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[LURKERS] PB27 Map & Lurking: Walking in a :weed: wonderland

(August 24th, 2015, 11:54)Fintourist Wrote: Enthusiasm related to the first Pitboss MP game? Just looking at demos, advisors, checking that you are working the right tile, whatever in order to get the decent civ doses while nothing much is happening? I remember myself staring at the screen quite a bit + doing all kinds of semi-worthless C&D when playing my first PBEM here.

Heh, yeah. If you log in after every single player makes their move, imagine what you can with all that knowledge, like exactly which first tiles everyone has and who has 7 land tiles in their capital vs 8...
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Civ DDoS attack? Even more convenient than alt + click is blocking everyone from playing!

Does he have the natneg stuff fixed at least?
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(August 24th, 2015, 14:31)WilliamLP Wrote:
(August 24th, 2015, 11:54)Fintourist Wrote: Enthusiasm related to the first Pitboss MP game? Just looking at demos, advisors, checking that you are working the right tile, whatever in order to get the decent civ doses while nothing much is happening? I remember myself staring at the screen quite a bit + doing all kinds of semi-worthless C&D when playing my first PBEM here.

Heh, yeah. If you log in after every single player makes their move, imagine what you can with all that knowledge, like exactly which first tiles everyone has and who has 7 land tiles in their capital vs 8...

You laugh, and yet, AND YET... it turns out he actually did fucking track this.

dancing
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Both NylesStandish and "vA + taotao"-team seem to have the energy level that can compensate quite a bit for the lack of experience. If the ability to grasp bigger civ concepts and dynamics is also there (e.g. in the early game: if you play out ten different sandbox openings until T40 can you actually recognize, which one of your openings is the best?). My mostly-based-on-nothing prediction is that one of the mentioned civs will do really good in this game while the other just fails miserably due to several newbie mistakes. mischief
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(August 25th, 2015, 07:16)Fintourist Wrote: If the ability to grasp bigger civ concepts and dynamics is also there (e.g. in the early game: if you play out ten different sandbox openings until T40 can you actually recognize, which one of your openings is the best?).
Mmm. It's like chess: being able to calculate ten moves deep doesn't help you much if you can't evaluate the resulting positions well.
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That is some capital that REM is going to have. yikes
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REM's got a chance for a super nice start... 3 6-foodhammer tiles, wow. This does put him a bit closer to a certain someone though... a certain someone you don't really want to be close to...

edit:
(August 25th, 2015, 17:27)The Black Sword Wrote: That is some capital that REM is going to have. yikes

Ha! Jinx! Now you owe me a beer! neenerneener
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Been playing the map in SP, it's really interesting to see how the AI attempts to manage the terrain + RtR (or whatever it's called). Some empires are almost completely devoid of cottages.


Swords are absurdly overpowered in this mod. They just chew through anything with a bit of collateral. I'm used to that sort of thing happening in FFH, but it's kind of nonsensical how they can run around kicking the assess of units one or or two eras more advanced. Of course I'm probably the last person on RB to discover this.
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(August 26th, 2015, 12:01)Bacchus Wrote: 12 tiles between us and Boudica of Japan?

dancingSirenSirenSirendancing

Actually 11, but In before Skirm rush.
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(August 26th, 2015, 01:47)Bobchillingworth Wrote: Been playing the map in SP, it's really interesting to see how the AI attempts to manage the terrain + RtR (or whatever it's called). Some empires are almost completely devoid of cottages.


Swords are absurdly overpowered in this mod. They just chew through anything with a bit of collateral. I'm used to that sort of thing happening in FFH, but it's kind of nonsensical how they can run around kicking the assess of units one or or two eras more advanced. Of course I'm probably the last person on RB to discover this.

How does it handle the ice floodplains? Does it recognize them as a good tile, or does it think of them as just ice and turn their nose away in disgust? alright

How did you like those areas yourself? Those were formerly desert or ice areas generated by the mapscript (did you figure out what base mapscript we used?) and so we decided to salvage them a bit. More flatland desert/ice was converted to desert and the more mountainous ice/desert was coverted to ice and heavily forested. The ice floodplains are very slightly worse than a regular floodplains, but the addition of forested tundra deer and forested ice hills are certainly a lot better than flatland desert and desert hills. The idea was that the ice floodplains were supposed to be like hot springs, and Xenu even made us an ice oasis hotspring tile but we figured it would be best not to add any art assets at the last minute.

What start did you end up playing, by the way?
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