Well it looks like I'm going to be moving in a few tiles, even if the one fogged BFC tile is more food. I'm thinking i could go settle on the PH Stone and have a lot more to work with land-wise. all this barren coast would be Bad For Business.
The stone is tempting but I know in the Totresta map I rolled for 68, there were like 10 stones on a Duel sized map. Since this is rolled as tiny, there are probably 25. So no wonder whoring without a purpose.
Who wants to come dedlurk me? I wanna have a party in this here thread.
Also: what should I do if I wanna learn how PHI is gonna work best to my advantage? I've never actually played a game where i've tried to intentionally leverage PHI.
So Google told me that in the Discworld universe, there is a troll (who eat rocks in discworld) named Brick. Seems pretty providential. Not sure how I'd turn that into a city naming scheme specifically though... Guess just do Discworld stuff? I've only just gotten into the series (Read Color, Fantastic, and Guards! so far), so I would just be reading names off a wiki list right now.
I realize as I roll test maps that it would have been wise to recommend to Mardoc to enable the 'full of resources' option in the map script. Granted he still might have done so, but since it wasn't specified..... I might not have much awaiting me in the fog.
The general rule is that the city gets the better yield of either the unimproved tile yield or 2/1/1 for each category. Only caveat is that floodplains and oasis food doesn't count.
Which means your city would start with bonus food if you planted on, say, a grass deer tile
So just based on the tiles I can see (and the forests in the fog), settling on the stone, i can get a T33 Pyramids. only problems with that is I bet everyone else has stone too, and Sian is IND, so someone else might get the same idea. hmm...