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For the lurkers, here's the situation:
I forgot the Khan had 2 move mobility Impis so I put an axeman too far away to reinforce Guangzhou in 1 turn. But since Khan didn't head directly for the city, we can overflow into a 1T scout and move the axe 1SW. If he doesn't want to lose the impi he'll have to retreat while not razing our mined marble.
Whosit: looking at the game you're right that I'm not playing the IMP expansion game correctly. Also I agree that we don't want to whip Shanghai if necessary so I'm thinking about what's the best thing to do now since it's grown into unhappiness.
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To be honest, I think we're damn lucky. I have no idea why Khan didn't attack our city last turn (the Impi was on the fur hill and could have 2-moved the city).
Have you already played and sent the save? Not sure what to do about Shanghai now. Honestly, I probably would have just stopped building the Granary and had it build Workers instead. I don't think you can even 2-pop whip it now if you finished the turn, which might have still been preferable. There are still going to be a couple turns of unhappiness, which I guess you can ride out.
We may want to actually prioritize that city spot 3S of Guangzhou. I doubt our relations with Khan are going to get any better, and that will give us a single-point stronghold from which to defend, which should negate the advantage of his mobile Impi. Clam/Crabs should be another spot we grab soon just because it has good food and we can do something with it. Granary, Library, run a couple scientists? And Horse spot. We'll have to put down farms 1S and 1W, but a cottage 1SW. Shame it's so food poor out there. I think all those grass hills around it will eventually need windmills to make them food neutral.
Maybe also a spot either 3N or 4N of Nanjing? 4N grabs 2 food in 1st ring, but 3N is on a hill and can get Horses in 2nd ring (though horses could be picked up by fish city). Kind of depends on how defensible you feel that city needs to be. Might be a bit of a reach for us, but we're going to have to just spam out those IMP settlers and grab as much land as we can. So, I'd say in order of priority:
1) Southwestern fortress city to secure our border against the Zulu. Requires monument first.
2) Horse City NE of Beijing.
3) City either 3 or 4N of Nanjing.
4) Fish City & Clam/Crab city.
5 Settlers required. Cities 1, 2, and 3 will require at least some escort. Cities 4 do not. It's turn 58/59, and the Capital can do 5 turn Settlers. So it should just build Settlers non-stop for the next 25 turns. Other cities will have to pick up the slack on Workers and defensive units. Shanghai should probably cover Workers. Our other cities are total crap right now, but should get their Granaries done ASAP and contribute units. We may want to pick up Archery soon so we have cheaper units available for city garrison duty.
Shanghai should finish its Granary, but we may want to chop another forest into an Axeman to help secure our border, then start on the Workers.
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Changed Shanghai to Worker for now. Beijing grows eot to size 6 so 4t settlers are possible.
Delaying horse city should be fine. It would in general be risky but we have a warrior scouting LT so we'll be forewarned of any build up from that direction. I'm saving gold for the moment in case we need to upgrade the warrior at Guangzhou to meet any possible additional Impis.
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T59: Khan moves his Impi out of our Axe range and offers peace treaty. I accept since that'll give us time to set up the fortress city.
We also get OB offers from DTG and Alhazard. Only Alhazard has trade connection with us (he also has copper and horse). Thoughts?
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I'm hardly an expert on OB strategies, but at least signing with Alhazard should give us some foreign trade revenue, maybe. They'll get some as well, but so it goes. Not sure about DTG. Unless we have a unit in position to scout their territory, I'm not inclined at the moment.
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T60: Khan offers OB.
We have a scout near DTG so I'm planning to reoffer back to him this turn or next, and our other scout that we can just build can scout either Alhazard or Khan (didn't accept Alhazard's yet since I eyeballed the trade route formula and I don't think we get any bonus yet). Thoughts?
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Interesting that Khan offered OB. I take it that his Impi is still nearby? I'm inclined against granting OB because I think he'll just use it as an opportunity to scout us; I don't think it's an offer of peace. I do think that the scout you built should be sent to scout someone else we have OB with.
June 15th, 2015, 09:59
(This post was last modified: June 15th, 2015, 10:00 by ipecac.)
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(June 15th, 2015, 09:41)Whosit Wrote: Interesting that Khan offered OB. I take it that his Impi is still nearby? I'm inclined against granting OB because I think he'll just use it as an opportunity to scout us; I don't think it's an offer of peace. I do think that the scout you built should be sent to scout someone else we have OB with. So OB and 1 scout each for DTG and Alhazard. Oh, and any idea how Alhazard's score overtook us? I'm not complaining since I don't want the target on my back, just curious.
And DTG has city #5 up.
June 15th, 2015, 10:04
(This post was last modified: June 15th, 2015, 10:07 by Whosit.)
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I'll have to look at the save later to see about Alhazard. Not great news that we're behind on settling, but we should be catching up soon, I hope.
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(June 15th, 2015, 10:04)Whosit Wrote: I'll have to look at the save later to see about DTG. Not great news that we're behind on settling, but we should be catching up soon, I hope. Agreed. The upside is that we're be building 3 settlers in 10 turns (3T, 4T, 3T) which should catch us up.
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