May 10th, 2015, 14:08
(This post was last modified: May 10th, 2015, 14:17 by ipecac.)
Posts: 2,698
Threads: 14
Joined: Apr 2011
T32:
We have capital visibility on LT, which is supposed to do something from my reading of past games but not sure what:
He settled on Sugar so 3F start.
And those X's look even better.
Demos:
Someone else founded a second city last turn, one turn after us.
Oh yes, we will want to pass through his land with the scout; didn't want to go east in case there might be an ambush there. Any issues if we wardec to pass through and go S-SW to the forest next turn?
May 10th, 2015, 16:49
(This post was last modified: May 10th, 2015, 16:50 by Whosit.)
Posts: 4,832
Threads: 21
Joined: Nov 2009
(May 10th, 2015, 14:08)ipecac Wrote: We have capital visibility on LT, which is supposed to do something from my reading of past games but not sure what:
It just means we can see buildings as they're added, and would allow us to do more accurate C&D because the city will now show up in the espionage tab, but I don't think either of us are willing to put in that kind of time and effort.
(May 10th, 2015, 14:08)ipecac Wrote: Oh yes, we will want to pass through his land with the scout; didn't want to go east in case there might be an ambush there. Any issues if we wardec to pass through and go S-SW to the forest next turn?
Yeah, then offer peace immediately. There's probably no ambush, but good to be safe. I don't think a lot of people snipe scouts here.
#1 in food AND production! Won't last long but I'll take it! I am also feeling better about the settling options to the east. Warrior will scout 1SE next turn? When do you think there will be a trade connection between the capital and the second city? That's 2 cpt we're not getting right now. I'm also not sure that city 3 will be connected without Sailing, but I'm not entirely sure.
Posts: 2,698
Threads: 14
Joined: Apr 2011
Quote:Warrior will scout 1SE next turn?
Yeah.
Quote:When do you think there will be a trade connection between the capital and the second city? That's 2 cpt we're not getting right now.
T37, unfortunately, because the workers will be busy getting the rice and furs up on time.
May 15th, 2015, 13:03
(This post was last modified: May 15th, 2015, 13:03 by ipecac.)
Posts: 2,698
Threads: 14
Joined: Apr 2011
I'm still undecided on where to settle City #3:
The crab/clams/rice is the fastest but doesn't really claim much land.
The PH isn't a pink dot given that it's equidistant. Holding it will be problematic though against Dog Soldiers (we'll need archery or AH) plus the food requires a border op. So we might want to settle X/X' first before trying to grab that spot.
The east and south east.
Posts: 4,832
Threads: 21
Joined: Nov 2009
You do have a point about not getting much land with the coastal plant. Maybe one of the northeast spots? Either of those X's could be good, but the SE one looks like it would be mostly hills until the border pop.
May 16th, 2015, 05:59
(This post was last modified: May 16th, 2015, 06:02 by ipecac.)
Posts: 2,698
Threads: 14
Joined: Apr 2011
Save looks delayed so we've more time to think.
I'm not very good at choosing city sites, but here are my thoughts:
X doesn't do much by itself and steals the capital corn. The main benefit is that it allows us to try for the sites east of it and the equidistant plant without overreaching especially when everyone else has early UUs. We could of course plant something SE (like 3SE of Shanghai) but I don't think we'd want to plant the 3rd city in the same direction as the 2nd.
NW or SW of the capital are better sites (they claim new resources, don't weaken capital) except that LT looks like the closest neighbour and if we could seal him off with the equidistant plant as 4th city it would be great. Dog Soldiers would not be easy to combat (so archery after fishing? or AH for horses?) but his start will be slow because of FIN/IND and the near-certainty of him trying for at least one of Henge/Oracle/Pyramids.
Posts: 4,832
Threads: 21
Joined: Nov 2009
Well, that equidistant PH doesn't look like such a great site for one of our early cities to me. If we were creative it would be different, but it has no food in the 1st ring. 1NW of that would be better. Hill for defense, though not plains and no fresh water bonus.
Crab/Clams probably CAN wait. I think it'd be a good place to get a Library quickly and start running specialists. If we had Fishing, one spot that might not be as awful as it looks would be north of the capital, something to get that fish. It could work a lot of grassland cottages for the capital. There's still the sub-par sheep/flood plain spot to the northwest, but that would need a lot of worker attention and it wouldn't pay off any time soon.
It's pretty tough. I'd like the next city to have a relatively quick payoff, but we don't have many options there.
Posts: 2,698
Threads: 14
Joined: Apr 2011
(May 16th, 2015, 07:20)Whosit Wrote: Well, that equidistant PH doesn't look like such a great site for one of our early cities to me. If we were creative it would be different, but it has no food in the 1st ring. 1NW of that would be better. Hill for defense, though not plains and no fresh water bonus...
If we had Fishing, one spot that might not be as awful as it looks would be north of the capital, something to get that fish. It could work a lot of grassland cottages for the capital...
It's pretty tough. I'd like the next city to have a relatively quick payoff, but we don't have many options there. 1NW would be a pink dot though, and rather risky at that. If we don't want equidistant, we can go for the North of capital as we'll get Fishing in time (8 turns to grow to size two on grassland farm followed by whipping a Workboat). It isn't /that/ quick either though.
Quote:Crab/Clams probably CAN wait. I think it'd be a good place to get a Library quickly and start running specialists.
Tech is currently Mysticism-> Fishing. We could go for writing next but we may want a military tech (Archery or AH) first. Given no barbs I'll tend to build less troops which could bite us given all the early UUs.
May 16th, 2015, 09:51
(This post was last modified: May 16th, 2015, 09:52 by ipecac.)
Posts: 2,698
Threads: 14
Joined: Apr 2011
Another not as awful site would be 1SW of the fish in the West. Planting on 3h tile plus working marble on hill is 5t work boat, followed by another 5t for monument then it can work both furs and whales for great commerce in the short term, and will do decently when lighthouse is up.
Posts: 4,832
Threads: 21
Joined: Nov 2009
Just got off double shift (another starting tomorrow morning) so no real anything from me, but for the crab/clam site, I didn't mean rush to get a Library. Just meant it would be a good place to start running specialists when we are able to.
I'm a little confused about the second site you're talking about, but we can't make whaling boats yet so I don't know if we'd get much out of working the whale tile.
|