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[TECH] Pitboss 29 IT and Tech Issues Thread

Management Wrote:This is the IT and tech thread for Pitboss 29. The initial post for this thread will have all game setup information, and the rest of the thread is to be used for resolving technical issues when the game is running.

Please reserve this thread for technical issues.

Game Rules and Settings:

Server: pitboss.watto.no:2059

Game tracker: http://www.civstats.com/viewgame.php?gameid=2895

Claim your civ: (the password is sirian)

Game Host unified tech thread (for all Caledorn hosted games):
http://realmsbeyond.net/forums/showthrea...pid=494726

Host: Caledorn
Admin: KRILL [Image: mwaha.gif]
Map maker: Krill
Starting date: Now!
Mod: Tides of War v 1.4
Leaders/civs: Standard Snake Pick

Difficulty: Monarch
Speed: Normal
Vassals: off
TT/TB: off
Huts: off
Events: off
Barbs: on
Espionage: standard rules

Diplomacy: "Pitboss-AI-diplo"
  • Real trades offers only.
  • You may not communicate using: chat box in diplomacy window, unit names, city names, outside communication, in game chat, anything else in this vein.
  • You may not gift units to another player.
  • You may not trade cities with other players
    City trades are now disabled by the mod (city names still visible).

Double moves: "Don't be a jerk."
  • Peace time or when you're not planning to start war: play as soon as you are able, no need to worry.
  • During war preparation turn (at least 1 turn before) and during war, double moves are not allowed. When you declare on your opponent (and then end turn), he must complete a turn before you can play another one.
  • When going to settle a city, and you see that another player has sent out a settler in the general vicinity as well, you must attempt to alternate turns, to avoid double moving someone to claim a city site.
  • If there is a situation not covered above, where a player gains a clear and 'underhanded' advantage over another player in an area of contention due to a double move, that situation can be appealed to the game admin, who can determine if the game needs to be reloaded or is fine to carry on at his discretion.
  • If there is a problem with play windows making it impossible to observe a turn split, or a tangled web of wars that need to be straightened out for turns to be practically played, please PM the game admin for assistance resolving the situation.

Other:
  • This version of the mod disables city trades. Cities are still viewable in the diplomacy window, but are 'redded' out as in single player games, and are therefore unable to be selected into the active trade window.
  • Turns, at least in the first 100+, will be played within a 26 hour period. Anything not played will be covered ideally by a roving sub, either set up beforehand or just taken over. If you and the lurker-helpers miss, you miss. If you think you might have time of possible missing turns, please leave plans in your game thread. This is necessary to keep the game moving, because with such a large roster, pausing for everyone will kill the game.

Reasoning/Reminders for the above:

Difficulty: Same as PB18.
Map Trading: Same as PB18.
Barbs: More obstacles is good.
Huts: Hut techs being limited to first row is more balanced.
Events: Reduce variance.
Espionage: In this version of RB Mod, all active missions are removed. passive effects like graphs and city vision remain.

Diplo rules:
See above!

You will be free to offer whatever sort of trade possible in the trade window you want, whether you mean for it to be real or symbolic is your prerogative. However, you accept the consequences if the other player accepts something you meant as symbolic. Since deciding what counts as a 'real' trade or not is a very fuzzy area to judge, banning unit trades (not in the window anyways) and city trades (now impossible to select into a trade offer) eliminates some of the most swingy options. Players can attempt to collude with the remaining options, again at their own risk of trades actually going through.

Double Moves:
This should be standard to what we have done in games past. Basically, if you are contending with another player, and going twice in a row would give you a large advantage compared to the proper taking of turns, don't go twice in a row. This is one rule I'd really prefer to be hands off about, let you judge for yourself what's proper or not, but if need be I will step in and judge under the rules above.

Turn Pace:
Especially for the starting turns, where the player count is full and number of actions to take are many, I think it's reasonable to take measures like we did in PB18 to keep the game going. Please put your login password somewhere in your thread, or if you're paranoid PM it to me, just something so we can have it accessible if a lurker needs to log in and cover a turn (don't use a password you use for anything else please). It also doesn't hurt to leave sketches of your plans in your thread, especially if you know you might need a sub in a certain time period.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I didn't follow the setup thread closely so everyone please review the posted rules and see if they're more or less what you agreed upon. Also, I need someone to volunteer to be the game admin to (over)rule the players with an iron fist. Or you can have Krill (same thing). nod

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Also, the first turn is set to two days and has been reduced to one day for subsequent turns.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Doesn't work. Is it supposed to work yet? :P
It says something about the save then quickly closes itself before I can read it.
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I got in fine.

We voted for Real trades only diplo Xenu, so the first two points in the AI:Diplo section are not correct.
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Yes, it should be working....Looks like TBS was able to log in and play. Do you have the right version of the mod installed?

Edit: crossposted with TBS. I'll update those rules, thanks.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Yeah I have 1.4 version. I tried again after TBS logged off, but no luck.
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Fixed. Thank you Xenu.
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(September 30th, 2015, 10:42)Jowy Wrote: Doesn't work. Is it supposed to work yet? :P
It says something about the save then quickly closes itself before I can read it.

Having the same issue.
Reply

(September 30th, 2015, 15:05)Borsche Wrote:
(September 30th, 2015, 10:42)Jowy Wrote: Doesn't work. Is it supposed to work yet? :P
It says something about the save then quickly closes itself before I can read it.

Having the same issue.

Reinstall the mod to the Mods folder in Program Files instead of Documents
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