[SPOILERS] This Land is Your Land, This Land is My Land. But Mostly Mine.
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T259
CV continues apace. Attempts to avoid the inevitable are... irrelevant. Attempts to slow down OH/Fin's space race are... mostly successful. Likelihood of getting slazed is... growing, but still remote. (These guys are ruthless but honorable). Winning (?), and still losing. Taken prior to cancelling OB. Only OB cancelled. Supremely far-reaching consequential bastard Aluminum trade continues. My GNP drops by 213. Aztec's drops by 453. My trade deficit is reduced by 283. Aztec's trade surplus is reduced by 77. I made this decision on a turn that only took 30m, down from my recent average of 3h. I suppose I make better decisions when I think less? I should have done this ages ago I guess. But TBS is going to win anyway so what does it matter? I don't remember what this was, maybe indicating something about gifting the commando tanks. I don't believe they've paid for them.
T260
Sounds about right. Aforementioned instigator of furor. Moving along. Also noted, Aztecs and dtay duking it out. My spaceship can't beat the first two, but at least the uncertainty of needing several more great artists in Basilisk Caves makes it possible, right? I still have a spy here to hopefully slow things down a bit, but I don't have much hope that intervention is forthcoming or effective now that dtay has thrown in his lot with wicked revenge. I don't blame him, at least his action makes sense to me. Still counting down, for all the good it will do. This does not look encouraging for OH's ability to effectively intervene against TBS. Dtay seems to have planned his revenge well. I'm still dumping EP into TBS for my token resistance. This is interesting, Krill has repositioned his destroyer stack. The only reason I can think of for him to do this is to prevent me from running units toward TBS. I'll have to keep an eye on this. These units haven't moved in dozens of turns.
T261
I mean, I've basically got this game won now, right? Louis Armstrong joins Vincent Van Gogh? I just. I mean. Ok. Fuck it. For his part, Krill is doing what he can to stay conscious playing these meaningless (for him) turns. Go get em! My question is how he managed to land his troops when (apparently?) the lurkers had units stationed on each available tile. Also, overkill much? More fun would have been to land a single unit and see if it was up to the task and could finish the job before the game ends. My bet is that it would have been close but possible before TBS' CV. Solidarity! Lurkers gonna git what's commin at'em. Guess what? I'm going to show this city every turn so I don't forget to check it. Who knows what I'm going to do with MY great artist???? #salty This here, though, is a real beauty. I converted all available food from watermills and windmills to workshops and mines and swapped a priest for a newly paved town-to-workshop from Canyon to the north. Marvel, all ye, at the greatest of commando raiders: the 1t unto eternity modern tank. Commodore, your Canada porn capital ain't got nothing on this beauty! This requires a little explanation. You can see the dazzling aerial display circling over Marseilles, highlighted in the next picture. Here, you see my selected stack inside Chartres, with the amphibious infantry unloaded to protect the battleships from the possibility that Krill has 12 units on his (highlighted) galleon stack. Krill's destroyer stack has not moved, but possibly only because I have not given it a target that it can hit. I'll continue to hop along inside the ports, needlessly slowly, but I don't want to leave anything to chance. If Krill hits my naval group then I'll have nothing to use against TBS, remarkably useless as three dozen amphibious infantry are at this point against more modern defenders. But I have to do something, so I'm going out on my shield. Not all out, just prudently out. I still have units positioned to defend against Joey, just much less strongly. The only one that matters now. In 9t, TBS will have approximately 18,210 culture in the city at the current accumulation. This requires a further 31,790 culture to become legendary on the same turn his other two cities will hit legendary. I anticipate this rate to speed up as he starves the city down the last few turns, which should happen very soon. Then it is just artist bombs. Needing less than 32000 culture, and being able to get 4000 culture per artist bomb, I'm going to assume he needs a total of 7 great artists. Each artist shaves ~5.6 turns off his victory date, so he has them stashed somewhere. He has two in this city, plus Vincent Van Gogh (somewhere) plus Krill's Louis Armstrong. So he has three more perhaps on a ship somewhere that I can't see? It is not inconceivable that he can produce these last three in a reasonable time frame. The only thing that had me confident about TBS possibly not winning is the difficulty in producing the last few GP because it takes so many GPP. The shortcut help-from-friends version now makes that much easier with him receiving them from outside of his empire and not increasing his GPP costs. I'm not looking to reopen discussion on this issue, but it is very difficult to plan a reasonable intervention when external, non-mechanical factors are in play and are not known to everyone. The size of the map and uncooperative nature of neighbors makes intervention difficult enough. I was checking to see what other favors may be happening. I'm sure this is all just fine... I'm not checking to see which resources are absent for either of them. TBS ought to have access to everything (assuming map fairness) since he's conquered the entire continent. The dual marble/wheat +400GPT to TBS is...interesting. But, again, since I don't know what's going on I'm sure this is all just fine. I'm selling coal to dtay for much less than 40gpt. I think I'm giving it to him for 8gpt. It was intended as a diplo communication at the time, but since he has coal anyway now it's just a minor profit. Good for him providing coal to TBS out of the non-commercially interested part of his wholesome heart. Dtay coal. Quote:Marvel, all ye, at the greatest of commando raiders: the 1t unto eternity modern tank. Or until desertification strikes, you coal-crazed capitalist!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(July 23rd, 2015, 21:41)Qgqqqqq Wrote:Quote:Marvel, all ye, at the greatest of commando raiders: the 1t unto eternity modern tank. What I'm hearing you say is that TBS' lack of coal is probably responsible for his convenient lack of desert in critical cities. Also, desertification needs to be modded out. And while we're at it, get rid of random mining resource pops.
Tell me why Krill shouldn't be allowed to kill the lurker civ? Be sure to explain it to me very slowly like I have a learning disability. After all our discussion, the very next time a lurker needs to log in no one bothers? Do you guys want the civ or not?
PYFT. (And don't tell me we didn't have to wait because AT hadn't played either. Coincidence. And he's one person and actually playing in the game.) Irritation scale (1-10): 4 (July 26th, 2015, 23:14)Bobchillingworth Wrote: Ask your brother, he's the one threatening to reload the game if the civ is destroyed who cares
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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