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Thinking inside the box

(May 22nd, 2015, 05:13)Old Harry Wrote:
(May 19th, 2015, 10:05)T-hawk Wrote: Popping a scout outside can't happen, a popped unit appears on the same spot as the hut.

If your culture pops a hut outside the box I think it could happen... couldn't it?

Mhmm, that'll do it.





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That would have been more fun if you had spawned a bunch of hostile villagers for the other civs to deal with. smile

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 20th, 2015, 18:46)RefSteel Wrote: As long as your next-nearest city is on one of the two southernmost rows (or westernmost columns) of the box and there are neutral tiles to land on (in the right spots) outside the mountains, your units will be teleported to freedom!

Aha, a response from the Galileo of teleportation mechanics and a crazy result... I guess this game still has the ability to surprise with counter-intuitive mechanics.

I think I even know why: it's because in selecting a tile, the game weights delta(distance to start tile) as twice as important as delta(distance to nearest city), and since in the geometry of Civ, the "*" tile is distance 2 from the start and the same distance from the city, it will be weighted the same as the tile 4 east (+4 for city distance, -8 for teleport distance). And then the "*" will win because the X-Y coordinate sorting breaks ties, right?
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(May 23rd, 2015, 08:02)WilliamLP Wrote: I think I even know why: it's because in selecting a tile, the game weights delta(distance to start tile) as twice as important as delta(distance to nearest city), and since in the geometry of Civ, the "*" tile is distance 2 from the start and the same distance from the city, it will be weighted the same as the tile 4 east (+4 for city distance, -8 for teleport distance). And then the "*" will win because the X-Y coordinate sorting breaks ties, right?
I believe that's exactly right! (Getting even more specific, I believe tie breaking sorts by Y coordinates first, then by X in case it's still tied.)

(Also: That's the first time anyone's called me the Galileo of anything, and I'm extremely flattered - thanks!)
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Doesn't even need to be a specially crafted map: was generating a coupla Rain Forest maps in debug mode to check out what the script produced... and on my second go one AI got placed in a corner, completely hemmed in by a mountain range!
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(May 23rd, 2015, 07:44)spacetyrantxenu Wrote: That would have been more fun if you had spawned a bunch of hostile villagers for the other civs to deal with. smile

Unfortunately culture cannot pop barbs.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(May 26th, 2015, 14:56)Qgqqqqq Wrote:
(May 23rd, 2015, 07:44)spacetyrantxenu Wrote: That would have been more fun if you had spawned a bunch of hostile villagers for the other civs to deal with. smile

Unfortunately culture cannot pop barbs.

Also, he popped a worker, which means the sim is chieftain or below, iirc. At a proficient difficulty, you'll never pop workers or settlers.

Fun idea tho. Agree the few hills would be cpu killing fields. Like playing vs ai on torusworld, just fort a thin pass and play whack a mole as the comps stomp in. I thought a torusworld always war would be fun, turned out to be super easy. The comps lock into grudge mode, and once your defenders are dug in at the chokes they become very highly promoted. Then you tech away.
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(May 28th, 2015, 14:05)Ceiliazul Wrote: I thought a torusworld always war would be fun, turned out to be super easy. The comps lock into grudge mode, and once your defenders are dug in at the chokes they become very highly promoted. Then you tech away.

I tried something like that once, playing a OCC always war game against six or seven AIs with my city behind a one tile choke point. It did NOT go well.... evidently deity AIs build a whole lot of units. lol I don't remember now why I even thought that was a good idea to try (I'm not a deity level player!), I think I was Churchill and trying to see how many promotions I could get or something. Anyway, successful AI OCC... One city conquest in that case. bang

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Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 28th, 2015, 17:41)spacetyrantxenu Wrote:
(May 28th, 2015, 14:05)Ceiliazul Wrote: I thought a torusworld always war would be fun, turned out to be super easy. The comps lock into grudge mode, and once your defenders are dug in at the chokes they become very highly promoted. Then you tech away.

I tried something like that once, playing a OCC always war game against six or seven AIs with my city behind a one tile choke point. It did NOT go well.... evidently deity AIs build a whole lot of units. lol I don't remember now why I even thought that was a good idea to try (I'm not a deity level player!), I think I was Churchill and trying to see how many promotions I could get or something. Anyway, successful AI OCC... One city conquest in that case. bang

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I played a similar game and it went very well. I got one unit up to 1100XP ... I think I have a picture of that around somewhere.

BTW ... I would play this adventure.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ha, I don't think even FFH has enough promotions to spend that much XP on. I'd love to see a screenshot. And the endless rivers of blood that should have appeared on the map after so many kills.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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