This mod is not working for me. You just get your economy rolling way too easily. You can expand as fast as you can right from the beginning. In this map IMP is probably 2nd best trait. Broken PHI is 1st. Also I've minor issue with new Work boats. Basically you need just 25 food/hammers to finish all your fishing nets and they can even be used as scouting/sentry units afterwards. I didn't have big problem with the original WB implementation and having a different mechanism for sea resources was ok.
I also saw 1st bigger map maker mistake. There are 2 islands north from Krill and I don't see anyone else would have islands. In current implementation of trade routes that gives a big boost and Krill is totally wrong person to get them. Also I hate the fact that I'm furthest away from CH that seems to be really struggling to keep up with the rest of the pack. Easy to predict he'll be 1st one to be eliminated in this game.
I also saw 1st bigger map maker mistake. There are 2 islands north from Krill and I don't see anyone else would have islands. In current implementation of trade routes that gives a big boost and Krill is totally wrong person to get them. Also I hate the fact that I'm furthest away from CH that seems to be really struggling to keep up with the rest of the pack. Easy to predict he'll be 1st one to be eliminated in this game.