Talking about the power of races, I feel I have some disagreement with some people, here is my tier of power of what makes harder and easier games.
Tier 1: I generally find these races boring, they are so easy to win with that games mostly lack tension.
1)Humans:
I feel humans are the easiest race to play with, even banning the act of asking AI to engage in war (if you have this Humans are super overpowered but my rule is to only do war suggestions if im in an alliance)
Its too easy to never get into war and convince people to vote for you, and with his good tech skill, is easy to grow. His Expert tech skill in force field allow you to have a nice tech to focus to trade and bribe people. My games with humans go in the line of , I expand, Make big planets, I vote for me, everybody votes for me, I win. I hate them.
2)Klackons:
The klackons have an insane start, and his bonus never dies off. Im not fan of construction technology, but i love having Excellent in something that I can tech to high tiers and trade with everyone.
The hardest part of the game is the early game, and klackons shine at it, though they aren´t much better than Sakkras. Except Sakkras bonus caps fast, and klackons bonus last the whole game.
3)Psilons:
Im not as fan of the psilons as everybody else, I prefer production bonus and diplomacy bonus, I don´t say they aren´t great, but I Think the klackons and humans are superior.
4) Sakkras: Their Fast start is great, and allow for easy early expansion that ultimately is the most important factor to decide games. The paleontology Excellence give them the tools to translate to lategame. However Sakkras are very suceptible to bad maps, a map without early good planets, may be very though.
Tier 2: The fair races, I find challenging to place this races, but I can win most of the time with them.
5) Silicoids: I find silicods bonus to be multiple, and most maps are good for silicoids. Its very hard to have a map where you cant expand fast. However Silicoids can be susceptible to early aggressors. I think the key vs early agressors, is sometimes, just let them have one of your planets.. Their computer tech allows them to compensate their bad tech in other areas, you can use that good computers to trade and steal tech, I like it.
6) Melkar: Honestly i play meklar very little, and I think if anything they are a lot better than what im suggesting here, but the few times i play them i feel like the lack of early game expansion tools like most people above, makes it not great, however, meklar ability to maximize planet utility is great, and I think computers is the second most important technology type. But the poor planetology, which is the most important, really hurts imo. I g uess you can just use his great computers to steal planetology
7) Darloks: I don´t know why some people hate darloks, I almost think they are not ranked higher because i guess if everybody say they are bad they must be bad, but im pretty sure my winrate with them is pretty high. Who needs production when you can steal everything? Who needs diplo bonus when you can make everyone fight each other? I feel darloks are the kings of comeback, you can start slow and then slowly comeback by stealing everything, yeah you need to get into war, but its easier to focus your production on combat when you dont need to invest in tech as hard.
Tier 3: Ugh its really hard to win with these for me
8) Alkari: Some people swear they are great, i don´t get it, propulsion is only good for the first 4/5 range, and then it blows. Ship defense is good for certain things, but has very limited use imo. I just don´t get it. The only reason I have them over cats and bears is that they make great bomber ships, which is great to be able to destroy bases and capture planets.
9) Mrrshans: They are bad, but they have a few strengths that I can use, unlike the guys below. Excellent weapons allow you for a tech to focus and have for bribing/trading. Their early game combat superiority allow you spend less resources in the early game planet fights.
10) Bulrathi: Probably the least usefull ability, with a horrible tech advantage. I guess at least their diplo is not as horrible as cats and birds. But I just can´t win with bulrathi.
Tier 1: I generally find these races boring, they are so easy to win with that games mostly lack tension.
1)Humans:
I feel humans are the easiest race to play with, even banning the act of asking AI to engage in war (if you have this Humans are super overpowered but my rule is to only do war suggestions if im in an alliance)
Its too easy to never get into war and convince people to vote for you, and with his good tech skill, is easy to grow. His Expert tech skill in force field allow you to have a nice tech to focus to trade and bribe people. My games with humans go in the line of , I expand, Make big planets, I vote for me, everybody votes for me, I win. I hate them.
2)Klackons:
The klackons have an insane start, and his bonus never dies off. Im not fan of construction technology, but i love having Excellent in something that I can tech to high tiers and trade with everyone.
The hardest part of the game is the early game, and klackons shine at it, though they aren´t much better than Sakkras. Except Sakkras bonus caps fast, and klackons bonus last the whole game.
3)Psilons:
Im not as fan of the psilons as everybody else, I prefer production bonus and diplomacy bonus, I don´t say they aren´t great, but I Think the klackons and humans are superior.
4) Sakkras: Their Fast start is great, and allow for easy early expansion that ultimately is the most important factor to decide games. The paleontology Excellence give them the tools to translate to lategame. However Sakkras are very suceptible to bad maps, a map without early good planets, may be very though.
Tier 2: The fair races, I find challenging to place this races, but I can win most of the time with them.
5) Silicoids: I find silicods bonus to be multiple, and most maps are good for silicoids. Its very hard to have a map where you cant expand fast. However Silicoids can be susceptible to early aggressors. I think the key vs early agressors, is sometimes, just let them have one of your planets.. Their computer tech allows them to compensate their bad tech in other areas, you can use that good computers to trade and steal tech, I like it.
6) Melkar: Honestly i play meklar very little, and I think if anything they are a lot better than what im suggesting here, but the few times i play them i feel like the lack of early game expansion tools like most people above, makes it not great, however, meklar ability to maximize planet utility is great, and I think computers is the second most important technology type. But the poor planetology, which is the most important, really hurts imo. I g uess you can just use his great computers to steal planetology
7) Darloks: I don´t know why some people hate darloks, I almost think they are not ranked higher because i guess if everybody say they are bad they must be bad, but im pretty sure my winrate with them is pretty high. Who needs production when you can steal everything? Who needs diplo bonus when you can make everyone fight each other? I feel darloks are the kings of comeback, you can start slow and then slowly comeback by stealing everything, yeah you need to get into war, but its easier to focus your production on combat when you dont need to invest in tech as hard.
Tier 3: Ugh its really hard to win with these for me
8) Alkari: Some people swear they are great, i don´t get it, propulsion is only good for the first 4/5 range, and then it blows. Ship defense is good for certain things, but has very limited use imo. I just don´t get it. The only reason I have them over cats and bears is that they make great bomber ships, which is great to be able to destroy bases and capture planets.
9) Mrrshans: They are bad, but they have a few strengths that I can use, unlike the guys below. Excellent weapons allow you for a tech to focus and have for bribing/trading. Their early game combat superiority allow you spend less resources in the early game planet fights.
10) Bulrathi: Probably the least usefull ability, with a horrible tech advantage. I guess at least their diplo is not as horrible as cats and birds. But I just can´t win with bulrathi.