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Hearthstone

on a constructed note, here's the experimental Priest list i'm running:

1 - Twilight whelp x2, north shire cleric x2, PW: S x2
2 - Wyrmrest agent x2, SW: P
3 - Fjola Lightbane, dark cultist x2, SW: D x2, Velen's Chosen x2
4 - twilight guardian x2, dragonkin sorcerer
5 - azure drake x2, blackwing corruptor x2, vol'jin, holy nova x2
6 - cabal shadow priest
7 - Confessor Paletress, Dr Boom
9 - Ysera

explaining some of the unusual choices, because I run a bunch of legendary NON-dragons:

Dragons: I find most of the big dragons don't really synergise too well with the list. Alexstrasza doesn't do much because this list is the aggressor in control matchups anyway. Nefarian gets stuck in hand a lot because it's hard to play 9 mana cards in contested late games. Also easier to kill than Ysera. I tried running both at once, but if I drew both, Ysera generally got played and Nefarian didn't. Chillmaw is useless when ahead, and I'm not convinced he's great against anything apart from Patron warrior.

Instead I'm running Dr Boom and recently crafted Paletress to add more finishing power which was needed against warriors. Boom is OP enough to be dropped into any board state and Paletress actually gets her mana's worth on average even if she has to be played on a contested board.

No Sylvanas: Probably controversial but someone had to be cut. She's too slow against aggro and doesn't want to be played on turn 6 against control. there's a lot of small stuff to steal (Minibots, Acolytes) so 1 Cabal always gets value. Unfortunately, I find she's annoying to deal with when played against me though!

Dragonkin sorcerer: Since I'm only running 1 big dragon, this is basically an extra dragon trigger and to fill out the curve on 4. Ability is a bonus if it goes off. A 4/8 is great against other priests.

Fjola: Another experimental card. Here as a 3rd 3 drop for curve reasons because I found her in a pack. the ability is also a bonus if it goes off.
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Well, apparently you're good Kuro, since the Druid deck went exactly 7 wins. That still feels like a disappointment though frown

New deck coming shortly.

Edit: Here it is--I went with another Druid deck to try to replicate the success of the last one, and it's very interesting. On one hand, it doesn't have all the mech synergy or the insane late game. On the other, the early game seems better, and I have more bombs (2 Savage Combatant and a Starfall). Lots of interesting picks too, on the high end (Shieldmasta vs Shredder, Shieldmasta vs Spider Tank), the low (Pick number 2; I won't spoil it), and ones with interesting evaluations (the insane evaluation of Mark of the Wild, wanting a generic 3-drop over Nourish just because I had slightly fewer 3's than average)--what are all of your thoughts?
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I think the thing I'd be concerned about with that deck is that it lacks focus. It's a general mid-range deck, and the card quality is pretty high, so you'll be hitting most of your drops. But there are very few comeback mechanisms; there's very little removal and very few cards with initiative. Having said that, the card quality will see you through to at least 5-6 wins I think.
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(September 13th, 2015, 22:07)Cheater Hater Wrote: Well, apparently you're good Kuro, since the Druid deck went exactly 7 wins. That still feels like a disappointment though frown

New deck coming shortly.

Edit: Here it is--I went with another Druid deck to try to replicate the success of the last one, and it's very interesting. On one hand, it doesn't have all the mech synergy or the insane late game. On the other, the early game seems better, and I have more bombs (2 Savage Combatant and a Starfall). Lots of interesting picks too, on the high end (Shieldmasta vs Shredder, Shieldmasta vs Spider Tank), the low (Pick number 2; I won't spoil it), and ones with interesting evaluations (the insane evaluation of Mark of the Wild, wanting a generic 3-drop over Nourish just because I had slightly fewer 3's than average)--what are all of your thoughts?

Argent Watchman isn't the worst thing, at least, since it can trade early, but it loses a lot of tempo. I agree with Terror that this deck feels a bit unfocused, your 2s aren't quite as good as they seem since Mark of the Wild and Owl aren't true twos for the most part and Argent Watchman loses tempo and your 3 slot is quite low.

The thing that will carry this deck is the INSANE 4s. Shredder and Combatant are two of the best 4-drops in the game and it's followed by by a Chillwind Yeti and Dark Iron Dwarf as well, which are basically in the same boat. And then you even have Keeper of the Grove for utility!

This deck lives and dies by the midgame, as it doesn't have a wide variety of 3s and its late game is quite small. Personally I would have taken Ironfur Grizzly over Mark of the Wild (Yes, I disagree with HearthArena here: Mark is a situational Arena card and this deck can too easily lose the board) and considered the Light's Champion over Nourish (Nourish isn't amazing here because you don't aggro to refill your hand or have a large amount of late game to draw into, though I do love Nourish, so I wouldn't say it is bad).

I'll predict 6 wins as well, going for the high end because the sheer 4-drop card value is insane and I think that offers a lot of room to pilot it to good situations. This deck could very easily falter and do a lot worse though, I think.
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There's a lot of 2's at least and argent watchman can sometimes be activated by Mark. I think this is a deck that could have been improved by taking innervate over claw actually, it really needs to get a head start to win and innervate helps do that. unfortunately it doesn't have many of the best class cards that make Druid strong (choose cards / swipe / flooding synergy / big taunts) so it's just an OK deck.
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Yeah, I know Argent Watchman isn't great (I'd take a vanilla 2/3 over it), but I don't think it's that bad either--it's just a surprise how little Heartharena thinks of it.

I wasn't sure about Mark of the Wild either, but since I have a natural aversion to permanent pump (since my Magic experience tells me to avoid Auras at all cost) I decided to try it.

We'll see what happens when I eventually start to play games with it; right now I'd rather test a crazy Modern deck in Magic (like always tongue )
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*sigh* Only 4 wins with that deck, along with some of the worst play I've ever done in Hearthstone (presumably if I'm stuck with Starfall in my hand and I'm getting overrun by a bunch of 1/3's and 2/3's, I'm doing something wrong). Hopefully my next run can do better though. It's already starting rough though--choice between Priest, Rogue, and Warlock. I think I'll go Priest, because that's the class most likely to go late and have synergy with Inspire, I guess? I'm not happy though frown

Edit: Here it is--I have no idea what to think of it though :/
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(September 14th, 2015, 19:59)Cheater Hater Wrote: *sigh* Only 4 wins with that deck, along with some of the worst play I've ever done in Hearthstone (presumably if I'm stuck with Starfall in my hand and I'm getting overrun by a bunch of 1/3's and 2/3's, I'm doing something wrong). Hopefully my next run can do better though. It's already starting rough though--choice between Priest, Rogue, and Warlock. I think I'll go Priest, because that's the class most likely to go late and have synergy with Inspire, I guess? I'm not happy though frown

Edit: Here it is--I have no idea what to think of it though :/

I'll look at the deck soon, since I am making food and watching the NFL, but think you'd ever want to do a co-op Arena? (Maybe we could rope Terror/v8 into it?) It might help you if you're unsatisfied with your runs.
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(September 14th, 2015, 20:49)Kuro Wrote:
(September 14th, 2015, 19:59)Cheater Hater Wrote: *sigh* Only 4 wins with that deck, along with some of the worst play I've ever done in Hearthstone (presumably if I'm stuck with Starfall in my hand and I'm getting overrun by a bunch of 1/3's and 2/3's, I'm doing something wrong). Hopefully my next run can do better though. It's already starting rough though--choice between Priest, Rogue, and Warlock. I think I'll go Priest, because that's the class most likely to go late and have synergy with Inspire, I guess? I'm not happy though frown

Edit: Here it is--I have no idea what to think of it though :/

I'll look at the deck soon, since I am making food and watching the NFL, but think you'd ever want to do a co-op Arena? (Maybe we could rope Terror/v8 into it?) It might help you if you're unsatisfied with your runs.
How hard is that?
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(September 14th, 2015, 21:14)Cheater Hater Wrote:
(September 14th, 2015, 20:49)Kuro Wrote:
(September 14th, 2015, 19:59)Cheater Hater Wrote: *sigh* Only 4 wins with that deck, along with some of the worst play I've ever done in Hearthstone (presumably if I'm stuck with Starfall in my hand and I'm getting overrun by a bunch of 1/3's and 2/3's, I'm doing something wrong). Hopefully my next run can do better though. It's already starting rough though--choice between Priest, Rogue, and Warlock. I think I'll go Priest, because that's the class most likely to go late and have synergy with Inspire, I guess? I'm not happy though frown

Edit: Here it is--I have no idea what to think of it though :/

I'll look at the deck soon, since I am making food and watching the NFL, but think you'd ever want to do a co-op Arena? (Maybe we could rope Terror/v8 into it?) It might help you if you're unsatisfied with your runs.
How hard is that?

Not that hard. It's basically just talking about each pick/turn, when me and Terror do it anyway (we use voice for ease and quickness, but when we did it with Dantski he used text).
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