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Sacred Stones SG

WP Katon, thanks for playing. Nicely done to keep in theme of our SG by finishing off the flier massacre lol
I'm planning to play the next chapter around next weekend. Pretty busy until like Thursday. Hoping to write a normal report + video since it's the last chapter after all.
Just takes a bit more effort.
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Unfortunately I only managed to finish the normal fliers. Myrrh's also got that movement type, which I'd forgotten but makes sense given her wings, and once she had a few levels under her belt she was practically unkillable. So you'll have to put up with having one flying unit on the last map, unless you're feeling masochistic enough to drop her.
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(September 11th, 2015, 11:58)Katon Wrote: Unfortunately I only managed to finish the normal fliers. Myrrh's also got that movement type, which I'd forgotten but makes sense given her wings, and once she had a few levels under her belt she was practically unkillable. So you'll have to put up with having one flying unit on the last map, unless you're feeling masochistic enough to drop her.

Ooh. I've never picked her on my team so I didn't even know that she can fly after transforming. Might as well try her out for the first time in the final chapter, what could go wrong?
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Great final turn Katon - don't worry about losing Saleh, this way Lute can have Excalibur back thumbsup

Looking forward to the last chapter, take as much time as you need. I'm sure you can think of ways to off Myrrh before we're done here.
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It seems I forgot something scared
I should finish this soon, it's not like I have anything better to do.
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Better late than never! It's not like we're being paid to be on time, or for anything at all.
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Played! Report probably tomorrow though :P

Myrrh is a beast!
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Finale Report:


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Here's the first part of the final map. We need to kill the boss, Lyon, who's standing directly to the north.

I ignored the chests (we already had everything we could need) and split my army in two.

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This is what happens when a Lancereaver - a sword that is effective against lances - goes against an Axereaver - a lance that is effective against axes. crazyeye

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I was going to ignore these monsters in the chest rooms, but moved an unit in range. We had a restore staff to cure her.

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Next up we lured in the small fry before trying to handle the dragon zombies. I had Gilliam and Gerik on this side, with Duessel and Ephraim on the other.

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Ephraim was the first to get hit. He had enough HP to survive, but we would need to finish the dragon zombie off next turn.

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Neimi handled it.

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Gerik got hit by the zombie dragon on the other side, and Giliam attacked it.

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Gerik's attack did just enough damage with a 100% hit rate to finish off the monster.

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Reinforcements spawned in. Four flying lance users here, five flying magic users on the other side.

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The reinforcements were not the only problem, as the next line of monsters could attack us if we were to attack the reinforcements.
But if we leave the reinforcements alone, they might overwhelm and kill one of our units.

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I killed two. In this formation, Gilliam could be attacked by three, but he's tanky. Gerik can be attacked by two, and L'Arachel by one.

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Against the magic users I opted for a different strategy. I retreated back and formed a line with high RES units who'd be in range of some of the enemies, but not all.

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L'Arachel got attacked by one, but dodged it and almost killed the monster in a double counter. Gilliam tanked the other two with no problems.

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These ones scared me, they would kill Neimi if they landed two hits. They didn't though, they missed once, and the other two attacked Natasha, who dodged them both but would have survived even if she hadn't.

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I tried Myrrh for the first time. She is insanely good. Almost feels like cheating.

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Only stationary enemies remained. The difficulty here is that it's a trap but you have to spring it to advance.
Now that I've played it once, I think the correct play is to rush down the middle and take down Lyon. This ends the map even if other monsters are still alive.
But that's not how I did it. I sent down Duessel and Gerik from the sides, who had to risk their lives and hope for decent rolls.
Shadowshot is a longe range spell that deals about half HP to most units. They have two of those, plus whatever is in normal range.

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Duessel had a close call but the poison wasn't enough to finish him off. I healed him next turn.

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After a bit, only the core group remained. I rushed in.

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I killed four enemies, but reinforcements started spawning in from the north. It was time to attack Lyon.

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Down he goes. But it's not over yet.

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This is the final boss, the Demon King.

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I moved everyone forward just out of its range. The boss spawned in 8 monsters.
This was kind of difficult to deal with. I can't kill all the monsters, but I can't kill the boss either.
I opted to clear as many monsters as I could, and not attacking the boss yet.

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If the boss and the monsters combo'd someone, they would kill him.

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Instead of dealing damage, the boss used a spell that made anyone near it go to sleep.
That is a very very bad thing.

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Ephraim was awake so he went in for an attack.

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Then I used the legendary staff Latona to restore all status effects and heal everyone to full.
Latona is latin for "cheat", right?

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Myrrh went in and CRITTED the Demon King to death all the way from 68 HP.

We beat the game. toast


Next post: Stats! If I can find them smile
EDIT: Whoever thought auto-scrolling through the ending stats is a good idea is a villainous bastard. This might take a few tries.
EDIT2: Thank god for save states. I have to leave for a bit but I'll make a post with some ending stuff when I come back.
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Congratulations Jowy on a strong finish! Toot

I am a little disappointed the final chapter wasn't an orgy of death, but it's never that tough if you play smart. Plus you have Myrrh in case nobody can stand up to Morva or Lyon. Her only disadvantage is being stuck with 5 Move and 1-range, so she doesn't see much combat if you move quickly.

This was a lot of fun for me, stressful as it was at times, but speaking for myself our next SG, if we do one, should have a different concept. We could try that draft competition for FE6, if PB28 hasn't eradicated Jowy's patience for me mischief
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Stats!

Name - Battles - Wins - Losses - Win% (draws counted as losses) - Status - Chapter of Death

Gilliam 234 - 67 - 2 - 28%
Amelia 192 - 89 - 1 - 46%
Franz 189 - 89 - 3 - 47%
Neimi 180 - 102 - 0 - 56%
Ephraim 150 - 102 - 1 - 68%
Lute 147 - 81 - 0 - 55%
Gerik 132 - 73 - 1 - 55%

Kyle 91 - 46 - 1 - 50% - RIP - Chapter 14
Eirika 87 - 46 - 0 - 52%
Duessel 75 - 38 - 0 - 50%
Forde 58 - 22 - 0 - 37%

Artur 57 - 20 - 2 - 35% - RIP - Chapter 10
Vanessa 53 - 23 - 1 - 43% - RIP - Chapter 11
Saleh 53 - 32 - 1 - 60% - RIP - Chapter 20

Natasha 51 - 9 - 0 - 17%
Innes 48 - 33 - 0 - 68%
Garcia 43 - 18 - 0 - 41%

Syrene 32 - 16 - 1 - 50% - RIP - Chapter 20
Marisa 25 - 16 - 0 - 64%
Dozla 21 - 11 - 0 - 52%
L'Arachel 20 - 10 - 1 - 50%
Myrrh 20 - 18 - 0 - 90%

Tana 19 - 6 - 1 - 31% - RIP - Chapter 11
Ross 18 - 8 - 2 - 44% - RIP - Chapter 6
Joshua 17 - 11 - 1 - 64% - RIP - Chapter 10
Cormag 11 - 5 - 1 - 45% - RIP - Chapter 11
Tethys 8 - 0 - 2 - 0% - RIP - Chapter 15
Moulder 2 - 0 - 1 - 0% - RIP - Chapter 6


I skipped a few characters that lived to the end but we didn't really use much.

Endings of our core group:

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Our only special ending. Some of them will change depending on who you build support with.

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And with that, I'm done! Loved playing this SG, thank you for participating Fenn and Katon.
Hoping that we can at some point play another SG on this forum, whether Fire Emblem or something else.
Our Civ side is all about multiplayer these days, but I miss the RB SG days even though I was just a lurker back then!
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