August 31st, 2015, 17:49
(This post was last modified: August 31st, 2015, 17:49 by GermanJoey.)
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What's wrong with 40x40? 100x80 saves are big and take a long time to load. I figure smaller sizes would be more ideal for sandboxes because you want to reload a lot.
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(August 31st, 2015, 17:49)GermanJoey Wrote: What's wrong with 40x40? 100x80 saves are big and take a long time to load. I figure smaller sizes would be more ideal for sandboxes because you want to reload a lot.
Well, for one thing, unless Krillmod changed it, city maintenance cost is a result of the fraction of the map the city is away, not the raw distance. So the sandbox isn't correct for anything tech-wise after the first couple-few cities.
EitB 25 - Perpentach
Occasional mapmaker
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Oh yeah, I suppose that's true. I guess I'll just update my tool to use the correct map size.
September 1st, 2015, 11:52
Bobchillingworth
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(August 31st, 2015, 16:57)GermanJoey Wrote: Hmmm, well we'll see I guess. I hope I didn't go overboard with the jungle mine-ables. Emperor AIs do get a 10% tech discount IIRC. What turn did certain landmark techs, like Guids, Liberalism and Astro, pop up in your game? IIRC dtay hit Guilds T116, Lib T144, and Astro around T155ish in PB18; in PB22, Lib was around T150 and Astro was around T160ish I think.
I suspect the AI tech discount doesn't matter much, since most decent human players will make up the difference via much more efficient economies.
I can't remember when exactly techs fell- wasn't really paying any attention to the turn timer. Pace was fast enough though that I would start building an army when I was a generation ahead of my neighbors in military tech, and by the time I invaded they would be at parity or even more advanced. That's typical for quick speed, where armies become obsolete just marching from one end of a large empire to the other, but it seemed odd for normal.
I think it's a really cool map, it's just like I said there aren't many "wasted" tiles. Few mountains, very few desert or non-wet tundra tiles, no ice IIRC. Felt a little like a late-game FFH map, where almost every tile can host mega farms or workshops, except the crazy tile bonuses come much earlier in Krill Mod. A fully improved desert hill mine is potentially what, like 5 hammers and 3 gold? And even non-riverside plains farms can be 3/2/1 with Bio + appropriate civics. And those are some of the last tiles to get all of their boosts unlocked and among the worst in the game.
September 2nd, 2015, 21:45
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(September 2nd, 2015, 21:18)GermanJoey Wrote: Well yes, but you have a lot of them. I mean, you can't have 4 wet corns in every city, right? And a cow, either plains or grass, is certainly a much better tile than a dry rice. Have you tried simming out your start at all? I'm very surprised to hear that you think your land is poor quality...
BTW, I also count 4 5+ food tiles in that screenshot, not including your capital's wet wheat further north, nor your orphaned fish. You could also farm the floodplains if you wanted even more food tiles.
Joey, no point in defending yourself. Just put on your chinstrap. Right or wrong, there is no way any player would think that you're right and the player is wrong if the player doesn't have a better info set (map knowledge). You're swimming upstream here. Best just stay out of the fray. Let them bitch, it makes for ok reading and makes no difference at all.
FWIW, I don't hate their starting area, but then again I'm inclined to say the map is more or less just fucking fine since I gave my opinion in the review phase. Better argument to make is whether they hate their neighbor. In that case let them get mad at the RNG or at Brick, because let's be honest here, it's all Brick's fault anyway.
Actually, just make that you're boilerplate response.
September 3rd, 2015, 00:16
(This post was last modified: September 3rd, 2015, 00:17 by GermanJoey.)
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Yeah, you're right, I gotta handcuff myself to this thread or something... I was just a bit in disbelief because their land, in particular out of everywhere in this very lush map, is the one spot I was worried that we made *TOO* lush.
September 3rd, 2015, 05:59
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Agree with BGN; you have better knowledge than the players right now so any map judgement they offer is inferior. And they still might complain later on but it's not worth arguing, you can't logic someone out of a woe is me complex.
Just blame me I don't care
September 3rd, 2015, 20:06
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Can't shake the feeling that Nyles seems familiar to me. I hope I'm wrong. Anyone else thinking he's possibly a sockpuppet?
If it turns out he's not, well, these are the times we live in, I suppose, and I'm a cynical bastard.
September 3rd, 2015, 20:41
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If he is not, then he is, but has a very deep cover. Which is even more suspicious.
September 3rd, 2015, 21:31
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AFAIK none of the new players are smurfs. I haven't commissioned an NSA query on them though.
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