiles left/right. 0 tiles from starting position.
6. Nearby Opponents: Kuriorates: 17 tiles , Sidar 24 tiles
7. Happy/Commerce Resources: Sugar 2 Tiles (+1C +1F +1H), Silk 3 Tiles (+3 C +1H), Beaver 5 Tiles (+3 C +1H)
8. Erased 1 Goblin fort 4 tiles to the south. This was directly in the way of their strategic resources. There is already a goblin fort to the west of them not far away.
Player 2: Calabim
1. Deer: 10 tiles away
2. Copper: 6 tiles away. Now 5 tiles away Moved 1 Tile North Closer to make them even with Volanna.
3. Horses: 7 tiles away
4. Pigs: 1 tile away
5. Mana: 12 tiles away, Added 1 mana node, 1 down and 1 right from starting position: 1 tile away, Added 1 mana node 6 south and 0 right/left from starting position: 6 tiles away
6. Nearby Opponents: Kuriorates: 15 tiles away, Sidar: 25 tiles away
7: Happy / Commerce Resources: Cotton 1 tile (+2 C +1H), Cotton 6 tiles (+2 C), Incense 8 tiles (+5 C), Dyes 8 tiles (+4 C +1H), Elephant 8 tiles (+1C +1HR +1H)
8. Erased 1 Goblin fort 4 tiles to the south. This was directly in the way of their strategic resources. There is already a goblin fort to the west of them not far away.
Player 3: Kuriorates
1. Deer: 5 tiles away
2. Copper: 2 tiles away
3. Horses: 4 tiles away
4. Pigs: 1 tile away
5. Mana: 6 tiles away, 9 tiles away, 10 tiles away
6. Nearby Opponents: Calabim 23, Sheiam: 15 tiles
7. Happy/Commerce Resources: Sugar 2 tiles (+1C +1F +1H) , Dyes 7 tiles (+4 C +1H), Reagents 10 tiles (+1 F +2 C, Wine 7 tiles (+1F +2C +1H)
Player 4: Svartalfar
1. Deer: Nowhere Close at all: Placed a Deer 5 North and 2 West of starting position
2. Copper: 8 tiles away: Moved to 5 tiles away per Bob's suggestion.
3. Horses: 5 tiles away
4. Pigs: 6 tiles away
5. Mana: 3 tiles away, 11 tiles away, 11 tiles away
6: Nearby Opponents: Sidar: 15 tiles, Kuriorates: 23
7. Happy/Commerce Resources: Dyes 8 Tiles (+4 C +1H), Reagents 6 tiles (+2 C +1 F), Incense 6 tiles (+5 C)
8. Ice nearby Svartalfar removed. Ice seemed out of place and an unnecessary negative affect for an area already lacking resources. I'd prefer to remove all ice all over the map.
Player 5: Khazad
1. Deer: Nowhere Close at all: Placed a deer 6 North and 5 West of Starting position. Changed Flood Plains to a Grassland Deer Tile. 8 tiles away.
2. Copper: 4 tiles away
3. Horses: 4 tiles away
4. Pigs: 2 tiles away
5. Mana : 5 tiles away, 7 tiles away . Added 1 mana node 3 up and 3 left of starting position: 4 tiles away
6. Nearby Opponents: Calabim: 15 tiles, Amurites: 25 tiles, Kuriorates: 21 Tiles, Sheiam: 15 tiles
7. Happy/Commerce Resources: Cotton 2 tiles (+2 C +1H), Gold 2 tiles (+6 C +1H ), Incense 5 tiles (+5 C), Wine 3 tiles (+2 C +1 F +1H), Reagents 5 tiles (+2 C +1 F)