Posts: 2,698
Threads: 14
Joined: Apr 2011
(June 22nd, 2015, 12:30)Whosit Wrote: Righto, I've cracked open the save for T65. Thoughts in no particular order:
Workers by Xian (Fortress City): They should be covered by the axe, and the Warrior should be defending the city. You mentioned before that the Workers will be vulnerable to an Impi snipe and we do not want that. The city cannot be attacked by surprise, and our roads mean we can intercept any Impi that try to get by. For now, 1 Axe should suffice for defense, but we'll want a second later.
Will the Silver be mined and roaded by the time Shanghai grows to size 6? It looks like it should be possible.
I'll trust your judgement on the order of city founding. I had prioritized the northern city because I have gotten a bit more paranoid about losing out on territory if I don't rush for it, and I thought it would be better to establish that city earlier to give us more time to establish our hold on the region. However, at the pace we'll be producing Settlers, it shouldn't make too much a difference, but I recommend sending 2 units to defend that settling part if you can spare them. I'm not sure that the capital can be left undefended, even with a spare happy point. At size 6, it would get 2 unhappy from being left undefended, right?
Nanjing is building Work Boat. For which city? Since this is BtS, we might want to consider waiting for the city to grow to size 4, put 1 turn production into an Axe (4 hammers or fewer), 2-pop whip, and put overflow into a second unit. A bit painful to whip the city, but I think we're going to have to squeeze out military units where we can, as I imagine most other cities will be building either Settlers/Workers, or working on infrastructure as they grow. We still have peace with Khan which is why the workers are uncovered. Silver should be mined. Nanjing WB for the fortress city.
As you say, military is not easy to get out. I think after we found our next 3 cities, the capital might want to take a break and slowly grow to size 7 while building military. What's the best strategy - crash the economy to about ~20% breakeven or go all the way to 0%?
Posts: 4,832
Threads: 21
Joined: Nov 2009
I'm not brave enough to go to 0% in a MP game, but if you wanna go for it!
Posts: 2,698
Threads: 14
Joined: Apr 2011
T66:
Nothing much to report. Covered the workers with axe + warrior because there's no reason not to. Everyone has 5 cities (though DTG has 2 settlers out) except for LT who has 3 and is slated to be dogpile target #1.
Posts: 2,698
Threads: 14
Joined: Apr 2011
Whosit, I've been looking at the map more: I don't think 3N/4N of Nanjing is that urgent (dry wheat, dry cows)...I'd rather aim to secure the stone W of it (though clams will be hard to hook up) or expand to the east of our empire.
Posts: 4,832
Threads: 21
Joined: Nov 2009
OK. I'll check the save tomorrow. I think I partly wanted to settle that location because I think it has strategic value, but I'll have to take a look again (that is, I recall believing settling there would secure us more land by cutting off rivals). Also, as bad as dry wheat and, ahem, dry? cows are, at least they are food bonuses. Figuring out how to carve up the east seemed too much a pain, but I can see the strategic value in pushing out in that direction.
June 26th, 2015, 23:01
(This post was last modified: June 26th, 2015, 23:01 by ipecac.)
Posts: 2,698
Threads: 14
Joined: Apr 2011
Posts: 4,832
Threads: 21
Joined: Nov 2009
OK, just opened up T68 and having a look around. Got a couple micro thoughts:
Once the silver is hooked up, I think we should 2-pop whip the Granary (28/60) in Shanghai, put the overflow into an axe, and then regrow to size 5 before pumping out another Worker or two.
Sheep stone city, maybe 1W? Doesn't change resources available, is a little easier to defend, and could get a lighthouse lake in 2nd ring.
Doesn't look like we have any units to spare, but I would like to get eyes north of Nanjing just to keep an eye on LT's expansion, though I don't know what they are doing. They (andAlhazard) have fairly high powers, so keep that in mind.
I like that daring X on the hill to the east between the fish and clams. Would need a lot of worker turns to get the road out there, and we'd want a pre-built work boat, and probably an axe/spear pair to defend, but it's a great chokepoint location that has food to boot! Not sure how long we could wait before we lose it, though. We're down to making a profit at 30%, and it might have to wait until after Currency. The main problem with that plainshill plant is we wouldn't have a good way to work boat the clams unless we built a fort (which is doable of course).
June 27th, 2015, 09:44
(This post was last modified: June 27th, 2015, 09:47 by ipecac.)
Posts: 2,698
Threads: 14
Joined: Apr 2011
(June 27th, 2015, 09:12)Whosit Wrote: OK, just opened up T68 and having a look around. Got a couple micro thoughts:
Once the silver is hooked up, I think we should 2-pop whip the Granary (28/60) in Shanghai, put the overflow into an axe, and then regrow to size 5 before pumping out another Worker or two. That's the plan, but I was thinking of a chariot instead of an axe
Quote:Sheep stone city, maybe 1W? Doesn't change resources available, is a little easier to defend, and could get a lighthouse lake in 2nd ring.
Sounds good.
Quote:Doesn't look like we have any units to spare, but I would like to get eyes north of Nanjing just to keep an eye on LT's expansion, though I don't know what they are doing. They (andAlhazard) have fairly high powers, so keep that in mind.
He only has two other cities...
Quote:I like that daring X on the hill to the east between the fish and clams. Would need a lot of worker turns to get the road out there, and we'd want a pre-built work boat, and probably an axe/spear pair to defend, but it's a great chokepoint location that has food to boot! Not sure how long we could wait before we lose it, though. We're down to making a profit at 30%, and it might have to wait until after Currency. The main problem with that plainshill plant is we wouldn't have a good way to work boat the clams unless we built a fort (which is doable of course).
We can plant north of nanjing (eventually) and sail a WB down from there. It *is* closer to DTG's capital than to us, so it's great if we can get it, but not a terrible loss if we don't.
Posts: 4,832
Threads: 21
Joined: Nov 2009
Chariot from whip overflow is fine. Yeah, probably better to have a fast unit.
I know LT only has 3 cities total, but no reason to get caught by any surprises. But, yeah yeah, not really that high a priority. I'm just saying a low city count with a higher military count might be something to keep an eye on. Plus, he's gotta expand again eventually... right?
Posts: 2,698
Threads: 14
Joined: Apr 2011
(June 27th, 2015, 09:59)Whosit Wrote: Chariot from whip overflow is fine. Yeah, probably better to have a fast unit.
I know LT only has 3 cities total, but no reason to get caught by any surprises. But, yeah yeah, not really that high a priority. I'm just saying a low city count with a higher military count might be something to keep an eye on. Plus, he's gotta expand again eventually... right?
Will do. We'll definitely need more military if we want the ballsy spot, so it'll be more costly than I initially thought. Hm.
|