Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] Infinite Happiness, Commodore the Suryturk

REM still is avoiding hooking his copper or his horse; should have axe rushed the man. Elkad may choose to push with chariots:

Ohdear
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(October 7th, 2015, 20:34)Commodore Wrote: REM still is avoiding hooking his copper or his horse; should have axe rushed the man.
...or I could notice that this silliness was happening. REM absolutely played this right and broke the map/mod combo in his favor; the riverside golds were jungled to make hooking them up slow, but thanks to "dirt cheap tech mod" Iron Working is nothing. So now REM is snowballing the hell out of this capital move. Props to him. Never playing anything in the RtR 3.0.x.x series again.

Iron Working or Currency next for me? Hard choice, might be forced to HBR.
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And here's a very very laggardly fourth city with the empire:

If only you and me and dead people know hex, then only deaf people know hex.

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With twenty-two people playing and at least half of them updating, I realize there's not going to be much interest in any one turn. But we need a historical record recorded in the winner's thread, right? yup So here are the beasts of turn 56, now with mathematics:

Chop just went in for a second library, in the monster city of Amondon. I might divert to masonry in a flash to pick up stone, but only if I can 1-turn the Pyramids out of woods there in Amondon, Currency is the main attraction. Markets are +2 happy as well as the cash and come cheap too...there is no reason every one of these cities can't be at size ~12 by turn 100.

Saradash is actually the king of the top cities screen already; note that the big cities are mostly just in the local neighborhood.

HAK might have a size 1, actually, as he scrambles from this awful start.
If only you and me and dead people know hex, then only deaf people know hex.

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Dang, it looks like you might have gotten away with those front cities, now that you have culture and metal and whippable pop. When will someone think of the poor lurkers, ever-thirsting and never satisfied?
EitB 25 - Perpentach
Occasional mapmaker

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(October 13th, 2015, 11:13)Mardoc Wrote: Dang, it looks like you might have gotten away with those front cities, now that you have culture and metal and whippable pop. When will someone think of the poor lurkers, ever-thirsting and never satisfied?
"They" should set their hopes on pinker dots, for one. Amondon is forward but not insanely aggressive.
If only you and me and dead people know hex, then only deaf people know hex.

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Commodore Wrote:But we need a historical record recorded in the winner's thread, right?

Unfortunately Plako isn't updating much.










































mischief
fnord
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Not all that much going on; barbarians forced a slightly early whip in the east, and I had to shift to cover workers in the west...


Kempen gets hopscotched for the stone city (Turlock) right now...eight workers isn't too hard, might as well swing at a 1t Pyramids build.

The Turlock settler is out in three turns from Saradash; with the chop it'll be the elegant 100/100 ideal. Next turn, I'll toss out 26.25 bpt from this sucker alone into Currency.

This is one capital capital site.
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Hardcore.



You saw half the reason for that solid GNP; the other is Amondon, with furs, gems, and a library.

Don't forget the sheep commerce!
If only you and me and dead people know hex, then only deaf people know hex.

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Engaging in commerce with sheep? You know that's not what animal husbandry means, right?
EitB 25 - Perpentach
Occasional mapmaker

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