First off, I don't do the whole "save today report tomorrow" thing. No bait and switch here.
Inherited turn: As I said, capital can't continue Oxford this turn, so what else to build. I went ahead and bulbed our GS now in order to start Zoos in all cities. It's inefficient but we're going to be seriously desperate for happy. This included Divinity, since Himeji Castle really doesn't do much of anything for us and isn't worth just one CS quest. I also decided to detour to Acoustics for the UB before continuing up to Fertilizer/Dynamite.
The bulb meant establishing the World Congress right now and needing to select a proposal. There's nothing that helps a warmonger. I picked Arts Funding because apparently a whole bunch of civs would be happy to have it. We don't really care either way about messing with Great Person production.
T161: Advance towards Marrakech. Sell a building in Rabat and keep doing that every turn.
Everyone gives us kudos for the World Congress proposal, except Iroquois who denounce us.
T162: Could move the 5 siege into position on Marrakech this turn, but hold off to kill their one comp bow just to be safe. We're back up to 0 happy with Rabat burning off pop, so I don't see a need to buy either CS (Almaty or Geneva.)
Acoustics finished (bulb got both Printing Press and most of this), on to Metallurgy since I'm still not sure if we wanted the industrial age at Fertilizer sooner or not.
Rome, Portugal, Russia, Brazil all denounce Iroquois and give us kudos.
Brazil stole Metal Casting from us. Yeah, that's like six techs back.
T163: Policy in for Religious Tolerance. So Divinity gets use of the Islamic pantheon, hooray, 1 culture per jungle tile.
Into position on Marrakech. I'm amused by both the Great Engineer running into the ocean, and Stonehenge sitting out in the harbor too.
Cathy asks us for war on Iroquois. I take the "yes in 10 turns" option since that seems just about right. She and Rome then both declare on Iros.
T164: Boom boom boom, we redline Marrakech with 4 siege units (okay, didn't need the 5th) and the cataphract captures it. That third icon is saying we captured two Great Works, which the game automatically bumped into the writing and art slots in Faith. It comes with Colossus (extra trade route), Stonehenge, granary, library, monastery.
Surprisingly, we didn't even end up unhappy. We gained 2 luxuries from Marrakech (marble and ivory) because for some reason we're selling both of our own. I think someone may have run into a bug - when a deal expires, the trade screen can erroneously show that you have 2 of a resource available when you really only have one and will lose it if you trade it away in renewing the deal. Anyway, Marrakech came with two ivory so I sell one to Catherine for full value.
Morocco is not eliminated. He must have another city but we can't see any anywhere. Demographics screen shows him at 6000 population, 6 food yield, and 7 land tiles.
T165: Rabat is gone, so the national wonder builds are open. I go ahead and take Oxford for Fertilizer since yeah it's going to be awkward to do it at any later time while conquering. I also start Pisa Tower in Devotion, since capital is going to be busy with Ironworks next.
Since unit faith costs will escalate, I spend some before advancing the era. Went for a crossbowman since we don't have any normal ranged units. Also should have thought of this sooner - I faith-purchase a scout to go embarked exploring, since we can't do any boats. Finally, I purchase an Inquisitor in order to de-holify Islam out of Marrakech.
T166: Capital starts Ironworks. Divinity starts a Cargo Ship to fill the trade route slot opened by the captured Colossus.
Oxford claims Fertilizer, which enters the industrial age. That means a second spy, which I send to Portugal as the next most advanced target after Moscow that isn't friendly Rome.
Brazil steals Education.
T168: We declare on Iroquois, a bit ahead of the schedule we'd expected. Move the siege into position on Grand River, capturing a worker in the process.
T169: Iros had a lot of units and shot back. I have to spend a turn clearing out units rather than attacking the city.
Ouch, Iros manage to concentrate fire enough to kill a cannon! But Almaty gives us a new cannon right at the same time! And it's at Marrakech so not far from the war.
T170: Have to spend another turn shooting Iro units instead of the city. The terrain configuration is quite awkward where the spaces 2S and 2SE of Grand River can't shoot at the city, so it's trouble to get that crossbow and a melee unit into the right places to work on the city.
Marrakech is out of resistance and has started building a Watermill as a puppet. I think that is OK so leave it as a puppet at the moment. Annex it if it starts building something we don't want, probably walls.
We have a tech steal available from Russia. Banking is the only option. We get it, but Catherine is showing a diplo minus that our spy was caught (but he didn't die.) I leave the spy in Moscow as it appears there is another tech beyond Banking to steal.
Divinity completed one cargo ship, which I rebase to Marrakech. And it starts building another cargo ship to fill the new trade route from Banking as well. I'm not sure if we want money or prod, but sea routes are indeed worth double land routes so we should do it that way. It is also possible to rebase a cargo ship from Divinity to Faith even though their oceans aren't contiguous.
Capital will complete Ironworks this turn. I guess Ceilidh Hall next, we'll need the happy eventually.
We have a Great Writer in Divinity, we didn't say anything about that coming. I guess just culture bulb (currently +499). There wasn't any need to do that just yet on my turnset as we're far from a policy. Actually, I think we want to save him until Ideologies are open.
Rome's stolen Islamic Great Prophet is still just chilling and not doing anything.
The workers at Marrakech are looking to complete a road east connecting through Rome's territory, so we can dismantle the longer one leading north to save money.
Devotion is micromanaged to grow this turn, but then swap some of the food tiles back to Faith.
This may be a bad idea, but I split off one trebuchet from the army to deal with this situation. That barb camp is really annoying, sending galleys at Divinity, which are also ruling out any sea trade route from the city. Once it clears the warrior, that scout can clear the camp. Note that the scout needs to stay in the water to provide visibility for the treb. The scout's job is then to continue exploring west by water whenever we get Astronomy.
We have money, but I really don't know what to spend it on. I don't think we need any city-states. I guess some kind of infrastructure in Marrakech when we do annex it?