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(May 22nd, 2015, 16:36)Krill Wrote: Why can I see 6 different players in that screenshot? Because this is PB15, with some narrow sea channels added.
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(May 21st, 2015, 15:56)Commodore Wrote: By the way, is all this of interest? I realized that my last two early knight blitzes (19 and 16) were reported well once the ball went up but I didn't detail my thinking in the run up; plus, this is earlier and tighter than anything I've ever done before so I find it interesting. But I keep most of the micro in my head so I don't need to record all this if it's dull to read. Looking forward to seeing how the rest of the empire is planning to contribute to the crush of Knights.
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More detail awaits more time, but here's the last couple turns; revolted to Vassalage...and looking at the costs, decided that OR was worth it to remain in (culture will be needed in conquests, plus four more native cities need it, plus infra) but that wasted a bunch of hammers from the barracks whips.
Cest la vive, non?
Now this turn, out of the golden age. Still looks okay, this with five whips too. Guilds in three more turns full bore research (these are gold-saving GNP numbers), so six or seven more turns to knights. Retep is not yet started on Construction, but has been piling extra axes and spears. Good thing we've got a lot of hammers invested in crossbows, eh? For Retep's territory G2 crossbows are two-movers.
Top power is probably Gav, but who is #2?
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what does the power graph look like?
How will you get that second promo on your crossbows?
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(May 23rd, 2015, 09:18)Ceiliazul Wrote: How will you get that second promo on your crossbows? Vassalage/barracks...but we're Pro, so it's fourth promo!
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Derp, got vassalage/theocracy swapped in my mind.
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(May 22nd, 2015, 19:09)dtay Wrote: I'm currently majoring in physics, graduating in about a week. (Though haven't done anything in that field, so have a vague idea of the concerns at play but haven't worked with them before).
I started referring to everyone in my undergrad class as 'chemists' from the beginning of the program in second year, so maybe I'm a bit quick to award titles, but I think that by the time you're done a bachelor's in any field (congratuations, by the way), the experience will have coloured your perspective enough for the title to apply.
I don't understand the 'free hammers' from the barracks whip. Is there a glitch where the 25% isn't taken off the overflow if you switch out of OR after whipping with the bonus?
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(May 23rd, 2015, 21:06)TheWannabe Wrote: (May 22nd, 2015, 19:09)dtay Wrote: I'm currently majoring in physics, graduating in about a week. (Though haven't done anything in that field, so have a vague idea of the concerns at play but haven't worked with them before).
I started referring to everyone in my undergrad class as 'chemists' from the beginning of the program in second year, so maybe I'm a bit quick to award titles, but I think that by the time you're done a bachelor's in any field (congratuations, by the way), the experience will have coloured your perspective enough for the title to apply.
I don't understand the 'free hammers' from the barracks whip. Is there a glitch where the 25% isn't taken off the overflow if you switch out of OR after whipping with the bonus? Cool! Chemistry is mathy enough to almost be real science. ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif) My wife's degree is in Chemistry, and I think we've got several chemists on these forums (Hey Mardoc!). In any case, the free hammers aren't a glitch unless I'm missing something; the game calculates overflow on the end of turn so whipping in OR then swapping out (or bureaucracy, State Property, etc, etc) means those hammers don't get divided again after the fact. It's pretty nifty.
Five turns to Guilds, then we'll see how well Retep does.
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(May 24th, 2015, 07:53)Commodore Wrote: In any case, the free hammers aren't a glitch unless I'm missing something; the game calculates overflow on the end of turn so whipping in OR then swapping out (or bureaucracy, State Property, etc, etc) means those hammers don't get divided again after the fact. It's pretty nifty. Nice trick. Would that work also for say Walls with Stone disconnected after the Whip?
May 24th, 2015, 11:09
(This post was last modified: May 24th, 2015, 11:10 by TheWannabe.)
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(May 24th, 2015, 07:53)Commodore Wrote: (May 23rd, 2015, 21:06)TheWannabe Wrote: (May 22nd, 2015, 19:09)dtay Wrote: I'm currently majoring in physics, graduating in about a week. (Though haven't done anything in that field, so have a vague idea of the concerns at play but haven't worked with them before).
I started referring to everyone in my undergrad class as 'chemists' from the beginning of the program in second year, so maybe I'm a bit quick to award titles, but I think that by the time you're done a bachelor's in any field (congratuations, by the way), the experience will have coloured your perspective enough for the title to apply.
I don't understand the 'free hammers' from the barracks whip. Is there a glitch where the 25% isn't taken off the overflow if you switch out of OR after whipping with the bonus? Cool! Chemistry is mathy enough to almost be real science. My wife's degree is in Chemistry, and I think we've got several chemists on these forums (Hey Mardoc!).
It SOUNDS like science, but then you look and see that we're mostly just drawing pictures.
Of course, I'm switching over to medical research now, so I let Randall Munroe do the banter for me:
Joking aside, your comment definitely touches on the reality that chem gives us the ability to really understand and appreciate good models and quantitative analyses, and less so the chops to efficiently create them. But I'm really good at pouring and mixing.
Quote:In any case, the free hammers aren't a glitch unless I'm missing something; the game calculates overflow on the end of turn so whipping in OR then swapping out (or bureaucracy, State Property, etc, etc) means those hammers don't get divided again after the fact. It's pretty nifty.
One man's bug is another's feature. My understanding was that in 1.0, what you saw was what you got if you whipped Pro walls with stone from 49/50 to 139/50, and that later patches then added the code to divide out the multipliers on the overflow. Maybe 'glitch' is the wrong word, I guess whipping-and-switching to multiply without dividing is more like a loophole.
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