Check this out. Go to the main galaxy/colony screen and press Alt-M to display the 5x5 parsec grid overlay. Now measure the height and width of a grid box. Is it a square or a rectangle?
I'm not sure exactly what's going on, but here's what's happening for me. If I use DOSBox's built-in CTRL-F5 shortcut to take a screenshot, I get the image below (scaled up 3x to 960x600 with locked ratio for legibility). Note that the parsec grid is a perfect square. However, the image itself has a widescreen ratio of 16:10 (960/600 = 1.6), close to that of a 1080p HD television. This is definitely not how I played MOO back in the day on my boxy old school CRT monitor!
Now, if I play in a DOSBox window as I normally do with the following relevant settings and then take a screenshot with a utility program (Preview in my case, since I'm playing on a Mac):
windowresolution=1600x1000
output=opengl
machine=svga_s3
aspect=true
scaler=normal3x
I get the image below (scaled down to 960x720 with a locked ratio, again for legibility). Now the image has the expected 4:3 aspect ratio (960/720 = 1.33...), but the parsec grid is stretched vertically. This is not ideal since it distorts my perception of distance between stars.
I think this has something to do with an inherent attribute of the old VGA 320x200 mode that's used and/or that the old CRT monitors didn't have square pixels.
So which is correct? I think the second image, the 4:3 one, is accurate in the sense that the game was made for 4:3 displays, so that should be the canonical presentation. In other words, with these settings I should be experiencing the game the same as I did in 1993. But that distorted parsec grid is throwing me for a loop. Was it always distorted like that?
And the first image, the 16:10 one, has an appealing perfectly square parsec grid. But it just looks wrong to me. Like a TV that has a misconfigured zoom control.
Any thoughts?
I'm not sure exactly what's going on, but here's what's happening for me. If I use DOSBox's built-in CTRL-F5 shortcut to take a screenshot, I get the image below (scaled up 3x to 960x600 with locked ratio for legibility). Note that the parsec grid is a perfect square. However, the image itself has a widescreen ratio of 16:10 (960/600 = 1.6), close to that of a 1080p HD television. This is definitely not how I played MOO back in the day on my boxy old school CRT monitor!
Now, if I play in a DOSBox window as I normally do with the following relevant settings and then take a screenshot with a utility program (Preview in my case, since I'm playing on a Mac):
windowresolution=1600x1000
output=opengl
machine=svga_s3
aspect=true
scaler=normal3x
I get the image below (scaled down to 960x720 with a locked ratio, again for legibility). Now the image has the expected 4:3 aspect ratio (960/720 = 1.33...), but the parsec grid is stretched vertically. This is not ideal since it distorts my perception of distance between stars.
I think this has something to do with an inherent attribute of the old VGA 320x200 mode that's used and/or that the old CRT monitors didn't have square pixels.
So which is correct? I think the second image, the 4:3 one, is accurate in the sense that the game was made for 4:3 displays, so that should be the canonical presentation. In other words, with these settings I should be experiencing the game the same as I did in 1993. But that distorted parsec grid is throwing me for a loop. Was it always distorted like that?
And the first image, the 16:10 one, has an appealing perfectly square parsec grid. But it just looks wrong to me. Like a TV that has a misconfigured zoom control.
Any thoughts?