t36 -
Between turns the Goblin suicided on Gabriel; 2.3/3, but still 5t to heal in place so I sent him to sit in Ivor, while Madeleine will take his place. Ivor the Engine founded:
I've got my Worker micro spun out to t50 ... provided I settle the Eastern spot. I had a chance to chat with Q about it this afternoon and he wasn't very positive about that choice - too far away, not enough shared tiles, etc. He then suggested 2S of the Mana Node (1E of the Corn), which I think is an awful spot. Yes, it does share a whole passel of tiles with the Capital, but they're all Food tiles and it really adds nothing of value without a border pop. It's Hammers and Happy that I'm short of here, and that spot only adds one hill. The Eastern spot adds 3 hills first ring, can grab the Pigs from Ivor, and has 3 additional grassland river tiles that can be farmed. Then once the border pops it grabs Cows, Rice and the all-important Dyes. It also has coastal access, the importance of which as I learned from '39 cannot be understated. I will be settling this spot, but I can be convinced that it's not right for City #3.
Another spot which I want sooner rather than later is the SW city that grabs the Sheep and the Rice from Bagpuss' 3rd Ring. It does only share a few tiles (of value) with the Capital, but is going to be a solid production city from the get-go. The problem with this as City #3 is that the shared tiles have not been improved yet and my Workers are stuck in the NE at Ivor. They can't get turned around fast enough to give it a running start, and without roads it's a 3turn Settler move to get there.
Looking again, the spot 2S of the Corn (1W of the Copper) could have good potential as City 3. No Worker setup needed as it can rob the Corn and FP from Bagpuss while waiting for the Rice to come online. It adds one hill, but also the Copper which is much better than a hill. It's also less important to pop 2nd Ring, so wouldn't need to first-build a Monument. It does, however invalidate most of my dotmap in the area which is less than ideal, so I do need to take a long look at it before switching horses. (Maybe AH will pop Horses somewhere that will sway me )
As I said earlier, Happiness is a real constraint here, particularly (as Qgqqqqq reminded me) the Governor's Manors give an extra unhappy. I'm really considering an early push towards a Religion is the right course to follow (with OO being the obvious due to the quantity of water on the map). Looking at it though, maybe I could stop at Mysticism and just throw up Pagan Temples for the +2Happy, since I'm in Religion civic anyway.
AH will run me through my gold reserve, then it will be saving for a while so there'll be time for some more thought before making a run.
Between turns the Goblin suicided on Gabriel; 2.3/3, but still 5t to heal in place so I sent him to sit in Ivor, while Madeleine will take his place. Ivor the Engine founded:
I've got my Worker micro spun out to t50 ... provided I settle the Eastern spot. I had a chance to chat with Q about it this afternoon and he wasn't very positive about that choice - too far away, not enough shared tiles, etc. He then suggested 2S of the Mana Node (1E of the Corn), which I think is an awful spot. Yes, it does share a whole passel of tiles with the Capital, but they're all Food tiles and it really adds nothing of value without a border pop. It's Hammers and Happy that I'm short of here, and that spot only adds one hill. The Eastern spot adds 3 hills first ring, can grab the Pigs from Ivor, and has 3 additional grassland river tiles that can be farmed. Then once the border pops it grabs Cows, Rice and the all-important Dyes. It also has coastal access, the importance of which as I learned from '39 cannot be understated. I will be settling this spot, but I can be convinced that it's not right for City #3.
Another spot which I want sooner rather than later is the SW city that grabs the Sheep and the Rice from Bagpuss' 3rd Ring. It does only share a few tiles (of value) with the Capital, but is going to be a solid production city from the get-go. The problem with this as City #3 is that the shared tiles have not been improved yet and my Workers are stuck in the NE at Ivor. They can't get turned around fast enough to give it a running start, and without roads it's a 3turn Settler move to get there.
Looking again, the spot 2S of the Corn (1W of the Copper) could have good potential as City 3. No Worker setup needed as it can rob the Corn and FP from Bagpuss while waiting for the Rice to come online. It adds one hill, but also the Copper which is much better than a hill. It's also less important to pop 2nd Ring, so wouldn't need to first-build a Monument. It does, however invalidate most of my dotmap in the area which is less than ideal, so I do need to take a long look at it before switching horses. (Maybe AH will pop Horses somewhere that will sway me )
As I said earlier, Happiness is a real constraint here, particularly (as Qgqqqqq reminded me) the Governor's Manors give an extra unhappy. I'm really considering an early push towards a Religion is the right course to follow (with OO being the obvious due to the quantity of water on the map). Looking at it though, maybe I could stop at Mysticism and just throw up Pagan Temples for the +2Happy, since I'm in Religion civic anyway.
AH will run me through my gold reserve, then it will be saving for a while so there'll be time for some more thought before making a run.