As you might be already aware, there is a bug that prevents Invulnerability from getting dispelled.
It's no question this is going to be fixed in Raid, but what about the CoM mod?
I see reasons for both.
Reasons for not fixing the bug :
-Spell will be reliable, if you cast it to protect a unit, it WILL be protected, no risks involved.
-Dispel and Disenchant are too universal and powerful, they negate almost half the spells in the game.
-There are other spells that cannot be dispelled (Possession and Creature Binding) and those cannot be fixed.
-It cannot be dispelled from items anyway so it doesn't matter for heroes that much.
Reasons for fixing the bug :
-Invulnerability is an extremely powerful spell that can win an 1 v 9 battle.
-Life realm is powerful enough
-Several new features encourage using unit buffs including Divine Order
-Heroes are overpowered and unremovable Invulnerability on them is too good
-Life realm can revive dead units so there is no absolute need to keep them alive
What do you think?
It's no question this is going to be fixed in Raid, but what about the CoM mod?
I see reasons for both.
Reasons for not fixing the bug :
-Spell will be reliable, if you cast it to protect a unit, it WILL be protected, no risks involved.
-Dispel and Disenchant are too universal and powerful, they negate almost half the spells in the game.
-There are other spells that cannot be dispelled (Possession and Creature Binding) and those cannot be fixed.
-It cannot be dispelled from items anyway so it doesn't matter for heroes that much.
Reasons for fixing the bug :
-Invulnerability is an extremely powerful spell that can win an 1 v 9 battle.
-Life realm is powerful enough
-Several new features encourage using unit buffs including Divine Order
-Heroes are overpowered and unremovable Invulnerability on them is too good
-Life realm can revive dead units so there is no absolute need to keep them alive
What do you think?