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[Spoilers] I have enough games already. Oh look, a PBEM !

So I did the first set of sims today:
in all sims I followed the (admittedly stupid) tech path wheel-pottery-agri, so we can compare how many beakers we've got at a certain turn.
Settler dates refer to the turn when the settler can move for the first time.

SET 1: CHOP SECOND WB
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1a: Don't revolt to slavery before first settler

1a.1 - grow to size 4: t13 grow to size 2, work cow, when second fish comes online change to that, with 3rd citizen cow again. t18 the warrior finishes and we reach size 4. Settler starts and is either ready on t22 with an additional chop or slowbuilt to be ready on t23 (with 12h OF). Pottery comes in t20, on t22 we've got 33 beakers in Agri

1a.2 - stay on size 3: work dyes with second / third citizen and even a forested hill for 1t to have both size 3 and the warrior on t17. Settler is then slowbuilt and ready on t22 (6h OF) (chop can't speed that up). 27b in Agri on t22, Pottery came in t21.


1b: Revolt to slavery on t12

1b.1 - grow to size 4: work the cow, size 4 and the warrior are achieved on t19. The settler can then either be 1pop-whipped, to be available on t23, or 2pop-whipped a turn earlier. No 2nd chop necessary (nor helpful, if not for generating overflow). Pottery comes t21, t22 we got 18b in Agri. Basically like 1a.1, just one turn later due to the revolt and with a whip instead of the chop. Unless you are open to the possibility of 2pop whipping (which should be considered imo given that we have lots of food and not so much happy).

1b.2 - stay at size 3: the warrior can't finish in time with the size3 growth, so we would be sending an unprotected settler / we'd have to fogbust with the scout. Settler can't be whipped nor chopped andis ready t22, with the warrior at 7-9 of 10 hammers. Sucks imo.

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any questions?



On the game: The land to the east does look quite green, maybe it's time to circel back with the scout and explore there? Of course it makes some sense to move him first onto the rice at least.
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I went back east this turn (2SE to be precise). Gotta look at the SE first (around the gold) then NE.

No clear winner here. I might take some time to do other sims myself then, see what my gut says when the results are on the screen. At least I'll know not to do 1b.2.
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SET 2: PASTURE COW, THEN CHOP SETTLER (or don't)
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build order was always warrior till finish, then settler, ending up with the cap on size 2

2a: Don't revolt to slavery before first settler: t13 you need to work a forested hill to finish the warrior. Settler ready t19 (t20 without chop)

2b: Revolt to slavery on t12: straightforward, settler finishes t20, if you don't chop it's t21 (whipping's not possible). What's nice is that the pasture finishes just the turn the 2nd citizen goes online. A variant is not to finish the warrior, but go straight for the settler when on size 2. That gets him 1 turn earlier

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SET 3:CHOP FIRST, THEN PASTURE
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started the settler immediately when grown on size 2. Warrior's not finished yet with 6/10, that would be an additional turn
the benefit of this is we lose 1 worker turn less to moving onto forest. Downside of course is working an unimproved tile for quite a while


3a: Don't revolt to slavery before first settler: settler ready t19

3b: Revolt to slavery on t12: settler can be whipped to be ready t19, else it's t20.
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In general, the early revolt reduces the number of turns working an unimproved tile by 1, but generally gets the settler 1 turn later (exception: 2b without the warrior).

My favourite would be 1b.1 with the 2pop whip. I know they are not that good in RtR, but we have the food to regrow super fast, and not chopping a second forest means we have it later on AND the worker can do useful things like building a mine, starting the first cottage, or road for the settler. E.g. if we decide to settle east, a road is equivalent to getting the settler out 1 turn earlier!
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Hmmm interesting. 1b1 is pretty good but I'm wondering if 2b isn't better.
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Ain't that sweet !


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Shit this area is nice




Worker is now in the city and I'll sim a bit this afternoon to see what I'm going to do with it.
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very nice indeed, are we going for that 4food+ gems city smile ?
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It's a bit far for a second city, quick speed makes it even more important to have good worker coverage in new cities
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absolutely. I was thinking fourth city, maybe third if we want to reach. In that case SE of stone could be a possibility for 2nd, though I still prefer to share capital food.
edit: and the rice is really a pain to reach
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(May 23rd, 2015, 15:15)AdrienIer Wrote: It's a bit far for a second city

Clearly you didn't learn a lot from the recent Pink Dot Adventure. mischief
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