Okay, the latest file worked, so we should be rolling. Good luck/have fun everyone.
On this topic: I've played a turn, obv, but I'm fine with the mapmaker banning the GLH if s/he/they think it will be OP. But I'd suggest doing so in the next 48 hours before plans are formed (unless the others think it's too late already?).
I don't really care about Great Spies running about in my territory. Great Merchants can run TMs, Great Artists can culture bomb, so let GSpies do their thing too.
I don't care about the SoZ.
For unit/city gifts: this is a PBEM, so just don't be a jerk. Do it if it helps you, don't do it just because you can? Or whatevs. I'm mostly of the:
...persuasion.
(October 11th, 2015, 18:59)GermanJoey Wrote: Ok, that stuff sounds about normal. What's the ruling on Great Spies, the GLH, and the SoZ?
....
another thing to consider is Unit Gifts.
On this topic: I've played a turn, obv, but I'm fine with the mapmaker banning the GLH if s/he/they think it will be OP. But I'd suggest doing so in the next 48 hours before plans are formed (unless the others think it's too late already?).
I don't really care about Great Spies running about in my territory. Great Merchants can run TMs, Great Artists can culture bomb, so let GSpies do their thing too.
I don't care about the SoZ.
For unit/city gifts: this is a PBEM, so just don't be a jerk. Do it if it helps you, don't do it just because you can? Or whatevs. I'm mostly of the:
...persuasion.