Posts: 4,421
Threads: 53
Joined: Sep 2011
we should probably have the colors swapped in a way that allows for easy map readability (assuming we explore the map), once cultural borders pop etc.
Ie, no reds starting next to each other :P
Posts: 5,648
Threads: 30
Joined: Mar 2014
(August 19th, 2015, 20:09)Boldly Going Nowhere Wrote: This smacks of feature creep.
Well, Brick and I are just sitting here twiddling our thumbs, waiting for y'all to tell us GOOD TO GO, and you know what they say about idle thumbs...
Posts: 17,863
Threads: 162
Joined: May 2011
Posts: 3,193
Threads: 17
Joined: Jan 2012
GOOD TO GO!!
Posts: 1,446
Threads: 14
Joined: Sep 2009
If we are going by what we got in the WB save, then everything looks good to me. I also authorize any color change to my civ that will make the map less confusing, if necessary.
Posts: 5,323
Threads: 22
Joined: Feb 2012
(August 19th, 2015, 20:53)HitAnyKey Wrote: GOOD TO GO!!
+1
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Posts: 23,441
Threads: 132
Joined: Jun 2009
Go go go.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 279
Threads: 3
Joined: Jul 2015
Let's go!
Posts: 1,778
Threads: 12
Joined: Jun 2013
All systems go
Fear cuts deeper than swords.
Posts: 7,916
Threads: 158
Joined: Jan 2012
I think he was referring to BGN as a representative of the lurker group checking the map for us, but thanks for your support
|