I've really enjoyed your Civ5 reports, T-hawk. I haven't played too many games of BNW, but I thought I'd chime in with my thoughts on your latest.
Civ Pick: France is a fine pick for culture, I think. The fastest culture victories actually take the Liberty-Piety route: ICS + faith-generating pantheon/civ ability + faith buildings + the Sacred Sites reformation belief (all buildings purchased with faith provide +2 tourism). Victory dates are typically in the late renaissance; you actually want to slow down your research speed to keep faith costs low. It's gimmicky, and reminds me of the AP-cheese shortcut to a diplo win in Civ4. But even if you're not going down that road, early tourism is more important than a strong research economy (at least at Emperor/Immortal). France can provide that, especially since it's bonus is multiplicative with the Aesthetics finisher, shared religion/open borders/trade route multipliers, and World Religion bonus. Even the Chateau is not bad; I'd take it over an unirrigated farm. What other civ would you pick? The Netherlands for Polders? They're very map-dependent. Babylon for the Academy? Production for Wonders and Archaeologists is more often the limiting factor, not research speed. Poland to power through Exploration for the hidden antiquities? They're of marginal value. I think only Brazil is competitive, for explosive Golden Ages timed to coincide with Great Musicians.
Wonders: The AI really prioritizes certain wonders: notably, the Great Library, the Hanging Gardens, and Chichen Itza. You really have to beeline them if you want them. Anything less than opening Pottery-Writing and Scout-(2 of Granary/Shrine/Worker)-Great Library risks losing it. But it's worth it for culture victory, I think. There are too many wonders that require great Art and too few that require great Literature. In fact, it might be right to target Printing Press over Acoustics in the renaissance; you get better defense (Crossbows), an extra vote at an earlier World Congress, and the Globe Theatre to house your accumulated Literature. The Sistine Chapel is no great loss, if you miss it; you'll have plenty of Art slots between the Uffizi, Louvre, and Hermitage and plenty of culture from specialists.
Religion: The AI has become much better at founding and spreading its religions - so much so that I'm not sure it's worth competing against. In a typical game, I found a pantheon late, taking whatever best suits the local terrain, or else the generic God-King or Sun God. (I rarely play crazy Inland Sea/Desert Folklore maps). I found my religion by building the Hagia Sophia (a bit unfortunate to waste it on the 200-faith Prophet, but the wonder itself often doubles my faith generation), and go right on to Borobudur. If my neighbours are unlikely to found their own religions (they were late to a pantheon and didn't open with Piety), then I take Ceremonial Burial and try to convert them. Otherwise, it's Initiation Rites for the instant gold, Borobodur missionaries only for domestic use and city states, and a long defense against foreign missionaries/Prophets. As for the follower beliefs, Religious Community is a must-have, but can wait for the enhancement. Which leaves me with a choice between Pagodas and Swords into Plowshares. The religious buildings provide decent value when you don't have oodles of faith from Desert Folklore. What use is a missionary converting 2 cities for +1 happiness from CB, when the AI will just convert them back in another 25 turns? Better invest in a Pagoda for the permanent +2 happiness/culture; and when you're ready to purchase GP in the Industrial Era, you'll find that the Pagoda has refunded its faith cost, too.
World Congress: It's actually pretty easy to pass World Religion, even without converting any AI civs. Just buy their votes! AIs that don't hate you will ask for a luxury or 7gold/turn in exchange, which is a bargain!
Civ Pick: France is a fine pick for culture, I think. The fastest culture victories actually take the Liberty-Piety route: ICS + faith-generating pantheon/civ ability + faith buildings + the Sacred Sites reformation belief (all buildings purchased with faith provide +2 tourism). Victory dates are typically in the late renaissance; you actually want to slow down your research speed to keep faith costs low. It's gimmicky, and reminds me of the AP-cheese shortcut to a diplo win in Civ4. But even if you're not going down that road, early tourism is more important than a strong research economy (at least at Emperor/Immortal). France can provide that, especially since it's bonus is multiplicative with the Aesthetics finisher, shared religion/open borders/trade route multipliers, and World Religion bonus. Even the Chateau is not bad; I'd take it over an unirrigated farm. What other civ would you pick? The Netherlands for Polders? They're very map-dependent. Babylon for the Academy? Production for Wonders and Archaeologists is more often the limiting factor, not research speed. Poland to power through Exploration for the hidden antiquities? They're of marginal value. I think only Brazil is competitive, for explosive Golden Ages timed to coincide with Great Musicians.
Wonders: The AI really prioritizes certain wonders: notably, the Great Library, the Hanging Gardens, and Chichen Itza. You really have to beeline them if you want them. Anything less than opening Pottery-Writing and Scout-(2 of Granary/Shrine/Worker)-Great Library risks losing it. But it's worth it for culture victory, I think. There are too many wonders that require great Art and too few that require great Literature. In fact, it might be right to target Printing Press over Acoustics in the renaissance; you get better defense (Crossbows), an extra vote at an earlier World Congress, and the Globe Theatre to house your accumulated Literature. The Sistine Chapel is no great loss, if you miss it; you'll have plenty of Art slots between the Uffizi, Louvre, and Hermitage and plenty of culture from specialists.
Religion: The AI has become much better at founding and spreading its religions - so much so that I'm not sure it's worth competing against. In a typical game, I found a pantheon late, taking whatever best suits the local terrain, or else the generic God-King or Sun God. (I rarely play crazy Inland Sea/Desert Folklore maps). I found my religion by building the Hagia Sophia (a bit unfortunate to waste it on the 200-faith Prophet, but the wonder itself often doubles my faith generation), and go right on to Borobudur. If my neighbours are unlikely to found their own religions (they were late to a pantheon and didn't open with Piety), then I take Ceremonial Burial and try to convert them. Otherwise, it's Initiation Rites for the instant gold, Borobodur missionaries only for domestic use and city states, and a long defense against foreign missionaries/Prophets. As for the follower beliefs, Religious Community is a must-have, but can wait for the enhancement. Which leaves me with a choice between Pagodas and Swords into Plowshares. The religious buildings provide decent value when you don't have oodles of faith from Desert Folklore. What use is a missionary converting 2 cities for +1 happiness from CB, when the AI will just convert them back in another 25 turns? Better invest in a Pagoda for the permanent +2 happiness/culture; and when you're ready to purchase GP in the Industrial Era, you'll find that the Pagoda has refunded its faith cost, too.
World Congress: It's actually pretty easy to pass World Religion, even without converting any AI civs. Just buy their votes! AIs that don't hate you will ask for a luxury or 7gold/turn in exchange, which is a bargain!