Yeah, I don't have a clue how I can be compatible with Jalepeno but not Aurorarcher, when Jalepeno is compatible with us both. Especially when it's theoretically the exact same program running on all three computers. But it works, so I won't worry too much about it.
First things first, I look around and add a bunch of possible city sites to the dotmap. Reasoning: Expansive makes cities cheap. Gate strategy (and AC strategy) both call for lots of cities (a city with a Gate and enough commerce to pay its maintenance is profitable for us). Aristofarms are sufficient food/commerce to support a city.
I'm not convinced my layout is the best possible, but it seems workable and has a lot more Gate locations than the previous work. Still think the wines city is first priority, though I think the two right outside the capital BFC are more urgent than dry corn.
T37: Calendar comes in, I start Crafting. But first I pop us into Agrarianism, and swap out Nationalism for Religion as well. I think Nat/Rel is small potatoes either way. I slightly prefer Religion now to avoid losing overflow hammers if we build warriors, and I think we'll prefer it in the future because the wines are the only happiness that's obviously ours. And...because we'll have more revolts coming up, if someone sees a reason I overlooked, we can swap back at Aristocracy or some such.
T40: We survive a Giant Spider attack. I try to explore the Dungeon, but can't. Probably barbarian peace related...I don't think a lair is valuable enough to throw *that* away, so I move on.
T45: Grottiburg is founded. I feel like we need a clever naming scheme, but I come up blank. Also, I messed up and let our capital grow; hopefully wines and Dereptus will be in soon enough to make that not hurt too badly.
After Crafting, I think it makes sense to pick up both Exploration and Mining, maybe also Fishing. Interestingly, the rivers in the area already give us a trade connection between our cities, and the trade group seems to include the wines tiles. I don't quite understand, but I think that means roads won't be necessary just yet, so I'd go for Mining or Fishing first.
I'm farming the wines because it's better than leaving the worker bored, but I fully expect at least one of those tiles to be changed to a winery ASAP.
T47: Despite being Combat II/Guerilla/on a forested hill/across a river/partially fortified, our wounded scout dies to a scorpion
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. I really thought that +205% Str would be enough, but I guess not. Well, it probably should have lost the spider fight in the first place, so I guess this is balance.
I send a new warrior to the south, to explore some of the fog that's potentially city sites. Next one should probably either go NE, or else be a garrison for our next city.
Actually, on thinking about it, I take the warrior from Grottiburg to go scouting. We can replace him before we need the MP happy, and Barbarian ought to protect us for now.
T50: Nothing much new. We're nearly to Crafting, and the worker is just standing around waiting for it; he could start an improvement, but not finish anything in time. I would personally go for Mining next - mines should be excellent for settler-building, as well as most-anything-else-building. I could see a case for either Fishing (grottiburg lakes) or Exploration, though. After those three come in, we should probably head toward Code of Laws.
If we pick up Fishing/Mining, this is probably a pretty good city spot. If we have only one, it's ok, and without either it's pretty sad.
The capital is working on another settler, while Grottiburg works on our fourth (and last permitted for the moment) warrior while growing.
Brick, you're up, play til T60. Assuming no further technical difficulties, that is.
Here's the save