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This new random pack reward for arena is awful. 3 arena runs, 3 classic packs.
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Hey Seven, is this you at the 17:08 mark? Can't seem to get an imbedded video to start at that timestamp
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Oh, yup. I think that's the only time I've played against a streamer and not bothered watching the game afterwards, because it was just so determined by me drawing all my expensive cards.
August 26th, 2015, 01:08
(This post was last modified: August 26th, 2015, 01:08 by pindicator.)
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I dont' know if I was more excited seeing your name in the streamer or seeing that you're also playing priest in TGT. I'm having a lot of fun with Holy Champion
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I'm playing freeze mage (no new cards there unfortunately, was hoping for a good replacement for Pyroclast), slow druid with Aviana and fast druid with Darnassus Aspirant and Living Roots. Druid got a nice deal this expansion, all these cards are really powerful.
Lots of dragon priests and totem shamans on ladder.
August 26th, 2015, 09:19
(This post was last modified: August 26th, 2015, 09:21 by Jowy.)
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(August 26th, 2015, 01:08)pindicator Wrote: I dont' know if I was more excited seeing your name in the streamer or seeing that you're also playing priest in TGT. I'm having a lot of fun with Holy Champion 
Me too! It's my favorite card so far. Used to love playing Lightwarden priest, but they were too weak due to 2 health. These new ones are amazing even if you don't get a huge combo.
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Any of you priest players tried Darkbane or Paletress out yet? Was wondering whether they were worth crafting.
August 26th, 2015, 21:12
(This post was last modified: August 26th, 2015, 22:09 by pindicator.)
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(August 26th, 2015, 09:59)uberfish Wrote: Any of you priest players tried Darkbane or Paletress out yet? Was wondering whether they were worth crafting.
I did craft Paletress and I'd say it's working reasonably well in my Resurrection deck. It's a great late game threat, especially if I can bait out hard removal on the Blademasters and Auchenais. I've had two crazy games with it already. In the first the card ALMOST single-handedly gave me my most spectacular comeback ever. Facing an oil rogue, he was rushing me down, and I somehow managed to stabilize and trade his board with me sitting on 1 life and Paletress in hand. Dropped Paletress, healed face, get Jaraxxus, and I'm at 3 waiting for him to top deck and kill me. Long story short, 2 turns later I've flash healed up to 10, have 3 legendaries on board, and the rogue is still top-decking as Paletress let's me trade with anything he drops. He Shivs my face into Ragnaros, hits me with his dagger, and Rag snipes face despite all the legendaries I have on board. Probably my most entertaining loss, and it was thanks to Paletress.
The second crazy game with Paletress was this:
I thoughstole Varian, then pulled Emperor with Resurrect twice and also Mind Controlled the opponent's Emperor. So by the time I dropped Varian he only cost 7 and I was also able to do a hero power on the same turn and get Toshley. Four legendaries for 9 mana!
Edit: The image doesn't quite fit with my recollection - oh well, it was still a lot of legendaries at once.
I think it's a very good card along the lines of Ysera - great for control matchups where you can use the advantage to just grind down your opponent. Unfortunately it's also a lot less sticky than Ysera, so I've been playing it a bit conservatively, perhaps too conservatively.
Here's the decklist I'm running it in. I want to tinker with throwing in Holy Champions, perhaps for the Cabal and Sludge Belcher, but it's running pretty well as is:
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Maybe cut Holy Fire and Emperor for the champions? They seem really powerful cards especially in a deck that runs Pyros and Circle of Healing, and it would help with the mana curve too.
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(August 27th, 2015, 17:12)uberfish Wrote: Maybe cut Holy Fire and Emperor for the champions? They seem really powerful cards especially in a deck that runs Pyros and Circle of Healing, and it would help with the mana curve too.
I swapped out Holy Fire and Cabal - both cards have felt like the clunkiest parts. Cabal because Pyro + Cheap spells really takes care of aggro (Pyro + Resurrect just kills it dead), and Holy Fire because like Emperor it just costs too much. Emperor is a card I initially cut when I first started playing the deck but ended up putting back in because it actually is pretty strong in this deck - it makes all those high cost cards a lot more playable. Getting to use Vol'Jin + Holy Nova on turn 8 or Mind Control before turn 10 can really turn games around.
First game with the changes I beat a handlock, with both Champions taking up a lot of his resources, so it's off to a good start!
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