I think we should move the chariot and the axe towards the plain hill anyway so we make for dificult to setle and him to be forced to get defenders there or even to wait more with setler to setle that way he might consider setling somewere else.I made some tile cound and gold tile is ahlf distance between capitols and i think rem moved so he will pink dot us there so i think we need to be alitle more agresive so he knows we cant pe pushed around.And if does a serous invesment to get that city is fine if not if we have a chanse we should raze it.Well i am usualy agresive with this stuff perhaps you want be more peacefull...
This is gonna be good: von Adlercreutz and Taotao
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t65
As The Black Sword requested I'll do a bit of an overview post here. Turn 65 was the turn we founded our 6th city Pulkkila. Our cities so far are laid our in this manner: In total we have a pop of 17. If we wanted, we could be at 20 in two turns time, but I guess similar patterns exists for most civs. Currently we have two settlers in production due in 3 and 4 turns. Our next city will be founded on t70. The next city after that is harder to say depending on if we want to pink dot REM, expand to the east or put down a filler (if we get troops in place for pink dot it can probably be founded t73). The rest of the build queues look as follows: As for built infrastructure we have so far built 3 granaries and 3 libraries. We also have hammers in two granaries in Lapua and Revolahti, but together it's not more than slightly over half a granary... Techwise we're about halfway through currency and have little bit of money still in the bank. (Not quite enough to finish currency at 100%, but with a break even rate at over 70% it shouldn't delay us much). This has been a beeline though, so not many techs that aren't absolutely necessary. Known techs: Fishing, the Wheel, Agriculture, Hunting, Mining, Pottery, Animal Husbandry, Bronze Working, Writing and Mathematics. When it comes to built units, this is our current situation: We're doing ok on the soldier chart, but if we're going to continue expanding quickly and with Russia and Zulu as close neighbours we will need more... and I guess the same could be said about our 8 (soon to be 10) workers. So, demographics: We're doing well here, truly. I still think there might be a couple of people with better stats though. Just gotta keep pushing I guess... One thing to mention is that our gnp is probably slightly exaggerated. We're creative and have 3 libraries so that's 12 culture just there, and of course we're running 100% science currently. For the sake of completeness I'll add the most important graphs that we have: Crop Yield:
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(October 22nd, 2015, 04:19)reddog Wrote: I think we should move the chariot and the axe towards the plain hill anyway so we make for dificult to setle and him to be forced to get defenders there or even to wait more with setler to setle that way he might consider setling somewere else.I made some tile cound and gold tile is ahlf distance between capitols and i think rem moved so he will pink dot us there so i think we need to be alitle more agresive so he knows we cant pe pushed around.And if does a serous invesment to get that city is fine if not if we have a chanse we should raze it.Well i am usualy agresive with this stuff perhaps you want be more peacefull... My best guess is that he moved 3E1N with his initial settler. The marble was then supposed to be contested while the gold was in REMs zone of influence and the desert could act as a natural buffer. Of course we can't know this though I'm definitely fine with moving up the chariot and the axe. If he tries to settle the spot with only a warrior I'm also fine with attacking the city, but if he has somewhat decent defenders I probably wouldn't attack left to my own. It would also surprise me if he leaves this spot for long though. He's been on 5 cities for some time so should start to be ready to expand, it's a strong location and he knows we've started settling towards this region...
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I just checked the price of techs in game.CoL is very expensive:614 beakers same price like curency, if we reasearch myst , meditation, priesthood is like near getting those techs for free with the discount we get on CoL, and we need pristhood for monarchy as well so price wil be more then payed.At least is something to consider.
lets not move any units next turn till be debate about that in rem front, i would realy like to get that city spot so lets get some presure on him.
(October 22nd, 2015, 14:59)reddog Wrote: lets not move any units next turn till be debate about that in rem front, i would realy like to get that city spot so lets get some presure on him. Acknowledged. One thing to mention though. REM is always playing late in the turn. At first I thought it might have something to do with his working rota, but it holds true no matter what time of day the turn rolls. Then I thought he might be in a turn split, but if so, then he's basically been in a war or settling conflict all game... No, it really feels like he desperately wants to make sure he gets the second half should a war erupt. The positive side of that is of course that if we arrive the same turn with our settlers, then we should get to settle first and "only" need to defend a potential attack. At some point I also guess we should decide what to do if we get to the tile 1SW of the proposed city spot and notice that we can beat him to gold if settling there, but not if going all the way... (Here I assume that he's got enough troops that we don't feel comfortable beating them, but also that he won't be able to take our city). The city is much worse, giving up coastal access, horses and a floodplain (and might even have difficulties holding onto cows), but at least claims the gold, a floodplain and can share the oasis.
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defenetly we will have to go first in the war.i hope he doesnt go 2 turns in row now.if he plants this turn we will declare war anyway so we can see what he ahs in city.
(October 22nd, 2015, 14:39)reddog Wrote: I just checked the price of techs in game.CoL is very expensive:614 beakers same price like curency, if we reasearch myst , meditation, priesthood is like near getting those techs for free with the discount we get on CoL, and we need pristhood for monarchy as well so price wil be more then payed.At least is something to consider. Ok, I first want to say that I like the idea, taking advantage of arrow bonuses for an expensive tech. I tried to do a little bit of math on this though, and here I might've gotten things completely wrong, so check if something I say doesn't sound true. Assumption 1: An arrow leading into a tech gives you a multiplication factor of 1,2*beaker output. Assumption 2: 2 arrows leading into a tech where you have both prerequisites give 1,4*beaker output CoL costs 614b. Researching it with the currency arrow bonus the "real cost" would be 614/1,2 = 512b Researching CoL with both arrow bonuses the real cost would be 614/1,4 = 438b So the gain would be 512 - 438 = 74 beakers from researching priesthood first. What does the religious techs cost? Myst. 38b -> say 30b after ktb Poly. 107/1,2 = 90b (meditation is basically useless to us for quite a while, poly is prereq to monotheism) Priesth. 75/1,2 = 63b 30+90+63 = 183b So for a cost of 183 base beakers we gain 74 beakers. Currently we make 53 beakers per turn. That will go up to 60 with currency and perhaps a bit more as more tiles come into play. Still, 109b will probably be about 1,5 turns of science. So will it be worth it? Well, if we still get Confu I don't think that getting it 1-2 turns later matter and it should be worth it. If we miss confucianism due to the detour its obviously not worth it. If Confucianism falls while we're researching CoL I'd much rather be going the straight route to CoL though. That way we can swiftly swap to Iron Working and hopefully not lose too much in the process (finishing CoL later on when our ability to build courthouses is better). All in all I'd say that I think I prefer to save money after we've gotten currency and then go full throttle straight towards CoL if it hasn't fallen by the time we're in position to research.
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Well i wont say meditation is useles as we want AW,and getting that shrine faster is even beter.Anyway for col at that price we need to hoard money for quite a while.
Good morning!
(addressing reddog unless he's just been waiting for me to log out...) Well, it does seem like REM settled a new city towards us last turn and he then promptly played t66 as well... I didn't play most of the turn, but I did move the chariot to the forest as intended. Sadly it's not sentry so I didn't see the city itself (planted on the bare desert tile), but I did see an unguarded worker on the cows. Will be interesting to see what he does next turn. Builds a road in order to move a unit to kill our chariot, retreats the worker or trusts that we will be friendly?? I thought I took a picture of the power graph as well, but can't find it so perhaps it didn't take? Anyway, two turns ago he did two whips. By the look of things that produced at least one real unit, but the jump should still be way less than two horse archers which would've been the worst case scenario. Feel free to dictate policy on what to do in this matter. (for starters I guess the axe should move up towards the chariot at least). If all we want is getting gold, then we can still plant next to it for certainty. We probably even could plant 1W of the peak for a slightly stronger city than the one 1N, but then we'd be in a culture war. One thing I don't like with REMs new city location is that he can still plant 1W of horses for a really strong city that contests our crabs.
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