July 23rd, 2015, 17:43
(This post was last modified: July 23rd, 2015, 17:43 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
(July 23rd, 2015, 17:01)spacetyrantxenu Wrote: I had asked someone to play last week, for what it's worth. I hardly think turn pace is being annihilated by the existence of this civ, as every turn gets paused or goes to the end of the timer anyway. Just don't pause for the lurker civ if no one plays on a given turn.
And yes I still see value in the lurker Civ remaining. I don't know what we will or won't see, that's kind of why we have access via our espionage visibility. You guys don't necessarily report everything that's interesting so why lose access when there isn't much reason for it?
And I did offer a cease fire for a reason, that will bounce the units out of culture so they won't be trapped the same as peace will. I didn't offer peace because a cease fire is more flexible, in case of future necessity.
One last thing, I'm going to be out of town with no access to the game through Monday, effective tonight. Need some other lurker to play turns and post about interesting things, if any, until I'm back. But not Dreylin, because every sub job he takes on ends up with a trip to the morgue. :P
Are you guys still writing global turn reports using the lurker civ? I was under the impression that this wasn't the case.
Posts: 7,658
Threads: 31
Joined: Jun 2011
I write brief posts or do screenshots when I see something interesting. I don't look hard every turn, but every now and then I post something.
Krill, tablet + teamviewer = possible availability. (WiFi dependent though, but that shouldn't be a problem, unless hotel internet hell strikes).
Posts: 8,761
Threads: 75
Joined: Apr 2006
You people need to let me know when there is an opportunity to bash the Patriots.
Darrell
P.S. Tom Brady pees sitting down.
Posts: 2,698
Threads: 14
Joined: Apr 2011
(July 23rd, 2015, 16:49)GermanJoey Wrote: (July 23rd, 2015, 14:59)Qgqqqqq Wrote: Lurker thread is basically split on this, so I think it comes to the players. Do you care about the purplies in the ice enough to force Babylon to take peace? Or do you just want Krill to promise not to abuse his EP gains through a gentleman's agreement (to, say, weight things so that all of the new stuff goes to someone he doesn't neighbor/have any designs on)?
Is it really that much EP gains? Y'all know that the top civs have gold+beaker+hammer+ep incomes close to like 15k per turn now, right? But total possible EP/turn is max commerce*multiplier + EP points from buildings*multiplier, which is substantially less than that 15k.
Quote:Possibly even beyond that. IIRC the total GNP of the lurker civ was something like ~500 per turn or something like that... really just a drop in the bucket at this point. There are random events that would have a much bigger effect on the game's outcome and some civs have even gotten some of them. I don't know exactly when or how this game will end, but, especially considering the city will stew in revolt for 4-5 turns, I doubt Krill will even make a positive return on all the hammers he's already spent on taking the city.
I'm the one who raised the EP gains issue. I also said that if all the players don't care then I don't mind either, so there's really only one lurker who cares about the precious civilisation and I hear he might not be around to save it
Posts: 5,455
Threads: 18
Joined: Jul 2011
Three hours left, dtay and TBS to play. Do you guys need a pause? I know there are war issues involved. I'm around another hour or so if you want me to log back in and pause.
Posts: 3,884
Threads: 26
Joined: Apr 2013
I'll be playing shortly, but a pause would be appreciated nonetheless.
Posts: 5,455
Threads: 18
Joined: Jul 2011
(July 24th, 2015, 10:35)The Black Sword Wrote: I'll be playing shortly, but a pause would be appreciated nonetheless.
Logging in to pause now. 2:20h remains.
Posts: 3,884
Threads: 26
Joined: Apr 2013
Paused for dtay with 1:30 ish left.
July 26th, 2015, 09:53
(This post was last modified: July 26th, 2015, 11:21 by WilliamLP.)
Posts: 3,199
Threads: 11
Joined: Jan 2010
BGN: Aww damn, I think I trying to log in to the game with the wrong mod loaded, so I'm sorry I probably interrupted your turn for 5 minutes for nothing!
I'll try to wait until after you're done unless it's getting close to the timer and, well, I don't think a missed turn affects my chances to win the game.
Edit: I left it paused with 1h:19 for Dtay, not being sure I was supposed to do this.
Posts: 1,778
Threads: 12
Joined: Jun 2013
Diplolocked if anyone can unpause
Fear cuts deeper than swords.
|