Turn 93, in Which Not Much Actually Happens, But Lot's Of Things Seem About To Happen
First, sad news:
I wanted SoZ. Fortunately, it was build by Ichabod, so it's nearby. I mean, it's a pain in the ass, too, since he'll get the use of it. I'll survive. If I can kill some people, I'll be ok. If not, then I guess I won't
Power and demos:
barteq's power continues to rise steeply. There are some encouraging signs, however, which I'll get to below.
5th in soidiers now...
Barteq:
That's an axe, a jag (on the marble) and 4 spears. That's a very spear heavy defense, which means that a sword heavy attack here will be effective. If he's built a lot of spears, I might be ok.
btw - barteq went before me this turn.
More interestingly, I plopped down a new city, Water Memory:
I should be able to get walls in. I screwed up creating this city - I could have given molach 1 fewer turn notice by holding off a little, but it will work out ok-ish.
Water Memory is for an early ignoble winner, who proved that water has memory. I have no idea what that's about, but it's amusing. Early Ignoble winners were not always for research - Dan Quayle won:
EDUCATION: J. Danforth Quayle, consumer of time and occupier of space, for demonstrating,better than anyone else, the need for science education.
I should mention that that chariot isn't mine - it's Krill's. Has no bearing on the oncoming drama, unless Molach gets confused and thinks it's mine. Which is, I suppose, kind of possible.
Gallic's are scary, but wiith walls, no one gets odds. I'll have 2 turns of the chop in. I might lose my worker if he moves in, but I'll get the walls in and the city will cause him issues.
2 archers, axe, spear behind walls will do well.
I realized an opportunity at huh? to create a keshik and threaten Unboiled Egg, so I moved an ax and a archer out of huh, to a place where I can dump them and a keshik next turn on the jungle tile next to the city and threaten to take it back.
Whipped in a keshik in Allergy Kiss. That will move north to support Water Memory.
This is a problem - I didn't think through the implications of a 2 move axe down there. He can't see into sting pain, but if he declares, he'll move north and could have taken the city. I have fixed that, however, with the below whip:
Yes, I have whipped a scout into the city, thus ensuring it's survival!!
Wait, what? Axe on scout is basiclaly death on the scout.
The key is the forces in the above shot - the worker, to be precise. Molach can take the worker, if he so chooses, but he can then not attack another unit - like a scout. My guess is that he backs down - there's not a lot of value in attacking right now, but we'll see.
No attack plans for now - I'll have to come up with them
First, sad news:
I wanted SoZ. Fortunately, it was build by Ichabod, so it's nearby. I mean, it's a pain in the ass, too, since he'll get the use of it. I'll survive. If I can kill some people, I'll be ok. If not, then I guess I won't
Power and demos:
barteq's power continues to rise steeply. There are some encouraging signs, however, which I'll get to below.
5th in soidiers now...
Barteq:
That's an axe, a jag (on the marble) and 4 spears. That's a very spear heavy defense, which means that a sword heavy attack here will be effective. If he's built a lot of spears, I might be ok.
btw - barteq went before me this turn.
More interestingly, I plopped down a new city, Water Memory:
I should be able to get walls in. I screwed up creating this city - I could have given molach 1 fewer turn notice by holding off a little, but it will work out ok-ish.
Water Memory is for an early ignoble winner, who proved that water has memory. I have no idea what that's about, but it's amusing. Early Ignoble winners were not always for research - Dan Quayle won:
EDUCATION: J. Danforth Quayle, consumer of time and occupier of space, for demonstrating,better than anyone else, the need for science education.
I should mention that that chariot isn't mine - it's Krill's. Has no bearing on the oncoming drama, unless Molach gets confused and thinks it's mine. Which is, I suppose, kind of possible.
Gallic's are scary, but wiith walls, no one gets odds. I'll have 2 turns of the chop in. I might lose my worker if he moves in, but I'll get the walls in and the city will cause him issues.
2 archers, axe, spear behind walls will do well.
I realized an opportunity at huh? to create a keshik and threaten Unboiled Egg, so I moved an ax and a archer out of huh, to a place where I can dump them and a keshik next turn on the jungle tile next to the city and threaten to take it back.
Whipped in a keshik in Allergy Kiss. That will move north to support Water Memory.
This is a problem - I didn't think through the implications of a 2 move axe down there. He can't see into sting pain, but if he declares, he'll move north and could have taken the city. I have fixed that, however, with the below whip:
Yes, I have whipped a scout into the city, thus ensuring it's survival!!
Wait, what? Axe on scout is basiclaly death on the scout.
The key is the forces in the above shot - the worker, to be precise. Molach can take the worker, if he so chooses, but he can then not attack another unit - like a scout. My guess is that he backs down - there's not a lot of value in attacking right now, but we'll see.
No attack plans for now - I'll have to come up with them
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
Current: PB 52. Boudicca of Maya