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ipecac tries crumpets with green tea [SPOILERS]

(May 16th, 2015, 22:40)Whosit Wrote: I'm a little confused about the second site you're talking about
1N of the Marble

Quote: but we can't make whaling boats yet so I don't know if we'd get much out of working the whale tile.
duh
Right, early whaling boats is RtR.
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T38:

Alhazard's borders.



I'm thinking 1N of Marble, as above.
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Seems a fine enough site. I'd still consider it B-class but we don't have a lot of other options. My main concern is that it won't bring in much commerce, but with Alhazard so close it would be good to grab land towards them.
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T39:

Last turn LT completed Stonehenge. That's the expected play for him (IND, totem poles) though isn't it a bit early? In any case it boosts his GNP and score so it helps to mask my slight lead as #1. Also, while he has two cities he surprisingly hasn't swapped to Slavery yet.

No religions have fallen but I'm not really inclined to go after any of them, since from KTB I get 3 other civs with Mysticism. The plan is Mysticism-> Fishing -> AH -> Writing, with Archery in between AH and Writing if needed. Also there's a 1-tile island south in the waters between Alhazard and us which means an early Sailing is needed.

Domestic matters: as for now the plan is Settler #2 completing T41, Worker #4 T48, Settler #3 T49. Warrior T49, T53. I'm still playing around with the numbers and trying to figure out the best build orders and chop/whip timings.
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I don't think it's an unreasonable time for Stonehenge. Typically built after 2nd city is founded. Odd no slavery. The wonder had to have been chopped out, but perhaps he didn't get BW until after 2nd city and didn't want to lose a turn on the Wonder. If that's the case, I'd expect the swap next turn.

Domestic plan seems good. Only problem is the lackluster city locations available. Since we already have pottery, we're going to want to start getting cottages down if you haven't already started that.
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X looks like a decentish 4th/5th city with the silver just revealed:



More good stuff to the southwest:



Demos:

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DGT founded his third city.

Screens:





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In general what is more worthwhile to work: grassland cottage (2f/3c) or grassland hill mine (1f/3h)?

We already have 5 great tiles for the 2 cities (corn, copper, deer, rice, fur) so if we work the mine cottages will be worked only when either city reaches size 4+. My thinking is that the cottage becomes better when there's a granary, otherwise more hammers into workers/settlers now at the early stage is better than more beakers.
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I'm working long hours this weekend and won't be able to really check in. I think favoring cottages is important, but there is value in hammers early on. I know terrain is limiting us, but hopefully new cities can bring in more cottage land.
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Oh, and the settler for the 3rd city is unescorted. Not the safest of decisions but without barbs this game is more farmer's gambitty than normal so here's hoping it pays off.
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