Yes, that's my understanding. Bear in mind I'm going based on what I've read, haven't actually done it myself in a game.
EitB 25 - Perpentach
Occasional mapmaker
Occasional mapmaker
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[PB25-SPOILERS] The Lunacy of the Reign of HAK Continues
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Yes, that's my understanding. Bear in mind I'm going based on what I've read, haven't actually done it myself in a game.
EitB 25 - Perpentach
Occasional mapmaker
Losing a few hammers isn't that bad if you get the wonder.
Also I think the truncation point is either the cost of the build or your base hammers, whichever is larger (bearing in mind you divide overflow by the multiplier). I find a sandbox the only way to get it right though.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (July 21st, 2015, 16:24)HitAnyKey Wrote: So I'm thinking of trying to signal to Donovan that I may be planning to attack Tasunke in the near future. Any thoughts on how best to do this? I would assume a trade of my Burning Spears city for his city of Frontenac with an Iron swap included. And maybe a gold amount to signal the number of turns? Big question here is the number of turns, since I really don't think I can estimate that right now. I suppose next turn I can start making a list of which units need to come from where and how long it would take to get into position may be in order. I can't visualize it, so probably need to make a spreadsheet with times for things being in position. I wouldn't do this for the following reasons: -As you mentioned Donnovan may not be a factor. -We may not end up attacking Tasunke. That island being completely empty of units could not have escaped MC's notice. I'd say more likely than not we'll be fighting MC over there. If we find that MC makes a move before us,...well we were just in the vicinity and we'll use Tasunke's road network to "save him" from the evil MC. Whiping out a MC stack would be very, very good and may well have been the motivation for him securing 10T peace. -After that crushing defeat (like seriously who attacks Master Krill with 15 units anyway?) Donovan could very well end up vasalizing to Tasuke. Stranger things have happened. -Given the number of units we shouldn't need the help. We could send him the info on the turn that we move into strike position I suppose. (July 21st, 2015, 20:54)HitAnyKey Wrote: And somehow Commodore is still 1T from Nationalism even though my screenshot from last turn showed he was 1T away. I'm trying to remember if Commodore and Elkad had Open Borders. If they did, his declaring war might have screwed up Commodore getting it this turn like planned. So that gives me one more turn of putting hammers into Taj before Commodore beats me to it (if he even does). It would be so sweet if I actually can beat him to it. Are you in Bureau? And/or where are you building Taj since that could be a significnat factor. If the capital is not building Taj,...we could try for Notre Dame there if you want. The +2 or whatever happy would be useful,...with forge + OR + marble, the overflow wouldn't hurt us there either. (July 22nd, 2015, 10:53)MindyMcCready Wrote: Are you in Bureau? And/or where are you building Taj since that could be a significnat factor. Yes, I'm in Bureau and yes I'm going to start it in the capital. So it'll get the +25% bonus for Forge, +25% bonus for religion and the +50% bonus for capital. That's why I'll be getting 63hpt while building it (plus whatever I can figure out from prior turn overflow, if anything). Might even get a bit more than 63hpt, since the city grows this turn. Don't recall if I included that in my calculations, so I'll be able to get a few more hammers per turn starting next turn. I might also have the possibility of getting Nationalism in 3 turns instead of 4 turns, but I'll check into that upon the turn roll. So I want to try to keep that in mind as well with regards to these overflows. So basically need to figure out how, with my build options, I can get the maximum possible overflow when it's time to start the Taj.
Some notes:
1. When/IF we DOW Tasunke the Trieme next to Hungry could move 2S2W as a blocker for the stack. 2. I confirmed that caravels don't teleport on a war dec,...I think everyone knew that already. 3. I hope that this doesn't hurt you too much,...but given the high probability that we'll be seeing MC on the island,...we'll probably need a fair number of LKs for defense/attack. 4. I don't know if we can build the HE (Lvl 4 units) unless we use that GG on a unit (chariot for healer). So Literature might not be so important. 5. This one is very big. The Mercantilism civic states "+2 Free Specialists per city" and is enabled by Nationalism. What I expected it to say was "No Foreign Trade routes". If it doesn't kill the trade routes that is *huge* for us. This doubles the need for Drama since we can build theatres and run artists. In cities with no infrastructure (almost all of them) we can at least run a spy due to Rathus. Caste suddenly became our goto Civic. Representation. ![]() 6. Just a reminder: A missonary costs 40H and produces +25% hammers on infrastruture. Forges cost 120H and produce the same for infrastructure cities,....which almost all of our cities could/should be once we adopt Nationalism. Priorities as I see them: war effort galleys, then settlers, then missonaries, then other. 7. Ankor Wat was to get a Great Prophet. Pretty optional stuff,...but if we are going to try to get it (Great Prophet) we need to plan our GPP around it. If Literature, then NE in the Prophet city. 8. We'll be switching out of Bureau before Taj is done unless you really, really think that we're going to land it. In all likelihood this is for failgold. Tech path: 1. Aesthetics --> Drama --> Monarchy (in whatever order get us in HR before end of GA)--> Feudalism --> Guilds -Aesthetics (did anyone build Parthenon yet? Good with Mercantilism). -Drama (get started on Theatres + Globe) -Feudalism for Guilds -Guilds. I debated needing this tech,...but with +1H for WS + a 75H gold multiplier building I don't think that we can skip it. We'll also need Knights to help defend against Cuirassiers. So many competiting beelines to Guilds; Liberalism, Cuirassiers, SOL, monk econ. (July 22nd, 2015, 13:09)MindyMcCready Wrote: Something freaked Tasunke out. 6 of his 13 cities whipped.Guess we'll find out. But it could also be related to all the hub-bub in Elkad's lands and Tasunke trying to get enough units to finish off Elkad before Donovan or Commodore try to join in to steal some of the spoils. I'll give Gavagai another hour to log in to play his turn and then I'll log in again myself to look around again. And also to keep trying to figure out a way to plan some decent overflow in Sleepy. Plus, if I'm going to need some LKs on Battle Island I need to figure out where to get them from. I see you made some notes in the googledoc. I think I understand them, but if if it takes that long to load/unload galleys I think you are actually being optimistic on how long I'll be able to keep them in the water. Like I said, he's got a LOT of Caravels. He'll have an entire fleet of them down at my shores by the 2nd turn of the war. So anything that doesn't get unloaded on turn two, I don't think will get a chance to be used. Since I'm going to have to doc the ships and keep them out of the water. But, again, we'll just have to wait and see at this point.
From the prior post:
1. I was already planning on using that Trireme as a blocker. Just keeping it where it is while Tasunke's caravel is nearby. Don't want him wondering why I'm moving it south. 3. Already commented on earlier....will need to start figuring out where to get these LKs from. 4. I still have the GG available (currently sitting in In-N-Out). Didn't see any point in settling him until I was actually ready to build units. Also because I was already debating internally on whether I should use this first one to make a super medic. My chariot currently has C1 & the first level of Healer. How much more XP does it need on it's own? Basically what other units should I maybe have on the tile to also gain some XP? (if we use it that way) 5. Currently planning on the next civic swap right at the end of the GA. This would be to switch into Mercantilism, HR, & Nationhood. Yes it would be nice to get the bonus GPPs for being in the GA with those extra specialists, but I think it's better that I get the Bureau bonus for longer to get that much more of Taj completed. Or basically do the switch as soon as Commodore finishes the Taj. Oh and the Pyramids city is on the Tasunke/Elkad border...so basically will be in Tasunke's core once Elkad is gone. 6. I was already planning on getting Missionaries build at as many opportunities as I can. As for tech path...yeah, I keep trying to figure that one out. There are right now just too many options. But not something I want to think about at the moment. Brain to mixed up and also gotta spend some time working this afternoon. (July 22nd, 2015, 13:16)HitAnyKey Wrote:(July 22nd, 2015, 13:09)MindyMcCready Wrote: Something freaked Tasunke out. 6 of his 13 cities whipped.Guess we'll find out. But it could also be related to all the hub-bub in Elkad's lands and Tasunke trying to get enough units to finish off Elkad before Donovan or Commodore try to join in to steal some of the spoils. Sorry, my pessimism got the better of me right there. What you said does make a lot of sense. (July 22nd, 2015, 13:16)HitAnyKey Wrote: I'll give Gavagai another hour to log in to play his turn and then I'll log in again myself to look around again.You have no requirement to maintain the turn split. I'm not sure if there's another reason to not take a peak at your leisure. (July 22nd, 2015, 13:16)HitAnyKey Wrote: Plus, if I'm going to need some LKs on Battle Island I need to figure out where to get them from.Maybe not if what you wrote above it true. (July 22nd, 2015, 13:16)HitAnyKey Wrote: if it takes that long to load/unload galleys I think you are actually being optimistic on how long I'll be able to keep them in the water. Like I said, he's got a LOT of Caravels. He'll have an entire fleet of them down at my shores by the 2nd turn of the war. So anything that doesn't get unloaded on turn two, I don't think will get a chance to be used. Since I'm going to have to doc the ships and keep them out of the water. But, again, we'll just have to wait and see at this point. Ok, if we're at that much risk we will probably need an extra galley. Thankfully caravels can't pillage. ![]() Your points above + Tasunke's caravels (vs MC's galleys/Triemes) is making more sense. Tasunke is keeping that island with no military since he thinks that he can navally protect vs MC and probably has no idea that we've got a canal system. IMPORTANT: Don't be in the habit of leaving your galleys in a fort. Leave them in the water in our man-made canal. We don't want a single commando or morale unit to wipe out a fleet of loaded galleys. If the are in the fort, make sure that the fort is protected. |