(May 21st, 2015, 05:16)Qgqqqqq Wrote: Nope, when you look at it there were dozens of them from the beginning.
Well, so much for my observational skills!
OK, so I've generally committed to maximising Commerce through to completion of Calendar, but beyond that I have two main options in the mix:
Option1: Worker-Worker
t6 - Worker, Agriculture at EoT
t7 - Worker 1t Grass Farm
t8-11 Worker Farms Corn
t12-16 Worker Farms FP
t14 - Worker2 at EoT
t15 - Worker2 moves 1N
t16 - Worker2 put 1t into Road; Calendar at EoT
t17 - Worker Plants Cotton, Worker2 Plants Incense; size 4 at EoT
t18 - Warrior at EoT
t19 - Revolt
t20 - Incense & Cotton online; size 5 at EoT
t22 - Warrior at EoT
t23 - Size 6 at EoT
Option2: Worker-Warrior-Worker
t6 - Worker, Agriculture at EoT
t7 - Worker 1t Grass Farm
t8-11 Worker Farms Corn
t11 - Warrior & size 4 at EoT
t12-14 Worker Farms Grass
t15 - Worker moves 1N of Cap
t16 - Worker put 1t into Road; Calendar at EoT
t17 - Worker Plants Incense; Worker2 at EoT
t18 - Worker 2 Plants Cotton; Revolt
t20 - Incense online; size 5 at EoT
t21 - Cotton online; Warrior at EoT
t23 - Size 6 at EoT
Things after the completion of Calendar are a little less defined/refined, but the major differences are the earlier Warrior and that v1 has the FP farmed for a 501 tile (post-Revolt), while v2 has the Grass Farm for 401 along with the 301 unimproved FP (v2 can improve the FP on t26 with Worker2 after the Cotton). Having the individually stronger tile is better in the short term as is allows more flexibility in the other tile assignments while still growing.
Ultimately though, this all comes down to risk; am I willing to risk waiting until t19 to have a second Warrior? Given what I know now about possible locations of spawning Lairs, added to my previous concerns about Volanna, I have to say that doesn't feel like a risk I'm willing to take.
Note that I delayed the Agrarianism Revolts in both cases to complete the current build. v2 is clear-cut IMO to have the extra Worker turn (at the cost of 2hammers, since the food would be converted by the Worker build), however v1 would be a question of willingness to wait /another/ turn for the first Warrior, since it would accelerate size6 by a turn.
I did explore a 3rd option of putting 8hammers into the Warrior so it could be 1-turned in an emergency, however the only way I could preserve the t16 date for Calendar was to delay the initial Worker by 1t and that had all sorts of negative knock-on effects.
As for Research, I think that after Calendar we'll be sorted for Food and Commerce, so it has to go Crafting-Mining to get Production sorted out. Then the road to CoL with a likely diversion to either AH or Fishing depending on how the land shapes up for Settling.
Thoughts, Qgqqqqq?