So I did the first set of sims today:
in all sims I followed the (admittedly stupid) tech path wheel-pottery-agri, so we can compare how many beakers we've got at a certain turn.
Settler dates refer to the turn when the settler can move for the first time.
SET 1: CHOP SECOND WB
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1a: Don't revolt to slavery before first settler
1a.1 - grow to size 4: t13 grow to size 2, work cow, when second fish comes online change to that, with 3rd citizen cow again. t18 the warrior finishes and we reach size 4. Settler starts and is either ready on t22 with an additional chop or slowbuilt to be ready on t23 (with 12h OF). Pottery comes in t20, on t22 we've got 33 beakers in Agri
1a.2 - stay on size 3: work dyes with second / third citizen and even a forested hill for 1t to have both size 3 and the warrior on t17. Settler is then slowbuilt and ready on t22 (6h OF) (chop can't speed that up). 27b in Agri on t22, Pottery came in t21.
1b: Revolt to slavery on t12
1b.1 - grow to size 4: work the cow, size 4 and the warrior are achieved on t19. The settler can then either be 1pop-whipped, to be available on t23, or 2pop-whipped a turn earlier. No 2nd chop necessary (nor helpful, if not for generating overflow). Pottery comes t21, t22 we got 18b in Agri. Basically like 1a.1, just one turn later due to the revolt and with a whip instead of the chop. Unless you are open to the possibility of 2pop whipping (which should be considered imo given that we have lots of food and not so much happy).
1b.2 - stay at size 3: the warrior can't finish in time with the size3 growth, so we would be sending an unprotected settler / we'd have to fogbust with the scout. Settler can't be whipped nor chopped andis ready t22, with the warrior at 7-9 of 10 hammers. Sucks imo.
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any questions?
On the game: The land to the east does look quite green, maybe it's time to circel back with the scout and explore there? Of course it makes some sense to move him first onto the rice at least.
in all sims I followed the (admittedly stupid) tech path wheel-pottery-agri, so we can compare how many beakers we've got at a certain turn.
Settler dates refer to the turn when the settler can move for the first time.
SET 1: CHOP SECOND WB
--------------------------------------------------------------------------------
1a: Don't revolt to slavery before first settler
1a.1 - grow to size 4: t13 grow to size 2, work cow, when second fish comes online change to that, with 3rd citizen cow again. t18 the warrior finishes and we reach size 4. Settler starts and is either ready on t22 with an additional chop or slowbuilt to be ready on t23 (with 12h OF). Pottery comes in t20, on t22 we've got 33 beakers in Agri
1a.2 - stay on size 3: work dyes with second / third citizen and even a forested hill for 1t to have both size 3 and the warrior on t17. Settler is then slowbuilt and ready on t22 (6h OF) (chop can't speed that up). 27b in Agri on t22, Pottery came in t21.
1b: Revolt to slavery on t12
1b.1 - grow to size 4: work the cow, size 4 and the warrior are achieved on t19. The settler can then either be 1pop-whipped, to be available on t23, or 2pop-whipped a turn earlier. No 2nd chop necessary (nor helpful, if not for generating overflow). Pottery comes t21, t22 we got 18b in Agri. Basically like 1a.1, just one turn later due to the revolt and with a whip instead of the chop. Unless you are open to the possibility of 2pop whipping (which should be considered imo given that we have lots of food and not so much happy).
1b.2 - stay at size 3: the warrior can't finish in time with the size3 growth, so we would be sending an unprotected settler / we'd have to fogbust with the scout. Settler can't be whipped nor chopped andis ready t22, with the warrior at 7-9 of 10 hammers. Sucks imo.
---------------------------------------------------------------------------
any questions?
On the game: The land to the east does look quite green, maybe it's time to circel back with the scout and explore there? Of course it makes some sense to move him first onto the rice at least.