T220
I'll add the report in shortly - suffice to say there's a lot to report on (I've got 14 screenshots I want to share - may be slightly overboard
)
*edit: Report on T210-220 (managed to cut it to 10 pics!)
Arendel is getting her rex on
This really isn't the greatest spot to found AV, since I don't want to slow down the prophecy in order to start sending out missionaries. Sent the savant to the capital since it's running lower on things to build.
I'm not sure civilized is the right way to put it....
Got a maelstorm witch which made things easy
but then I forgot to raze!
Does razing barb cities affect the AC anyways?
I also cleared out a bunch of lair guardians and assorted other barbs on the first turn of the offensive against them. Some Marauders had battles in the 80s, but no losses. I then proceeded to pop lairs like crazy (mostly being careful to cover all surrounding tiles though). Teleported a skeleton all the way to the orcs, got iron weapons on a marauder, and popped a savant were some interesting results.
we're set up to settle a city somewhere over here. used maelstorm to figure out where the spider was
I had very good gate luck, several turns popping 2 witches. I did whip a couple more gates in too of course
Which has really helped our power (surpised to be at #3 - I didn't realize mage guilds helped power, but that must be out big spike)
Still got a couple cites working on gates
Other items of interest: I rushed the prophecy of ragnorak: want to push AC over 10 asap. that city should push warriors for a bit (we need some more MPs anyways). we should send warriors to pop dungeons in neighbors' lands (i've got an explorer popping one in dwarf lands now). had an order spread in one of our cities which is pretty annoying.