October 18th, 2015, 15:47
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Ok, for any lurkers reading this thread, but without too much general knowledge I'll try to do a bit more of a quick recap on what has happened while I've been away.
First off Jutas (our 5th city) was founded 6t ago (on t55). This city I see as probably hosting our NE eventually with its three food sources and farmable land. It might be that in the short to interim period it'll help out with our settler/worker production though.
What Mack's done well here is getting 3 workers in the area and this city is about to shoot up in importance very shortly.
DZ to our south has been expanding slowly and is sitting on only 3 cities, but we can now see the contours of one of his later cities. Jutas is set to be our "negotiations base" in any "discussions" with the Zulu, but I find it interesting to see whether they'll come straight at us with impis (DZ's one of only 3 civs with higher power than us) or whether he'll "gift" us a city by the clams first?
On the other side of our world Fintourist is still alive and kicking.
Last turn he met Borsches Vikings up in the cold north by Elkad (look at those lovely icy floodplains, is he able to cottage those without being Illian?). I guess the positive here is that REM and Elkad are really close, hopefully they'll concentrate their efforts against each other and let us steal the gold spot. I wonder where Commodore might be though? Will we meet him if we go further south? And this vast body of water to our east, it's not a huge salt lake is it?
October 19th, 2015, 01:21
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I ws thinking to grow last city to 5 chop a forest and doulble whip a setler form there.or grow to 5 doble whip an axe put overflow in
setler grow back to 5 on somehting and after double whip the setler.I think the one with forest is fatster.We needa good plan to get 4-5 setlers in next 10 turns and 2-3 more workers.
I think is worth to chop all the forest from future Heroic epic city into setlers, becasue the land to get is too good and as fast we get is more beter.By 1 ad havin 20 cities an starting a Ga wold be excelent.
October 19th, 2015, 01:27
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(October 18th, 2015, 15:47)taotao Wrote: Last turn he met Borsches Vikings up in the cold north by Elkad (look at those lovely icy floodplains, is he able to cottage those without being Illian?) Yes. It's the same as normal floodplains except that some improvements take 1 turn longer.
October 19th, 2015, 03:32
(This post was last modified: October 19th, 2015, 03:34 by taotao.)
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(October 19th, 2015, 01:21)reddog Wrote: I was thinking to grow last city to 5 chop a forest and double whip a setler form there. or grow to 5 double whip an axe put overflow in settler grow back to 5 on something and after double whip the settler. I think the one with forest is faster. In general I guess double whipping from Jutas will be quite strong once we've got it going. I also guess we've got a forest chop coming in there in about 5t anyhow with one of the sheep workers moving 2E.
Quote:I think is worth to chop all the forest from future Heroic epic city into setlers, becasue the land to get is too good and as fast we get is more better.
Sigh, yeah, I guess you're right. I was kind of daydreaming about SoZ here, but expansion is more important.
Quote:We need a good plan to get 4-5 setlers in next 10 turns and 2-3 more workers. By 1 ad havin 20 cities and starting a Ga would be excellent.
Wow, that's ambitious! I guess it's what differentiates a player like you from a middling player like me though. I think I'm going to need to sim this quite a lot before daring to play any turns. You don't happen to have an updated sandbox do you? (think I figured out most of what you've done yesterday, but there's a couple of things that are slightly off still).
(I'm gonna go into the game and have another peek now, but I'll leave most of the turn playing to either you or me later tonight when I've got a better idea of what needs doing.)
Edit: strike that last paragraph, I notice that you're logged in at the moment.
October 19th, 2015, 03:46
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I dont have a sandbox I do everithing from my head and from past experience.
lets see: there are loads of forest, we have plenty of workers so we chop everithing in workers setlers and whip ocasionaly so is very doable .I am thinkinking to double whip capitol once more time for a setler.
The plan is with 2 workers which we have near HE city to chop 2 forest into a setler that would gave us a setler in 4-5 turns from now. In 6 tuns we can get another from capitol.Chop another one from heroic epic .Grow last city to 4(the city will grow very fast) chop a forest and after double whip a setler.
I think the order we should setle is one for gems and pig marble after the one for wheat , cow , gems and after the one on the plain hill and if the gold, cow spot near muffin is not take to get the plan to get that city(right now is not worth the investment to get it as is mediocre and loads of workers turn and military, we nee a spear and axe there, compared with the other ones). Will be good to get if we can to have a good front against muffin so we can conquer DZ.I bet when we conquer Dz he will not have half forest choped.
October 19th, 2015, 06:42
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In 20 turns we will finish setling all the land we have(we must do that if we want to be compettive), after that construction HBR i think is the way to go.I think waiting for knigs to do a move to get more land is a loosing move but we can change our minds if i am wrong.
October 19th, 2015, 12:54
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(October 19th, 2015, 03:46)reddog Wrote: I dont have a sandbox I do everithing from my head and from past experience.
lets see: there are loads of forest, we have plenty of workers so we chop everithing in workers setlers and whip ocasionaly so is very doable .I am thinkinking to double whip capitol once more time for a setler.
The plan is with 2 workers which we have near HE city to chop 2 forest into a setler that would gave us a setler in 4-5 turns from now. In 6 tuns we can get another from capitol.Chop another one from heroic epic .Grow last city to 4(the city will grow very fast) chop a forest and after double whip a setler.
I think the order we should setle is one for gems and pig marble after the one for wheat , cow , gems and after the one on the plain hill and if the gold, cow spot near muffin is not take to get the plan to get that city(right now is not worth the investment to get it as is mediocre and loads of workers turn and military, we nee a spear and axe there, compared with the other ones). Will be good to get if we can to have a good front against muffin so we can conquer DZ.I bet when we conquer Dz he will not have half forest choped.
First off, feel free to end turn whenever you've played a turn. If I have time I'll log in and go through everything (like today when I whipped Pyhäjokis granary and reassigned some EP), but I don't see this as necessary.
As for settling order I can agree to 1. pigs/marble and 2. gems/wheat/pigs/etc. As for priorities I think gold city should be number 3, but it might be that we'll have to do plains hill or even fish for logistical reasons (not getting enough workers/defenders into area).
I believe you're intending to have the worker that is finishing in Lapua next turn chop out settlers in the same city.
One alternative here would be to send it to the roared forest hill near Oravainen and have it chop into a settler there. That way we'll have two finished settlers on t67 (and we can let a little bit of the whip anger fade away).
We're currently on course to get currency on t70 (!) It's probably the right path, but we might want to think about when to slip in masonry with two cities that could benefit. Another thing that could be considered is CoL if confucianism isn't founded by the time we've gotten currency and saved some money. None of the 3 early religions have been founded close to us so it could take a while before we get free spreads. We're also one of the better techers in the game so if no one tries for it trough the religious route we might actually have a shot.
October 19th, 2015, 13:09
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(October 19th, 2015, 06:42)reddog Wrote: In 20 turns we will finish setling all the land we have(we must do that if we want to be competitive), after that construction HBR i think is the way to go.I think waiting for knigs to do a move to get more land is a loosing move but we can change our minds if i am wrong.
Hmm, In general I'd say knights seem the way to go in bigger pb's here at RB. However, I believe (might be wrong) that everyone has gotten a forested ivory at their capital in this game so perhaps they lose a bit of their shine?
If Serdoa and DZ swapped places I'd probably agree on a ha rush, but the coward in me is slightly afraid of the impis... Perhaps attack with cats and swords (and stack protection)? and/or build a couple galleys and initiate our offensive with a sneaky attack on the cap?
Disclaimer: One of my bigger flaws as a civ player is that I'm not aggressive enough. I know this. Therefore, if you believe that we need to attack someone, feel free to "strong arm" the attack even if I sound hesitant...
October 19th, 2015, 14:07
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(October 19th, 2015, 13:09)taotao Wrote: (October 19th, 2015, 06:42)reddog Wrote: In 20 turns we will finish setling all the land we have(we must do that if we want to be competitive), after that construction HBR i think is the way to go.I think waiting for knigs to do a move to get more land is a loosing move but we can change our minds if i am wrong.
Hmm, In general I'd say knights seem the way to go in bigger pb's here at RB. However, I believe (might be wrong) that everyone has gotten a forested ivory at their capital in this game so perhaps they lose a bit of their shine?
If Serdoa and DZ swapped places I'd probably agree on a ha rush, but the coward in me is slightly afraid of the impis... Perhaps attack with cats and swords (and stack protection)? and/or build a couple galleys and initiate our offensive with a sneaky attack on the cap?
Disclaimer: One of my bigger flaws as a civ player is that I'm not aggressive enough. I know this. Therefore, if you believe that we need to attack someone, feel free to "strong arm" the attack even if I sound hesitant...
Swords, axes and cats are very good atackers and we will use numbers i was considering WE like defensive unit for stack so not so many of them.I am not afraid of impis i bet Dz will trusts too much on them and will have too many of those which axes and swords have no problem with,
October 19th, 2015, 14:22
(This post was last modified: October 19th, 2015, 14:27 by reddog.)
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Quote:I believe you're intending to have the worker that is finishing in Lapua next turn chop out settlers in the same city.
One alternative here would be to send it to the roared forest hill near Oravainen and have it chop into a settler there. That way we'll have two finished settlers on t67 (and we can let a little bit of the whip anger fade away).
I think for now is beter to chop no forest in capitol, prehaps will consider buildin OU at some point .Anyway after some math i think will slowbuild a setler in lapau cause will not have the worker suport which we need to get the roads and everithing ready for setlling.
We need to consider what civics we want on the way we put the cities.Do you have a chnagelog for 3-04 version of the mod becasue i cant find it anyweere to see what is potentialy broken in it and use it for our good.
i dont think whiping granary was the right move now(i could be wrong) as we whip from food and comerce and bar food is more then half , from how i understand was beter to grow to size 3 and whp then and have the granary completed when the bar food was at half .
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