October 12th, 2015, 15:36
Posts: 5,648
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Yep, graphs are at least a turn late. Sometimes two!
October 12th, 2015, 15:42
Posts: 5,323
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Joined: Feb 2012
I was going to go worker->settler->settler, but maybe I should go settler->worker->settler, settling the helper method for the horse first and make use of a great tile that i'm not otherwise using. I should be able to get a WB out for exploration and still get one for the fish.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 12th, 2015, 20:58
Posts: 5,323
Threads: 22
Joined: Feb 2012
dtay popped up with his 5th city, though not in our direction, so our whales are (probably) safe. It may be that everyone has a source of whales, i dunno, but I don't really want to take the chance.
Adrien's popped out an axe from his city near me. Well, i dunno if it's from there, but it's near there, that city popped borders (didn't mention that, did I?), so I presume it has a barracks and the axe has a promotion, so things get a little dicey. It doesn't worry me about all it could do is pillage until I got a chariot to kill it and I'm sure it's on barb duty, but frankly, an axe is overkill for barbs - besides, there aren't many barbs.
But I'm going to have to make sure all my plants have archers for them - warriors don't cut it as border guards down south anymore.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 13th, 2015, 06:50
(This post was last modified: October 13th, 2015, 08:28 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 56, In Which AT Salivates Over Growth Rates
I mean, not literally, but Huh? grows fast...
First thing - this is Adrien's land. It may be that basically everyone is up against the ocean like this, I dunno. Maybe these are kinda skinny continents?
Demos - kind of boring stuff
I got my math power boost:
And I've caught up. My power is all tech and pop - 4 or 5 warriors and an archer
Note that Barteq had a small bump in culture, which i presume is a barracks, which affects his power rating, as well.
Huh is in high growth mode - it will grow 3 pop in 4 turns, at which point I'll 3 pop whip the library and let it grow again to pop whip a worker or settler, not sure which. Plan is a worker, but we'll see.
Unboiled Egg has it's rice - worker will now mine the grass hill. I'm not going to whip the granary right away - I'll put a turn into an archer first. Also, it will work the oasis, which gives it an extra food, which means it will regrow faster if I let it work 2 tiles for a couple of turns. Probably the most dangerous turns for this city are when it's size 1 after a whip - if Molach has a couple of chariots, they could take it (but more likely, they won't)
Urination Time is now going to grow, which means not workign the horse. I'm thinking my next city after the whale goes next to the sheep and just works the horse for 10 turns, making WB, switching to the sheep when UT is ready.
Plan for whale city:
Red circle is where the city is. There's a worker there going to chop 13 hammers into UT, which will speed the archer build.
red rectangle at the bottom is where the settler is. It will settle the turn the chop completes. Next turn, a workboat from Banana Friction will net the whales. The worker will chop the forest SE of the city to get a monument so we can work the fish, then will pasture the sheep.
need a name for the city, of course.
The helper city I was talking about will go 1N of the red rectangle. There's 2 reasons for this:
1) I want UT to grow, but the horse is a great tile that I want to work.
2) I need a WB, and since that's a food hammer product, working the horse while I build that is food/hammer efficient.
3) It opens up the sheep, which is another 6 yield tile, 6 or7 turns faster.
4) I can't count (I said 2 reasons and ended up with 3 - or 4, if you want to get really meta)
The whale city will be "Whale Breath", after a study where someone rigged up a remote control helicopter to place petri dishes above whales when they blow.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 13th, 2015, 11:54
(This post was last modified: October 13th, 2015, 12:06 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
An alternate micro plan for Whale Breath is to go granary->Moai - improve the sheep first, then use sheep and stone and a chop to get Moai. Sheep and Stone is 9 hammers a turn, which is 13 with a stone bonus. I get the border pop later, but maybe I can get a workboat out exploring more. I'd rather use the chop for a national wonder than a monument anyway. Moai is a lot better in this mode than base (100 hammers vs 250 in base, 4 cpt vs 2 cpt) and this seems like the obvious place to put it anyway - it's got 1 strong and 2 weak food sources, plus a ton of hills to work once we've grown to the happy cap - it would be nice to have the full 20 tiles and not share with UT, which I think will get Heroic Epic unless I put it down south, but it's a pretty good place in any case.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 13th, 2015, 16:31
(This post was last modified: October 13th, 2015, 16:41 by GermanJoey.)
Posts: 5,648
Threads: 30
Joined: Mar 2014
wait what, Moai is only 100h in this version of the mod? That's not in the changelog!
edit: well I'll be goddamned.
October 13th, 2015, 20:01
(This post was last modified: October 13th, 2015, 20:08 by AutomatedTeller.)
Posts: 5,323
Threads: 22
Joined: Feb 2012
yeah, I noticed that by accident in one of my sims, after I finished Pyramids, that it took like 6 turns to build.
It's probably really important to build it early, since the payback is pretty fast - I have stone, so it's 66 hammers to build and I get 2 tiles I'll always use, plus a bunch others as I grow. It basically pays back in 20 odd turns, which is awesome. 2-1-2 are about as good a basic yield tile as there is - better than a farmed plain next to a river.
dtay founded another city - he's definitely doing with imperialistic what I should have done, though I doubt I could have gotten stonehenge.
I wonder if I'm making dtay worried - i keep logging in after he does. I just am checking to see that I can still plant my city
btw - it's nice to see that people actually read my random scribblings and rapid changes of plans
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 14th, 2015, 05:46
Posts: 5,323
Threads: 22
Joined: Feb 2012
Turn 57, In Which AT Sees Great Events Happening
See, it's a bit of a pun, since a great prophet was born and showed up in the event log... ok, so it's a stupid pun.
I also surived more lion-on-man violence. That's a warrior with a promo now!!
Not very interesting demos
Molach's power has grown, but I'm pretty sure it's not a stack of axes - it's iron working. Why?
Because that grass hill gold tile used to be jungle gold.
Another slow turn - not pictured - Banana Friction produced a workboat for the whales and started a settler. I'll chop a forest into that and whip it at the end, which will nicely overflow into a 1 turn worker. That settler moves up next to the sheep, allowing me to pasture it and share food, which will allow Urination Time to grow enough so I can pump out some settlers from there for the north. I need to figure out where a city is going norht of UT - the ice hill is nice defensively, but grows slowly and doesn't get the jungled silver very fast.
Huh? continutes to grow.
3 turns to sailing now.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 14th, 2015, 08:47
Posts: 5,323
Threads: 22
Joined: Feb 2012
I'm debating abandoning the pyramids plan in the south. I haven't expanded that way at all and I have some fairly aggressive moves planned down there, against a player with a lot of free promos and cheap barracks. I'm thinking that the southern city needs to be able to plan on military and settlers, not wonders.
I'm actually thinking of building Mids in Whale Breath, though I expect that build will end up with mainly failgold from it. If I can get it, that's great. With a few chops, I think it's about a 20 turn build
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
October 14th, 2015, 10:17
Posts: 5,323
Threads: 22
Joined: Feb 2012
Curse all lurkers with their sense of fair play!! Now everyone will be popping borders with Moai and I'll no longer be the only cool kid on the block!! Though, in fairness, the fact that I'm playing a 10 year old computer game probably means I'm automatically not one of the cool kids...
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
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