So, I picked Ragnar for my first pick in the snake draft. Why Ragnar? Well, Fin is fun in base BtS. The only fin leaders you can get in this are: Liz, Victoria, Ragnar, Hannibal and Wang. I've played Hannibal, Liz and Wang before, so that's a reason to go with one of the others. I've never played an aggressive civ - and, if I went Vicky, I couldn't get an agri civ. if you don't have an agri civ, you want mining and the wheel, and the only civ to have THAT is Mali. But there are a lot of agri civs.
For my civ - I'm going to wait until the last two pick leaders, cause why give them more information. I'm either picking Zulu or France - either are fine choices - France has the better 2nd starting tech and a strong UU - Zulu has a stronger UU and an outstanding UB and was my target civ. Given that this is a toroid, I think Zulu is where I'll go, because maintenance costs on a toroid are nuts. I'm kind of expecting at least one if not both of the leaders picked to be Org - Roosevelt and Asoka would not surprise me. Commodore might go Hannibal, though, since the UB for egypt is already a monument replacement. If so, Commodore might go stonehenge in his 2nd city.
AT: Ragnar of the Zulu
Commodore: Hannibal of Egypt
Bob: Joao of China
DTG: Zara of Mali
Alhazard: Catherine of Sumeria
I'm not actually sure I like the Joao pick on a toroid. There's no real economic help in that pick and China doesn't help with it, either. That said, Exp is very strong in BtS.
Commodore's pick is good and I expect that someone will get attacked early. I think it will not be me - I doubt he wants to put war chariots up against aggressive impis. He doesn't have a way to particularly reduce his maintenance, but being able to work 2 more tiles than everyone else will help offset that.
Alhazard is an interesting pick - Sumeria is nice, for vultures and zigs and catherine's a fine leader. Imp will get out to a good expansion, creative gets border pops. Science gets a boost with cheap libs and the early, cheap courthouses.
Zara of Mali is good, too - Cre/Org is better than Cre/Imp of Sumeria. Mali is pretty safe from war chariot depradations, as well,but it does require going to archery.
An RB tradition is to give opponent analysis, so what the hell - I'll give it a shot. It'll be focused more on traits than anything.
Alhazard - Catherine of Sumeria: Creative/Imperialistic, Vulture/Ziggurat, start techs of mining/hunting.
Cathy is a strong expansion leader, having 2 of the 4 important parts of expansion that you want discounts on (border pops, settlers, workers, granaries) On toroid map, it's pretty easy to expand yourself to death, but Alhazard tied Cathy to Sumeria, who has cheap and early courthouses. Alhazard will win most of the cutlural border battles and will probably tech decently in the mid game, but runs the risk of falling behind the fin civs in tech as the game goes on Vultures have been talked about ad nauseum on these forums, I'm sure. They are strong but limited, as an axe gets slight odds on them and, while they do better against chariots, they don't do great. Where they are better than axes is vs. archers, and this game will not have all that many of those.
Hunting means a scout - mining means he needs to research agri. I think this is the only non-agri civ taken, though I'm not sure.
I don't know Alhazard - he won a duel vs Commodore that went Modern, so that's something. He's clearly not incompetant. You know the saying "if you look around a poker table and can't figure out who the sucker is, you are the sucker?" I am wondering if I'm the sucker in this game. I think both bob and DTG are good players...
BobChillngsworth - Joao of China
Joao is Expansive/imperialistic. China has mining/agri with the pavillion/cho-ko-nu,
Bob will get cities down faster than even Alhazard - he'll be first to a worker and first to a settler and probably first to cities 3 and 4. The main issue he'll run into is that we'll catch up, because costs will choke you on a toroid and he doesn't a good way to cut costs or to make more money. If he can get to machinery, Cho-ko-nu are fun, but A) expensive and B) slow movers.
Bob is, apparently, not much of a BtS player.
DTG - Zara of Mali Cre/Org, Skirmisher/Mint, Mining/Wheel. A strong leader with a ton of cheap buildings and a decent Civ - skirmishers will mean that commodore will leave him alone and the mint is always nice - since you'll make them everywhere, 10% more gold is helpful. Org is great for cutting down expenses, of course and creative giving cheap libs means early science is helped. Starting techs are nice, too.
Huh - I thought DTG was a long time forum guy, but he shows up as just having joined. He's playing in PBEM 66 and
he has 20 cities by 1 AD!! That is impressive. He seems to be kicking ass in that game. These may not be very spoilery...
(October 1st, 2015, 06:35)AutomatedTeller Wrote: You know the saying "if you look around a poker table and can't figure out who the sucker is, you are the sucker?" I am wondering if I'm the sucker in this game. I think both bob and DTG are good players...
DTG is good. But that should give you the element of surprise!
Quote: He's playing in PBEM 66 and [spoilers] he has 20 cities by 1 AD!! That is impressive. He seems to be kicking ass in that game. These may not be very spoilery... [/spoilers]
So, I am guessing he is competant in the least.
Couldn't help seeing this since your spoiler tags were wrong
However, it's not like his city count is a spoiler.
PBEM 66 spoilers:
Yes, he's kicking ass, but he wouldn't be that far ahead and spamming cities as though Toroidal maintenance wasn't a thing if two certain players weren't feeding him GLH trade routes.
(October 1st, 2015, 06:35)AutomatedTeller Wrote: You know the saying "if you look around a poker table and can't figure out who the sucker is, you are the sucker?" I am wondering if I'm the sucker in this game. I think both bob and DTG are good players...
DTG is good. But that should give you the element of surprise!
Quote: He's playing in PBEM 66 and
he has 20 cities by 1 AD!! That is impressive. He seems to be kicking ass in that game. These may not be very spoilery...
So, I am guessing he is competant in the least.
Couldn't help seeing this since your spoiler tags were wrong
However, it's not like his city count is a spoiler.
PBEM 66 spoilers:
Yes, he's kicking ass, but he wouldn't be that far ahead and spamming cities as though Toroidal maintenance wasn't a thing if two certain players weren't feeding him GLH trade routes.
Probably at least 16 of those cities are coastal
Well, that's embarassing I fixed my spoiler tag, which were wrong - to any future readers, ipecac is not insane But yes - as spoilers go, it's about as mild a spoiler as there is
Commodore: Hannibal of Egypt - Financial/Charismatic, War Chariot/Obelisk, Agri/Wheel
He's probably the favorite in this game - strong, if not elite, player. Was once described as a combination of bull shark, pit bull and I don't remember what. One of the more aggressive players in the game early and can easily get into an early war that drags him down. War Chariots are pretty awesome and charismatic ones can easily rule the day. I expect him to rush someone around turn 30 or 40. RB mapmaker basically never put horse in the fat cross of a civ, for this exact reason - a chariot rush before a 2nd city is out is basically game over.
Egypt is obviously strong, and does not require a rush - he might well go mysticism->religion and offset costs through a fairly easy to get shrine. If there are two things that are true, it's that Egypt will get a shrine and will chariot rush someone.
It's a hell of a combo - well done, commodore!!
Me: Ragnar of Zulu Financial/aggressive, Impi/Ikhanda, Agri/Hunting
I think I'm a slightly darker yellow. I'll have some issues - I'll expand slower than the others, both from traits and from starting techs. Mainly, I'm betting on Ikhanda's helping me out and impi's holding off the hord of war chariots - I doubt that commodore rushes me, per se.
I don't know how to rank my opponents:
I guess I'd go Commodore, DT, Alhazard, Bob and put myself somewhere in the middle.