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(July 21st, 2015, 09:41)HitAnyKey Wrote: Extraction of units definitely cannot be accomplished in 3 turns. I don't have enough Galleys period, let alone in the area. I'll have to log in again later (likely will do so after Gavagai plays in a couple hours) but I only have 4 (maybe 5) galleys in position. And building more Galleys will of course take more than 3 turns. And I'll have to count the units and where they are again, but I moved a handful into and towards the new city for it's defenses. If I have to move them back east again towards Galleys, that will take time.
So I don't know how you think we could be ready for attack anywhere close to 5-6 turns. And if Tasunke doesn't move that Caravel away from Happy, then he'll be able to sink at least one Galley right after I reloaded it with units.
Is this still an issue post chat?
I don't know the positioning of your galleys so I could be totally off. However, 4 galleys should be able to extract 8 units per turn. We also may be extracting less units from our earlier conversation.
Travel from Sonic to launch point is only 2T. So that's the basis of my possibly inaccurate launch time. Galleys can move either loaded or unloaded through our man-made canal system. We have 5-6T to get galleys built and in position using our cities that are close to the launch point.
One thing that I'm not sure about,...does a caravel get removed from culture during a DOW? I imagine that it doesn't.
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Here are the new Demos, Military screen, and build queue after kicking off the GA:
In the end I decided I didn't need Hereditary Rule right now or even the happiness from the Wines resource, so going to get Nationalism first. For the biggest reason of wanting to get Taj started in Sleepy ASAP for as much fail gold (or god forbid actually finishing it first) before Commodore finishes his. I've seen people talk about overflow chains to help with a wonder build. Any idea how to do this? Is it something I can start or get going in over the next 3 turns? I doubt it.
I also got the first few HAs and even a couple Swords onto Galleys that were in position. So the transfer of units back to the mainland will start next turn. I suppose I'm up for this crazy move of going after Battle Island. It could bring about the end of the game, but at least it'll be fun. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) I still have a feeling as soon as I start going after it, Commodore will also unload troops there and take from me whatever I might take from Tasunke. But whatever.
July 21st, 2015, 15:25
(This post was last modified: July 21st, 2015, 15:26 by HitAnyKey.)
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Oh and Hungry is currently working 6 Artist specialists for a turn or two (at a 2 food deficit) both to help push borders sooner and to get another Great Person sooner. And a Great Artist for an Artist bomb could always come in handy.
I doubt I'll keep it up for more than just this turn, but maybe for one more turn after this one. Then cut back the artists so that the city is no longer starving and is actually giving at least somewhat decent hammer output. Or I may just keep it going for the 4 turns.
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(July 21st, 2015, 15:18)HitAnyKey Wrote: I've seen people talk about overflow chains to help with a wonder build. Any idea how to do this?
Basically, you pre-build a series of items (units/buildings) to 1h below completion and then store them in the queue until you're ready to overflow from one to the next.
e.g. in a city with base 20hpt production you'd prep something like:
Archer 24/25
Sword 39/40
WE 59/60
...
Then you start the chain:
Archer completes and overflows 19h
Sword completes and overflows 38h
WE completes and overflows 57h
...
So you're basically storing multiple turns' production capacity to be unleashed as soon as the desired build is available.
(July 21st, 2015, 15:18)HitAnyKey Wrote: Is it something I can start or get going in over the next 3 turns? I doubt it. ![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
You might be able to do a bit, but probably too late, yeah.
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And here we have the whole world for getting the city counts....
This one shows the entirety of Tasunke (13), Donovan (11), & Elkad (6)
This one gives you Commodore (21) & retep (11)
This one gives you Gavagai (14).
Compared to my 23 cities.
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So I'm thinking of trying to signal to Donovan that I may be planning to attack Tasunke in the near future. Any thoughts on how best to do this? I would assume a trade of my Burning Spears city for his city of Frontenac with an Iron swap included. And maybe a gold amount to signal the number of turns? Big question here is the number of turns, since I really don't think I can estimate that right now. I suppose next turn I can start making a list of which units need to come from where and how long it would take to get into position may be in order. I can't visualize it, so probably need to make a spreadsheet with times for things being in position.
Though this may not matter, if Donovan's previous beat-down has his military status in no shape for another try.
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(July 21st, 2015, 15:51)Dreylin Wrote: Basically, you pre-build a series of items (units/buildings) to 1h below completion and then store them in the queue until you're ready to overflow from one to the next.
Is there any point where you start to lose overflow from having too much? I thought I remembered reading or seeing that somewhere, but I could be wrong. I'll have Nationalism in 4 turns.
For example, I currently have the following:
1 overflow
base 55 hammers for a unit, 63 hammers for a building
This turn: start Treb - getting it to 56/80
Next turn: finish Treb - causing 32 overflow
Turn after: finish Missionary (at 33/40) - causing 80 overflow
Turn after: finish Stable (at 58/60) - causing 141 overflow
Turn after: use the 141 overflow to start Taj.
Is that how it would work?
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And now for the start of the turn details.
First up all the usuals...
And then a piece of weird news....Elkad declared on both Donovan & Commodore. So he's now at war with all 3 of them. Don't know why he would do that, other than to just tell them to kill him.
And somehow Commodore is still 1T from Nationalism even though my screenshot from last turn showed he was 1T away. I'm trying to remember if Commodore and Elkad had Open Borders. If they did, his declaring war might have screwed up Commodore getting it this turn like planned. So that gives me one more turn of putting hammers into Taj before Commodore beats me to it (if he even does). It would be so sweet if I actually can beat him to it.
I made a tab in the googledoc that lists my current count of units I'm in the process of staging and how long it'll take everything to get to Fort Anxious. The counts are all start with next turn. So if something says 1 turn, that means I'll have it there next turn. Right now the count includes 6 Cats, 6 HAs, 9 Swords, & 1 Trebuchet (plus the 2 Workers). I know it's not the 30 units you said we need, but it's my current start. Next turn I may choose some more units to toss into Galleys before the move into Sonic and away from the channel. Other than that, any additional units for the assault will need to come from the mainland.
That's it for tonight I think. And not much more we probably need to chat about tomorrow. When Gavagai plays I'll log in again just to see if any of his units move. They're all still pretty much in the same place, while he has also been moving more stuff (I see additional WEs) towards me. So I do think there's a high chance of him wanting to attack me when our Peace ends. I'm doing the Artist in Bouncy to get that +20% culture bonus and Chitzen Itza will be done before he can do anything to me as well. Later I'll provide the defense stacks I have in both Boncy & McDs. I'm leaving behind about 8 total catapults (4 for Bouncy & 4 for McDs). I probably should leave behind more, but I just didn't have that many to also have enough to send to the island.
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(July 21st, 2015, 19:17)HitAnyKey Wrote: Is there any point where you start to lose overflow from having too much? I thought I remembered reading or seeing that somewhere, but I could be wrong.
Yes, you can't overflow more than the cost of the item. So a typical cascade starts with the smallest item and ends with something big.
EitB 25 - Perpentach
Occasional mapmaker
July 21st, 2015, 21:16
(This post was last modified: July 21st, 2015, 21:17 by HitAnyKey.)
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(July 21st, 2015, 21:11)Mardoc Wrote: Yes, you can't overflow more than the cost of the item. So a typical cascade starts with the smallest item and ends with something big.
So basically you are telling me the overflow cascade I'm trying to do here is useless and will lose hammers....just great. ![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif)
Now gotta log back in tomorrow to figure out what to build this turn such that I don't lose hammers. And by "overflow the cost of the item" I assume you mean the item that was just completed? So if this turn I put the 56 hammers into the Missionary that is already at 33/40, I'll get 40 overflow and lose 9 hammers?
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