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Abusing Spectres to the Maximum - Sheaim Succession Game

Turn report to come in a bit, but here's the save for whoever's next. Brick/Mardoc, maybe you can see if you like my save more than Auro's mischief

Turn 36

*edit: I didn't cancel the worker's action, so he's trucking away on the last turn of a farm. Not that there's anything else he could be doing now anyways.
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Turns 21-35

Somebody's scout (probably our northern neighbor) was killed just short of making contact with us. Must have had pretty decent odds to survive too. Our warrior lasted but 5 turns longer before getting cornered on a peninsula by an angry gorilla. Which was kindof a good thing, since I had a warrior completing in like 3 more turns...and wouldn't have been allowed to complete him as that would have put us at 3 warriors/city.


The scout had better luck. Since we can't attack with him, and there's tons of hills about, I promo'd him to guerilla.


A couple turns later he came across some ugly brown borders...


I went ahead and made contact since we're so far apart. Might as well get the known tech bonus from him.


And that just so happened to be the end of my set. So a good time to peak at demos and graphs













yeah, Beeri's doing pretty lousy.
The world as we know it. You'll notice I skirted Elohim territory by a good margin. Of course when I took this shot I noticed something interesting in the fog just north of the spider sign. Wish I'd caught a glimpse of that while playing!


And our capital. Building settler because we can't build anything else. Don't really need another worker since forests are better right now anyways, and the current one will have plenty of time to farm while build the settler. Also, the settler will be in long before crafting. But working unimproved wines will still give us a commerce boost.



One final note: we're still in nationhood of course, so watch out for rounding losses when building warriors.
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Tried to check the save, Google drive says I need permission.
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Jale probably forgot to make it public.
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oops! Should be fixed now (anyone with the link can now edit).
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(July 13th, 2015, 19:42)jalepeno Wrote: Brick/Mardoc, maybe you can see if you like my save more than Auro's mischief

Oddly enough, your save opened with no problem whatsoever.

My understanding of software is flawed, because I thought there was no way that was possible. But...barring objections I'll grab the next turnset, and stay after you in the rotation.
EitB 25 - Perpentach
Occasional mapmaker

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Yeah, that's a great idea. So the new turn order is then:

1. Auro
2. Jale
3. Mardoc
4. Brick
5. Dave

I wonder what the issue is though, as I can open Jale's save as well without any problem. And then you can also open that, but not the save I had - but then Jale can also open my save crazyeye... My logic says the save shouldn't change much there, so no idea why that is... Oh well, good thing it's working now.
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Yeah, I don't have a clue how I can be compatible with Jalepeno but not Aurorarcher, when Jalepeno is compatible with us both. Especially when it's theoretically the exact same program running on all three computers. But it works, so I won't worry too much about it.

First things first, I look around and add a bunch of possible city sites to the dotmap. Reasoning: Expansive makes cities cheap. Gate strategy (and AC strategy) both call for lots of cities (a city with a Gate and enough commerce to pay its maintenance is profitable for us). Aristofarms are sufficient food/commerce to support a city.

I'm not convinced my layout is the best possible, but it seems workable and has a lot more Gate locations than the previous work. Still think the wines city is first priority, though I think the two right outside the capital BFC are more urgent than dry corn.




T37: Calendar comes in, I start Crafting. But first I pop us into Agrarianism, and swap out Nationalism for Religion as well. I think Nat/Rel is small potatoes either way. I slightly prefer Religion now to avoid losing overflow hammers if we build warriors, and I think we'll prefer it in the future because the wines are the only happiness that's obviously ours. And...because we'll have more revolts coming up, if someone sees a reason I overlooked, we can swap back at Aristocracy or some such.

T40: We survive a Giant Spider attack. I try to explore the Dungeon, but can't. Probably barbarian peace related...I don't think a lair is valuable enough to throw *that* away, so I move on.





T45: Grottiburg is founded. I feel like we need a clever naming scheme, but I come up blank. Also, I messed up and let our capital grow; hopefully wines and Dereptus will be in soon enough to make that not hurt too badly.



After Crafting, I think it makes sense to pick up both Exploration and Mining, maybe also Fishing. Interestingly, the rivers in the area already give us a trade connection between our cities, and the trade group seems to include the wines tiles. I don't quite understand, but I think that means roads won't be necessary just yet, so I'd go for Mining or Fishing first.

I'm farming the wines because it's better than leaving the worker bored, but I fully expect at least one of those tiles to be changed to a winery ASAP.



T47: Despite being Combat II/Guerilla/on a forested hill/across a river/partially fortified, our wounded scout dies to a scorpion frown. I really thought that +205% Str would be enough, but I guess not. Well, it probably should have lost the spider fight in the first place, so I guess this is balance.

I send a new warrior to the south, to explore some of the fog that's potentially city sites. Next one should probably either go NE, or else be a garrison for our next city.

Actually, on thinking about it, I take the warrior from Grottiburg to go scouting. We can replace him before we need the MP happy, and Barbarian ought to protect us for now.

T50: Nothing much new. We're nearly to Crafting, and the worker is just standing around waiting for it; he could start an improvement, but not finish anything in time. I would personally go for Mining next - mines should be excellent for settler-building, as well as most-anything-else-building. I could see a case for either Fishing (grottiburg lakes) or Exploration, though. After those three come in, we should probably head toward Code of Laws.

If we pick up Fishing/Mining, this is probably a pretty good city spot. If we have only one, it's ok, and without either it's pretty sad.



The capital is working on another settler, while Grottiburg works on our fourth (and last permitted for the moment) warrior while growing.

Brick, you're up, play til T60. Assuming no further technical difficulties, that is.

Here's the save
EitB 25 - Perpentach
Occasional mapmaker

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(July 14th, 2015, 11:04)Mardoc Wrote: I try to explore the Dungeon, but can't. Probably barbarian peace related...I don't think a lair is valuable enough to throw *that* away, so I move on.

Yeah, barb peace means no lair exploration. Definitely not worth declaring war on the barbs.

(July 14th, 2015, 11:04)Mardoc Wrote: I feel like we need a clever naming scheme, but I come up blank.

Characters or actors from Armageddon?

Random thoughts:

Deruptus costs almost three settlers worth of hammers, considering the EXP bonus. I think we should just keep pumping settlers and beeline to Aristocracy so we don't crash our economy. Packing in the cities in almost an ICS pattern seems like a good plan, especially since it looks as though our happy cap will be very low for a while.

Catacomb Libralus would be beyond awesome for us.
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(July 14th, 2015, 11:22)DaveV Wrote: Deruptus costs almost three settlers worth of hammers, considering the EXP bonus. I think we should just keep pumping settlers and beeline to Aristocracy so we don't crash our economy.
Good point, at least for the next 50+ turns. Eventually we'll want Dereptus, but only when +1 citizen/city is larger than +3 cities. Which is likely to be a very long time indeed.

Quote:Catacomb Libralus would be beyond awesome for us.
Would it really? If I understood your description of the odds correctly, it would increase the rate we get Witches, but not the cap on them. We should try to keep Witches out of combat anyway, so we won't need a constant stream of reinforcements, just a trickle fast enough to keep up with new gate building.
EitB 25 - Perpentach
Occasional mapmaker

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