Teemasta pisteet. Ja popparit on jo ostettu
This is gonna be good: von Adlercreutz and Taotao
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(October 5th, 2015, 08:52)Jowy Wrote: Teemasta pisteet. Ja popparit on jo ostettuThanks for the words on the theme . I really hope though, that the popcorn you've bought won't be eaten while following the reports in this particular thread...
Played in PB27
(October 5th, 2015, 15:45)Aurorarcher Wrote: Kappas, enpä tiennytkään että täällä on useampiaki suomalaisii. Seems like we have a real gathering of Finnish people here by the look of things t48 Where no news are good news, right? Donovan didn't build any new units this turn. It also appeared to me that I hadn't fully accounted for ikhandas being possible reasons for the soldier points. Still, if I'm reading the graph correctly (which is far from certain) he got 8000+4000 point increases so he must've coupled a 3000p ikhanda with pop points (that I don't believe he should've gotten) for it to fit in there. There's also of course the risk of him building chariots instead of impis, but seeing that agg impis are both faster and stronger I think I'm better off focusing on the likelier threat atm. I also sent out one of my warriors as a sentry looking for incoming troops. I'll try to continue playing after DZ next turn, and if the warrior doesn't see any incoming stacks when firing up the game, that guy will move to marble to look for units hiding in the bushes. (There's a small risk of DZ hugging the coastline and that way keeping out of eye sight, but then all I can say is well played DZ...) Visible in the picture you also have the settler ready to found city 4 (Pyhäjoki) next turn. I'm not planning on garrisoning this in a while, so it'll be free pickings for now, but as my read on DZs activities is that he's making a concentrated effort on attacking one foe, I don't think it runs much of a risk of being attacked by a simply opportunistic impi/chariot. This city can also be left to it's own devices much more than if I reallocated it (away from DZ) to, say 4E1S of Revolahti (potentially great future city), that need lots of worker attention and barb defense that I can't currently spare. You can also see that Revolahti has grown to size 2, picking up the gems mine and thereby visibly decreasing my eta on maths by 5t or so. I also probably misplayed things in Oravais/Oravainen last turn . Had I switched from improved ivory to forested silks then I could've grown to size 4 this turn and whipped away that last pop for a quicker axe. Really hope this mistake doesn't come back to haunt me.
Played in PB27
Ok, a big thanks and welcome to reddog who said he’d like to join the team
As you can see you’ve got some reading to do if you want to know everything that has been said so far. To get you up to speed quicker you’re generally very welcome to login any time you want though. Password is: I’m also planning on doing a bigger tour of the empire and my thoughts on going forward on t50, so that might be a good option if you don’t feel like wading through the earlier spam right now.
Played in PB27
Ok, as most of you will be aware of by now, we're playing Zara of Netherlands.
Generally this means that things in this game are what you'd expect, but one thing that changed in this mod and that I wasn't fully aware of until earlier today was the change of the UU; the dike. First off, one thing to notice is that it comes at replaceable parts and not steam power. For us Dutch that's great. I mean, it's still late, but now it has the chance to make a difference if we're still contenders at the time. What a beauty: Hang on. The special abilities box on the left says 2 hammers and not 1! And 1 extra commerce! That's like having Moai Statues in a golden age on every ocean tile! Imagine a one-tile-island-fishing-village, fully grown up that would produce 61 base hammers a turn (if it only manages to build the thing in the first place)! To be perfectly honest I actually feel this is OP if coupling it with a financial leader on a watery map. There is one thing that is missing from that box on the lefthand side though. Any takers on what it is? Well, it doesn't mention anything about river tiles. The text on the right does, but not the box on the left. I decided to try things out so I wb:ed in a dike in a sandbox save I found in a corner. I guess this is actually pretty conclusive? Our Capital is not getting any hammer bonus to its 8 river tiles and so will be far worse off than with the "old" dike. Similarly, you almost always tend to build Ironworks in a heavily riversided inland city and we'll be at a severe disadvantage if competing for something dependent on a high hammer concentration (such as Statue of Liberty or the last spaceship part). On the other hand we'll get decent amounts of hammers for many a coastal plant that others only would use for economy/drafting.
Played in PB27
t49
Well, I expect to be wardec:ed and attacked next turn... ...but not by Donovan! Instead Elkad found us with a work boat coming from the north. As he has the option of either declaring war or turning around I'm fairly certain that he'll choose the former. On the south front I moved the warrior to marble as planned. Sadly, though he didn't see any zulu units, he did find another villain in the form of a barb warrior. Should have decent odds, but if I'm unlucky this might be enough to delay some roading for city 5. In the west Pyhäjoki was founded. In earlier sandbox versions I've had it founded as both city 2 and 3 with prebuilt workboats in place, but as it's actually a fairly slowstarting city until pigs get into play, I don't feel too bad about having it build its own workboat at size 1 working a plains hill mine. Oravainen grew to 4 and whipped an axe to completion, overflowing max hammers so that I easily can 1-turn another axe or spear (leaning towards the latter). Lapua switched to an axe for 1t. I really don't think DZ is coming my way anymore, but in the tiny possibility of him hiding in the fog by the coast (will insert picture later) this will make it possible for me to 1-pop whip the axe if needed. It also doesn't delay the settler at all as it will finish in 5t regardless (at 100/100h). At Revolahti the worker finished a road on the cows. Not a necessary improvement right now, but it'll be useful for city 6. It also saves an otherwise wasted worker turn moving towards horses. The alternative would've been to chop a forest, but with about 10 turns until I've got maths I sure want to get some real value from any chops made at this point. I accidentally forgot to end turn, but as I'll be home in two hours and there are still three others to play I don't see this as a problem.
Played in PB27
I will answer to xenu here.I want slowly to start playing civ and i dont want other people to treat difernt tao as i will not participate that much.
SHooo Comodore. Ok i took a look ingame and i wander why a library firrst in revolahty ?I stoped a worker which was building a cotage on grass without a river. we have just 4 worker with maths arriving in 9.And choping for granaries without math is 90% of times worth than waiting for math.And more than that we have huge happy cap so 1 pop whiping looks disgusting good. beside this everithing else looking excelent already 4 cities.I think we should get as many city near coast and get a plan to land MoM(did mom got nerf in this mod?).
Its totally fine with me (TBS, Brick, and I are the three co-admins for this game) for you to play on any account you want. I think its probably too late, and that everyone already knows who you are. Well, maybe everyone except your partner, and you should probably tell him.
MoM is still the same, for some reason! I tried to convince Krill it should obsolete at Nationalism or something, but its still the same old MoM.
Hi!
I'll try to answer most of your questions here before playing the turn and doing the big tour of our empire: (October 7th, 2015, 13:17)reddog Wrote: we have just 4 worker with maths arriving in 9.That is one of our biggest challenges at the moment. We are really short on workers. Current plan is that we'll start one worker in Oravainen on t55 and one in Revolahti once it has finished library at size 3. We should manage with those we have though (barely). In part because several of our improvements can be shared between cities. We also should be able to get math in 8t (t57): In Revolahti we get an extra 2c from horse pasture + 3c from library. In Pyhäjoki we get 2c once clams are hooked up. And Oravainen can grow to size 6 by t55 working either two or three cottages. It's going to be tight, but possible to reach math one turn quicker (which does have an impact on easier worker micro) Quote: i wander why a library first in revolahti ?Basically it's because we lose very little food (if any), by going library first compared to granary. Slowbuilding granary first means getting it on the verge between size 3-4. Cheap library->worker->math-chopped granary might be slightly slower until we get the granary, but it's still at that size 3-4 and won't affect the rate at which the city grow. Revolahti is also producing about 1/3 of our total science output at the moment and those 3b/t can make the difference between math in 8 or 9t. Quote:I stopped a worker which was building a cottage on grass without a river.This might be an area where I don't quite have the right priorities? In a vacuum I do work riverside cottages over "dry" ones, but sometimes I might treat them to much alike? I don't, however, want to stop the cottage the worker is doing now. Oravainen will grow very soon and we won't have time to improve any other tile in time for that. I´m also thinking of cottaging the tile 1S now. Reason being, that both these tiles can be shared between Pyhäjoki and Oravainen and it's one of a limited number of really useful actions that the worker can do while moving south towards Pyhäjokis pigs (which is the citys clearly best tile). Quote:we have huge happy cap so 1 pop whipping looks disgusting good.This I agree on. I have done two recent whips in Oravainen (the only city with a granary) and probably will start doing more once the grans are built in places like Lapua and Pyhäjoki. Quote:I think we should get as many city near coastThis will be good eventually yes. I plan on trying to get 5 good cities on the west coast and somewhere between 1-3 on the east coast within our initial settling area. They won't necessarily be the first cities to settle though. For instance, a big part as to why I want a city on southern marble is that it'll make it a lot safer to eventually settle west of it on the coast... Quote:and get a plan to land MoMHmm, I wonder if we can afford this gamble? Don't get me wrong, it's an amazing wonder. But it's also quite expensive at 300 base hammers (taking marble into account) and we don't have a great place to build it. Lapua could probably do it, but as I clearly see this as our future HE site it has quite a few things to use forests on such as granary, barracks, colloseum, HE and then the troops... Oravainen is therefore presumably our best bet. However, it'll still take some time. "Back of the envelope calcs": Grow to happy cap 8 ahead of time, 1-pop whip unit for 35h overflow turn before reaching calendar. Chop 4 remaining forests for 120h (3 chops on first turn finishing grassland mines that are needed). work both foods, 4 grass mines and plains mine for 18h/t* for 8t (=144h) Find 1 hammer somewhere (I presume by growing city while working on the wonder and hooking up our silks for 1 necessary happy, but haven't checked if it's possible). So, I believe about 8t is the quickest we can build it in the capital (well, possibly 7t if working out some overflow chain with barracks...), but it'll be quite worker intensive when we're short on workers, it'll chop forests far ahead of time instead of the last turn and it'll divert resources from expansion when we'll be in settling races against at least REM in the north and Serdoa in the east. Apart from Oravainen and Lapua there's no planned spot that could build it quickly. (If we really go out on a limb, there's an area next to Serdoa with enough forests to actually get it done, but that's right at the border of where we possibly could stretch our empire peacefully, would be a logistical nightmare to set up in time and hasn't got much else going for it.) Further reasons why it's not the "perfect" wonder: We've got marble (I hope), but if my reading of the map is correct everyone has at least a shot at obtaining one, and anyone wanting the wonder will make sure to settle for the resource. Could be fierce competition, so I believe that if we want the wonder we probably need to go here even before currency, delaying economic growth. We don't want sailing. Well, we do, but not right now. We don't see a single island (!) so galleys won't help with off shore settlements. Trade will of course eventually be good, but as we don't know anyone from another continent ICTR will still wait for a while... We only have two calendar resources in total. Of our two silks, one is even jungled so we need IW before being able to trade it. *later realised that I had forgot to count the 2h from the capital tile
Played in PB27
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