Hi T-Hawk, these are fun to read, thanks!
Civilization V Solo Reports
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The great thing about Sacred Sites games is that I can knock them off in like two evenings.
http://www.dos486.com/civ5/bnw8/ http://www.dos486.com/civ5/bnw9/ (July 28th, 2015, 02:11)Azoth Wrote: Sacred Sites ... Victory dates are typically in the late renaissance Late renaissance? Try early medieval.
Thanks T-Hawk, always fun to see you bend a game over your knee.
Is it just me, or is the tech tree for Civ5 oddly colorless? Throughout all games in the series the tech tree was the focus; here it seems like most of that interest has been shifted to the policy tree.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Indeed it is. I commented on it a while ago. All the cool modifiers and governments and such got moved out to the policy trees and religious beliefs. The tech tree is left with buildings that are overcosted to uselessness because 1UPT, and military units that are also useless because conquering is. Particularly the second half of the tech tree feels empty for a science victory that's supposed to be exploring it. There's nothing that matters past the medieval era except each successive science building.
I knocked out a Sacred Sites game myself. The late game of cramming in cities literally wherever the distance limitation allows, only to rush buy religious buildings with faith - that part was pretty dumb. The worse you snowball in the opening, leading to more AI culture to outrace, the more you have to ICS later on.
(October 8th, 2015, 23:49)timmy827 Wrote: Great reads, well done as always. Saving me the time of exploring the game myselfgreat reads indeed! thanks T-hawk for posting!
me on civfanatics.com
An ideal strategy game would tone down efficiency challenges, while promoting choices and conflicts No gods or kings. Only Man.
Even though I've no great grá for the game, I must concur with the above posters, T-Hawk, that your reports make for fine reading.
Travelling on a mote of dust, suspended in a sunbeam.
Man, so much flattery. Can't stop writing. Or playing Sacred Sites games.
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